sdl2: add a feature that make the SDL2 GL context transparent (non-opaque) if UIKIT_TRANSPARENT is set in the environ. (this must be done before the window creation, so main.m is a good place)
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2 changed files with 17 additions and 0 deletions
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@ -12,6 +12,12 @@ class LibSDL2Recipe(Recipe):
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pbx_frameworks = ["OpenGLES", "AudioToolbox", "QuartzCore", "CoreGraphics",
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"CoreMotion"]
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def prebuild_arch(self, arch):
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if self.has_marker("patched"):
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return
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self.apply_patch("uikit-transparent.patch")
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self.set_marker("patched")
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def build_arch(self, arch):
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shprint(sh.xcodebuild,
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"ONLY_ACTIVE_ARCH=NO",
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11
recipes/sdl2/uikit-transparent.patch
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11
recipes/sdl2/uikit-transparent.patch
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@ -0,0 +1,11 @@
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--- slime73-sdl-experiments-618662dc9e82/src/video/uikit/SDL_uikitopenglview.m.orig 2015-08-20 16:09:59.000000000 +0200
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+++ slime73-sdl-experiments-618662dc9e82/src/video/uikit/SDL_uikitopenglview.m 2015-08-20 16:11:25.000000000 +0200
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@@ -99,7 +99,7 @@
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CAEAGLLayer *eaglLayer = (CAEAGLLayer *)self.layer;
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- eaglLayer.opaque = YES;
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+ eaglLayer.opaque = SDL_getenv("UIKIT_TRANSPARENT") ? NO : YES;
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eaglLayer.drawableProperties = @{
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kEAGLDrawablePropertyRetainedBacking:@(retained),
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kEAGLDrawablePropertyColorFormat:colorFormat
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