180 lines
4.8 KiB
C
180 lines
4.8 KiB
C
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/*
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Copyright (C) 1997-2011 Sam Lantinga <slouken@libsdl.org>
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This software is provided 'as-is', without any express or implied
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warranty. In no event will the authors be held liable for any damages
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arising from the use of this software.
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Permission is granted to anyone to use this software for any purpose,
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including commercial applications, and to alter it and redistribute it
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freely.
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*/
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/* Bring up a window and manipulate the gamma on it */
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#include <stdlib.h>
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#include <stdio.h>
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#include <string.h>
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#include <math.h>
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#include "SDL.h"
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/* Call this instead of exit(), so we can clean up SDL: atexit() is evil. */
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static void
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quit(int rc)
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{
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SDL_Quit();
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exit(rc);
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}
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/* This can be used as a general routine for all of the test programs */
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int
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get_video_args(char *argv[], int *w, int *h, int *bpp, Uint32 * flags)
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{
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int i;
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*w = 640;
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*h = 480;
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*bpp = 0;
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*flags = SDL_SWSURFACE;
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for (i = 1; argv[i]; ++i) {
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if (strcmp(argv[i], "-width") == 0) {
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if (argv[i + 1]) {
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*w = atoi(argv[++i]);
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}
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} else if (strcmp(argv[i], "-height") == 0) {
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if (argv[i + 1]) {
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*h = atoi(argv[++i]);
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}
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} else if (strcmp(argv[i], "-bpp") == 0) {
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if (argv[i + 1]) {
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*bpp = atoi(argv[++i]);
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}
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} else if (strcmp(argv[i], "-fullscreen") == 0) {
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*flags |= SDL_FULLSCREEN;
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} else if (strcmp(argv[i], "-hw") == 0) {
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*flags |= SDL_HWSURFACE;
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} else if (strcmp(argv[i], "-hwpalette") == 0) {
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*flags |= SDL_HWPALETTE;
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} else
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break;
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}
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return i;
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}
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int
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main(int argc, char *argv[])
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{
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SDL_Surface *screen;
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SDL_Surface *image;
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float gamma;
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int i;
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int w, h, bpp;
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Uint32 flags;
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Uint16 ramp[256];
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Uint16 red_ramp[256];
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Uint32 then, timeout;
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/* Check command line arguments */
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argv += get_video_args(argv, &w, &h, &bpp, &flags);
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/* Initialize SDL */
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if (SDL_Init(SDL_INIT_VIDEO) < 0) {
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fprintf(stderr, "Couldn't initialize SDL: %s\n", SDL_GetError());
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return (1);
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}
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/* Initialize the display, always use hardware palette */
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screen = SDL_SetVideoMode(w, h, bpp, flags | SDL_HWPALETTE);
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if (screen == NULL) {
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fprintf(stderr, "Couldn't set %dx%d video mode: %s\n",
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w, h, SDL_GetError());
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quit(1);
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}
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/* Set the window manager title bar */
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SDL_WM_SetCaption("SDL gamma test", "testgamma");
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/* Set the desired gamma, if any */
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gamma = 1.0f;
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if (*argv) {
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gamma = (float) atof(*argv);
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}
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if (SDL_SetGamma(gamma, gamma, gamma) < 0) {
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fprintf(stderr, "Unable to set gamma: %s\n", SDL_GetError());
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quit(1);
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}
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/* Do all the drawing work */
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image = SDL_LoadBMP("sample.bmp");
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if (image) {
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SDL_Rect dst;
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dst.x = (screen->w - image->w) / 2;
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dst.y = (screen->h - image->h) / 2;
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dst.w = image->w;
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dst.h = image->h;
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SDL_BlitSurface(image, NULL, screen, &dst);
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SDL_UpdateRects(screen, 1, &dst);
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}
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/* Wait a bit, handling events */
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then = SDL_GetTicks();
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timeout = (5 * 1000);
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while ((SDL_GetTicks() - then) < timeout) {
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SDL_Event event;
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while (SDL_PollEvent(&event)) {
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switch (event.type) {
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case SDL_QUIT: /* Quit now */
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timeout = 0;
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break;
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case SDL_KEYDOWN:
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switch (event.key.keysym.sym) {
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case SDLK_SPACE: /* Go longer.. */
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timeout += (5 * 1000);
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break;
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case SDLK_UP:
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gamma += 0.2f;
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SDL_SetGamma(gamma, gamma, gamma);
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break;
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case SDLK_DOWN:
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gamma -= 0.2f;
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SDL_SetGamma(gamma, gamma, gamma);
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break;
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case SDLK_ESCAPE:
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timeout = 0;
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break;
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default:
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break;
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}
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break;
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}
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}
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}
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/* Perform a gamma flash to red using color ramps */
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while (gamma < 10.0) {
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/* Increase the red gamma and decrease everything else... */
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gamma += 0.1f;
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SDL_CalculateGammaRamp(gamma, red_ramp);
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SDL_CalculateGammaRamp(1.0f / gamma, ramp);
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SDL_SetGammaRamp(red_ramp, ramp, ramp);
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}
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/* Finish completely red */
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memset(red_ramp, 255, sizeof(red_ramp));
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memset(ramp, 0, sizeof(ramp));
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SDL_SetGammaRamp(red_ramp, ramp, ramp);
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/* Now fade out to black */
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for (i = (red_ramp[0] >> 8); i >= 0; --i) {
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memset(red_ramp, i, sizeof(red_ramp));
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SDL_SetGammaRamp(red_ramp, NULL, NULL);
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}
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SDL_Delay(1 * 1000);
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SDL_Quit();
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return (0);
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}
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