261 lines
6.5 KiB
C
261 lines
6.5 KiB
C
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/*
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Copyright (C) 1997-2011 Sam Lantinga <slouken@libsdl.org>
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This software is provided 'as-is', without any express or implied
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warranty. In no event will the authors be held liable for any damages
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arising from the use of this software.
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Permission is granted to anyone to use this software for any purpose,
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including commercial applications, and to alter it and redistribute it
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freely.
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*/
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#include <stdio.h>
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#include <stdlib.h>
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#include "SDL.h"
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/* This is an example 16x16 cursor
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top left : black
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top right : inverted color or black
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bottom left: white
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bottom right: transparent
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(swap left and right for different endianness)
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*/
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Uint16 cursor_data[16] = {
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0xffff,
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0xffff,
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0xffff,
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0xffff,
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0xffff,
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0xffff,
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0xffff,
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0xffff,
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0x0000,
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0x0000,
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0x0000,
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0x0000,
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0x0000,
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0x0000,
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0x0000,
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0x0000
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};
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Uint16 cursor_mask[16] = {
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0xff00,
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0xff00,
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0xff00,
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0xff00,
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0xff00,
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0xff00,
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0xff00,
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0xff00,
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0xff00,
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0xff00,
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0xff00,
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0xff00,
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0xff00,
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0xff00,
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0xff00,
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0xff00
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};
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/* another test cursor: smaller than 16x16, and with an odd height */
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Uint8 small_cursor_data[11] =
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{ 0x00, 0x18, 0x08, 0x38, 0x44, 0x54, 0x44, 0x38, 0x20, 0x20, 0x00 };
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Uint8 small_cursor_mask[11] =
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{ 0x3C, 0x3C, 0x3C, 0x7C, 0xC6, 0xC6, 0xC6, 0x7C, 0x78, 0x70, 0x70 };
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/* XPM */
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static const char *arrow[] = {
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/* width height num_colors chars_per_pixel */
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" 32 32 3 1",
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/* colors */
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"X c #000000",
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". c #ffffff",
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" c None",
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/* pixels */
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"X ",
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"XX ",
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"X.X ",
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"X..X ",
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"X...X ",
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"X....X ",
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"X.....X ",
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"X......X ",
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"X.......X ",
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"X........X ",
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"X.....XXXXX ",
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"X..X..X ",
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"X.X X..X ",
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"XX X..X ",
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"X X..X ",
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" X..X ",
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" X..X ",
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" X..X ",
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" XX ",
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" ",
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" ",
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" ",
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" ",
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" ",
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" ",
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" ",
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" ",
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" ",
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" ",
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" ",
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" ",
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" ",
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"0,0"
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};
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static SDL_Cursor *
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create_arrow_cursor()
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{
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int i, row, col;
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Uint8 data[4 * 32];
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Uint8 mask[4 * 32];
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int hot_x, hot_y;
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i = -1;
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for (row = 0; row < 32; ++row) {
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for (col = 0; col < 32; ++col) {
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if (col % 8) {
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data[i] <<= 1;
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mask[i] <<= 1;
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} else {
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++i;
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data[i] = mask[i] = 0;
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}
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switch (arrow[4 + row][col]) {
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case 'X':
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data[i] |= 0x01;
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mask[i] |= 0x01;
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break;
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case '.':
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mask[i] |= 0x01;
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break;
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case ' ':
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break;
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}
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}
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}
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SDL_sscanf(arrow[4 + row], "%d,%d", &hot_x, &hot_y);
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return SDL_CreateCursor(data, mask, 32, 32, hot_x, hot_y);
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}
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SDL_Surface *
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LoadSprite(char *file)
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{
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SDL_Surface *sprite;
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/* Load the sprite image */
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sprite = SDL_LoadBMP(file);
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if (sprite == NULL) {
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fprintf(stderr, "Couldn't load %s: %s", file, SDL_GetError());
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return NULL;
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}
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/* Set transparent pixel as the pixel at (0,0) */
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if (sprite->format->palette) {
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SDL_SetColorKey(sprite, (SDL_SRCCOLORKEY | SDL_RLEACCEL),
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*(Uint8 *) sprite->pixels);
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}
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/* We're ready to roll. :) */
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return sprite;
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}
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int
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main(int argc, char *argv[])
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{
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SDL_Surface *screen;
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SDL_bool quit = SDL_FALSE, first_time = SDL_TRUE;
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SDL_Cursor *cursor[5];
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int current;
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/* Load the SDL library */
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if (SDL_Init(SDL_INIT_VIDEO) < 0) {
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fprintf(stderr, "Couldn't initialize SDL: %s\n", SDL_GetError());
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return (1);
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}
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screen = SDL_SetVideoMode(640, 480, 8, SDL_ANYFORMAT);
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if (screen == NULL) {
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fprintf(stderr, "Couldn't initialize video mode: %s\n",
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SDL_GetError());
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return (1);
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}
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SDL_FillRect(screen, NULL, 0x664422);
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cursor[0] = SDL_CreateCursor((Uint8 *) cursor_data, (Uint8 *) cursor_mask,
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16, 16, 8, 8);
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if (cursor[0] == NULL) {
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fprintf(stderr, "Couldn't initialize test cursor: %s\n",
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SDL_GetError());
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SDL_Quit();
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return (1);
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}
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cursor[1] = create_arrow_cursor();
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if (cursor[1] == NULL) {
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fprintf(stderr, "Couldn't initialize arrow cursor: %s\n",
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SDL_GetError());
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SDL_FreeCursor(cursor[0]);
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SDL_Quit();
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return (1);
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}
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cursor[2] = SDL_CreateCursor(small_cursor_data, small_cursor_mask,
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8, 11, 3, 5);
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if (cursor[2] == NULL) {
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fprintf(stderr, "Couldn't initialize test cursor: %s\n",
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SDL_GetError());
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SDL_Quit();
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return (1);
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}
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cursor[3] = SDL_CreateColorCursor(LoadSprite("icon.bmp"), 0, 0);
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cursor[4] = SDL_GetCursor();
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current = SDL_arraysize(cursor)-1;
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SDL_SetCursor(cursor[current]);
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while (!quit) {
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SDL_Event event;
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while (SDL_PollEvent(&event)) {
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switch (event.type) {
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case SDL_MOUSEBUTTONDOWN:
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current = (current + 1) % SDL_arraysize(cursor);
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SDL_SetCursor(cursor[current]);
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break;
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case SDL_KEYDOWN:
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if (event.key.keysym.sym == SDLK_ESCAPE) {
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quit = SDL_TRUE;
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}
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break;
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case SDL_QUIT:
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quit = SDL_TRUE;
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break;
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}
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}
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SDL_Flip(screen);
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SDL_Delay(1);
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}
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for (current = 0; current < SDL_arraysize(cursor); ++current) {
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SDL_FreeCursor(cursor[current]);
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}
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SDL_Quit();
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return (0);
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}
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/* vi: set ts=4 sw=4 expandtab: */
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