update build sdl to fix issue with divmodsi4 (use llvm-gcc-4.2 instead of clang, to keep the same compiler for all other projects.) + fix copy of libSDL.a into our build directory

This commit is contained in:
Mathieu Virbel 2011-12-02 16:28:03 +01:00
parent 0e17917cb2
commit 68925a41f9
2 changed files with 7 additions and 2 deletions

View file

@ -1,8 +1,9 @@
#!/bin/bash
. ./environmnent.sh
. ./environment.sh
pushd sdl/sdl1.3/Xcode-iPhoneOS/SDL
xcodebuild -project SDLiPhoneOS.xcodeproj -alltargets
xcodebuild -project SDLiPhoneOS.xcodeproj -target libSDL
popd
#the binarie is under sdl/sdl1.3/Xcode-iPhoneOS/SDL/build/Release-Universal/
cp sdl/sdl1.3/Xcode-iPhoneOS/SDL/build/Release-iPhoneOS/libSDL.a $BUILDROOT/lib
cp -a sdl/sdl1.3/include $BUILDROOT/include/SDL

View file

@ -1594,6 +1594,7 @@
"CODE_SIGN_IDENTITY[sdk=iphoneos*]" = "iPhone Developer";
GCC_C_LANGUAGE_STANDARD = c99;
GCC_DEBUGGING_SYMBOLS = full;
GCC_VERSION = com.apple.compilers.llvm.clang.1_0;
GCC_WARN_ABOUT_RETURN_TYPE = YES;
GCC_WARN_UNUSED_VARIABLE = NO;
IPHONEOS_DEPLOYMENT_TARGET = 5.0;
@ -1610,6 +1611,7 @@
ARCHS = "$(ARCHS_STANDARD_32_BIT)";
"CODE_SIGN_IDENTITY[sdk=iphoneos*]" = "iPhone Developer";
GCC_C_LANGUAGE_STANDARD = c99;
GCC_VERSION = com.apple.compilers.llvm.clang.1_0;
GCC_WARN_ABOUT_RETURN_TYPE = YES;
GCC_WARN_UNUSED_VARIABLE = NO;
IPHONEOS_DEPLOYMENT_TARGET = 5.0;
@ -1626,6 +1628,7 @@
DEPLOYMENT_LOCATION = NO;
GCC_DYNAMIC_NO_PIC = NO;
GCC_OPTIMIZATION_LEVEL = 0;
GCC_VERSION = com.apple.compilers.llvmgcc42;
PRODUCT_NAME = SDL;
SKIP_INSTALL = YES;
};
@ -1638,6 +1641,7 @@
COPY_PHASE_STRIP = YES;
DEBUG_INFORMATION_FORMAT = "dwarf-with-dsym";
DEPLOYMENT_LOCATION = NO;
GCC_VERSION = com.apple.compilers.llvmgcc42;
PRODUCT_NAME = SDL;
SKIP_INSTALL = YES;
ZERO_LINK = NO;