toolchain: update the readme to reflect the new instructions

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Mathieu Virbel 2015-02-20 11:34:06 +01:00
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Kivy for IOS
============
(This is a work in progress.)
This toolchain is designed to compile the necessary library for iOS to run your
application, and manage the creation of the Xcode project.
Currently, we do not provide any binary distribution of this toolchain, but we
aim to do it. So you do need to compile it at least one time before being about
to create your Xcode project.
The toolchain supports:
- iPhone Simulator (x86 and x86_64)
- iPhone / iOS (armv7 and arm64)
Requirements
------------
Currently, the toolchain requires few tools to let you compile. You need:
#. Xcode 6, with iOS SDK installed / command line tools.
#. Using brew, you can install dependencies::
brew install autoconf automake libtool pkg-config mercurial
brew install autoconf automake libtool pkg-config
brew link libtool
brew link mercurial
#. Install Cython::
# easy-install method
sudo easy_install cython
#. Install Cython (0.21)::
# pip method if available (sudo might be needed.)
pip install cython
pip install cython==0.21
#. Build the whole toolchain with `tools/build-all.sh`
#. Create an Xcode project for your application with `tools/create-xcode-project.sh test /path/to/app`
#. Open your newly created Xcode project
#. Ensure code signing is setup correctly
#. Click on play
Notes
-----
Using the toolchain
-------------------
Any Python extensions or C/C++ library must be compiled: you need to have what
we call a `recipe` to compile it. For example, Python, libffi, SDL2, SDL_image,
freetype... all the dependencies, compilation and packaging instructions are
contained in a `recipe`.
You can list the available recipes and the version with::
$ ./toolchain.py recipes
freetype 2.5.5
hostpython 2.7.1
ios master
kivy ios-poly-arch
libffi 3.2.1
pyobjus master
python 2.7.1
sdl2 iOS-improvements
sdl2_image 2.0.0
sdl2_mixer 2.0.0
sdl2_ttf 2.0.12
Then, starts the compilation with::
$ ./toolchain.py build kivy
The Kivy recipe depends on severals one, like all the sdl* and python. sdl2_ttf
depends on freetype, etc. You can think as: it will compile everything
necessary for a minimal working version of Kivy.
Don't grab a coffee, just do diner. Compiling all the things the first time, 4x
(remember, 4 archs, 2 per platforms), it will take time. (todo: provide a way
to not compile for the simulator.).
Create the Xcode project
------------------------
The `toolchain.py` can create for you the initial Xcode project::
$ # ./toolchain.py create <title> <app_directory>
$ ./toolchain.py create Touchtracer ~/code/kivy/examples/demo/touchtracer
Your app directory must contain a main.py. A directory named `<title>-ios`
will be created, with an Xcode project in it.
You can open the Xcode project::
$ open touchtracer-ios/touchtracer.xcodeproj
Then click on `Play`, and enjoy.
.. notes::
Everytime you press `Play`, your application directory will be synced to
the `<title>-ios/YourApp` directory. Don't make changes in the -ios
directory directly.
A build phase is added to the project that processes and moves your
app's files to the Xcode project before every build. If you would like
to handle this process manually, remove the "Run Script" build phase
from your target and use `tools/populate-project.sh /path/to/app`
after every change. You can also change the path to your app by modifying this build phase.