remove SDL build directory
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/*
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Simple DirectMedia Layer
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Copyright (C) 1997-2012 Sam Lantinga <slouken@libsdl.org>
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This software is provided 'as-is', without any express or implied
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warranty. In no event will the authors be held liable for any damages
|
||||
arising from the use of this software.
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||||
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||||
Permission is granted to anyone to use this software for any purpose,
|
||||
including commercial applications, and to alter it and redistribute it
|
||||
freely, subject to the following restrictions:
|
||||
|
||||
1. The origin of this software must not be misrepresented; you must not
|
||||
claim that you wrote the original software. If you use this software
|
||||
in a product, an acknowledgment in the product documentation would be
|
||||
appreciated but is not required.
|
||||
2. Altered source versions must be plainly marked as such, and must not be
|
||||
misrepresented as being the original software.
|
||||
3. This notice may not be removed or altered from any source distribution.
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||||
*/
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/**
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* \file SDL.h
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*
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* Main include header for the SDL library
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*/
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/**
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* \mainpage Simple DirectMedia Layer (SDL)
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*
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* http://www.libsdl.org/
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*
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* \section intro_sec Introduction
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*
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* This is the Simple DirectMedia Layer, a general API that provides low
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* level access to audio, keyboard, mouse, joystick, 3D hardware via OpenGL,
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* and 2D framebuffer across multiple platforms.
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*
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* SDL is written in C, but works with C++ natively, and has bindings to
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* several other languages, including Ada, C#, Eiffel, Erlang, Euphoria,
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* Guile, Haskell, Java, Lisp, Lua, ML, Objective C, Pascal, Perl, PHP,
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* Pike, Pliant, Python, Ruby, and Smalltalk.
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*
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* This library is distributed under GNU LGPL version 2, which can be
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* found in the file "COPYING". This license allows you to use SDL
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* freely in commercial programs as long as you link with the dynamic
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* library.
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*
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* The best way to learn how to use SDL is to check out the header files in
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* the "include" subdirectory and the programs in the "test" subdirectory.
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* The header files and test programs are well commented and always up to date.
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* More documentation is available in HTML format in "docs/index.html", and
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* a documentation wiki is available online at:
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* http://www.libsdl.org/cgi/docwiki.cgi
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*
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* The test programs in the "test" subdirectory are in the public domain.
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*
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* Frequently asked questions are answered online:
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* http://www.libsdl.org/faq.php
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*
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* If you need help with the library, or just want to discuss SDL related
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* issues, you can join the developers mailing list:
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* http://www.libsdl.org/mailing-list.php
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*
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* Enjoy!
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* Sam Lantinga (slouken@libsdl.org)
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*/
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#ifndef _SDL_H
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#define _SDL_H
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#include "SDL_main.h"
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#include "SDL_stdinc.h"
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#include "SDL_assert.h"
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#include "SDL_atomic.h"
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#include "SDL_audio.h"
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#include "SDL_clipboard.h"
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#include "SDL_cpuinfo.h"
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#include "SDL_endian.h"
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#include "SDL_error.h"
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#include "SDL_events.h"
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#include "SDL_hints.h"
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#include "SDL_loadso.h"
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#include "SDL_log.h"
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#include "SDL_mutex.h"
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#include "SDL_power.h"
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#include "SDL_render.h"
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#include "SDL_rwops.h"
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#include "SDL_thread.h"
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#include "SDL_timer.h"
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#include "SDL_version.h"
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#include "SDL_video.h"
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#include "begin_code.h"
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/* Set up for C function definitions, even when using C++ */
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#ifdef __cplusplus
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/* *INDENT-OFF* */
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extern "C" {
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/* *INDENT-ON* */
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#endif
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/* As of version 0.5, SDL is loaded dynamically into the application */
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/**
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* \name SDL_INIT_*
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*
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* These are the flags which may be passed to SDL_Init(). You should
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* specify the subsystems which you will be using in your application.
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*/
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/*@{*/
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#define SDL_INIT_TIMER 0x00000001
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#define SDL_INIT_AUDIO 0x00000010
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#define SDL_INIT_VIDEO 0x00000020
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#define SDL_INIT_JOYSTICK 0x00000200
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#define SDL_INIT_HAPTIC 0x00001000
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#define SDL_INIT_NOPARACHUTE 0x00100000 /**< Don't catch fatal signals */
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#define SDL_INIT_EVERYTHING 0x0000FFFF
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/*@}*/
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/**
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* This function initializes the subsystems specified by \c flags
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* Unless the ::SDL_INIT_NOPARACHUTE flag is set, it will install cleanup
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* signal handlers for some commonly ignored fatal signals (like SIGSEGV).
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*/
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extern DECLSPEC int SDLCALL SDL_Init(Uint32 flags);
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/**
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* This function initializes specific SDL subsystems
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*/
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extern DECLSPEC int SDLCALL SDL_InitSubSystem(Uint32 flags);
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/**
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* This function cleans up specific SDL subsystems
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*/
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extern DECLSPEC void SDLCALL SDL_QuitSubSystem(Uint32 flags);
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/**
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* This function returns a mask of the specified subsystems which have
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* previously been initialized.
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*
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* If \c flags is 0, it returns a mask of all initialized subsystems.
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*/
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extern DECLSPEC Uint32 SDLCALL SDL_WasInit(Uint32 flags);
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/**
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* This function cleans up all initialized subsystems. You should
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* call it upon all exit conditions.
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*/
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extern DECLSPEC void SDLCALL SDL_Quit(void);
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/* Ends C function definitions when using C++ */
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#ifdef __cplusplus
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/* *INDENT-OFF* */
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}
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/* *INDENT-ON* */
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#endif
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#include "close_code.h"
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#endif /* _SDL_H */
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/* vi: set ts=4 sw=4 expandtab: */
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@ -1,140 +0,0 @@
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/*
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Simple DirectMedia Layer
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Copyright (C) 1997-2012 Sam Lantinga <slouken@libsdl.org>
|
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|
||||
This software is provided 'as-is', without any express or implied
|
||||
warranty. In no event will the authors be held liable for any damages
|
||||
arising from the use of this software.
|
||||
|
||||
Permission is granted to anyone to use this software for any purpose,
|
||||
including commercial applications, and to alter it and redistribute it
|
||||
freely, subject to the following restrictions:
|
||||
|
||||
1. The origin of this software must not be misrepresented; you must not
|
||||
claim that you wrote the original software. If you use this software
|
||||
in a product, an acknowledgment in the product documentation would be
|
||||
appreciated but is not required.
|
||||
2. Altered source versions must be plainly marked as such, and must not be
|
||||
misrepresented as being the original software.
|
||||
3. This notice may not be removed or altered from any source distribution.
|
||||
*/
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/**
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* \file begin_code.h
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*
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* This file sets things up for C dynamic library function definitions,
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* static inlined functions, and structures aligned at 4-byte alignment.
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* If you don't like ugly C preprocessor code, don't look at this file. :)
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*/
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/* This shouldn't be nested -- included it around code only. */
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#ifdef _begin_code_h
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#error Nested inclusion of begin_code.h
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#endif
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#define _begin_code_h
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/* Some compilers use a special export keyword */
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#ifndef DECLSPEC
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# if defined(__BEOS__) || defined(__HAIKU__)
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# if defined(__GNUC__)
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# define DECLSPEC __declspec(dllexport)
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# else
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# define DECLSPEC __declspec(export)
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# endif
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# elif defined(__WIN32__)
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# ifdef __BORLANDC__
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# ifdef BUILD_SDL
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# define DECLSPEC
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# else
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# define DECLSPEC __declspec(dllimport)
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# endif
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# else
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# define DECLSPEC __declspec(dllexport)
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# endif
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# else
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# if defined(__GNUC__) && __GNUC__ >= 4
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# define DECLSPEC __attribute__ ((visibility("default")))
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# else
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# define DECLSPEC
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# endif
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# endif
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#endif
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/* By default SDL uses the C calling convention */
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#ifndef SDLCALL
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#if defined(__WIN32__) && !defined(__GNUC__)
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#define SDLCALL __cdecl
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#else
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#define SDLCALL
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#endif
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#endif /* SDLCALL */
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/* Removed DECLSPEC on Symbian OS because SDL cannot be a DLL in EPOC */
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#ifdef __SYMBIAN32__
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#undef DECLSPEC
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#define DECLSPEC
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#endif /* __SYMBIAN32__ */
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/* Force structure packing at 4 byte alignment.
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This is necessary if the header is included in code which has structure
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packing set to an alternate value, say for loading structures from disk.
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The packing is reset to the previous value in close_code.h
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*/
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#if defined(_MSC_VER) || defined(__MWERKS__) || defined(__BORLANDC__)
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#ifdef _MSC_VER
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#pragma warning(disable: 4103)
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#endif
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#ifdef __BORLANDC__
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#pragma nopackwarning
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#endif
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#ifdef _M_X64
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/* Use 8-byte alignment on 64-bit architectures, so pointers are aligned */
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#pragma pack(push,8)
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#else
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#pragma pack(push,4)
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#endif
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#endif /* Compiler needs structure packing set */
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/* Set up compiler-specific options for inlining functions */
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#ifndef SDL_INLINE_OKAY
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#ifdef __GNUC__
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#define SDL_INLINE_OKAY
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#else
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/* Add any special compiler-specific cases here */
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#if defined(_MSC_VER) || defined(__BORLANDC__) || \
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defined(__DMC__) || defined(__SC__) || \
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defined(__WATCOMC__) || defined(__LCC__) || \
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defined(__DECC)
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#ifndef __inline__
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#define __inline__ __inline
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#endif
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#define SDL_INLINE_OKAY
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#else
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#if !defined(__MRC__) && !defined(_SGI_SOURCE)
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#ifndef __inline__
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#define __inline__ inline
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#endif
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#define SDL_INLINE_OKAY
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#endif /* Not a funky compiler */
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#endif /* Visual C++ */
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#endif /* GNU C */
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#endif /* SDL_INLINE_OKAY */
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/* If inlining isn't supported, remove "__inline__", turning static
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inlined functions into static functions (resulting in code bloat
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in all files which include the offending header files)
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*/
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#ifndef SDL_INLINE_OKAY
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#define __inline__
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#endif
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/* Apparently this is needed by several Windows compilers */
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#if !defined(__MACH__)
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#ifndef NULL
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#ifdef __cplusplus
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#define NULL 0
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#else
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#define NULL ((void *)0)
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#endif
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#endif /* NULL */
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#endif /* ! Mac OS X - breaks precompiled headers */
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@ -1,37 +0,0 @@
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/*
|
||||
Simple DirectMedia Layer
|
||||
Copyright (C) 1997-2012 Sam Lantinga <slouken@libsdl.org>
|
||||
|
||||
This software is provided 'as-is', without any express or implied
|
||||
warranty. In no event will the authors be held liable for any damages
|
||||
arising from the use of this software.
|
||||
|
||||
Permission is granted to anyone to use this software for any purpose,
|
||||
including commercial applications, and to alter it and redistribute it
|
||||
freely, subject to the following restrictions:
|
||||
|
||||
1. The origin of this software must not be misrepresented; you must not
|
||||
claim that you wrote the original software. If you use this software
|
||||
in a product, an acknowledgment in the product documentation would be
|
||||
appreciated but is not required.
|
||||
2. Altered source versions must be plainly marked as such, and must not be
|
||||
misrepresented as being the original software.
|
||||
3. This notice may not be removed or altered from any source distribution.
|
||||
*/
|
||||
|
||||
/**
|
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* \file close_code.h
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*
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* This file reverses the effects of begin_code.h and should be included
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* after you finish any function and structure declarations in your headers
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*/
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#undef _begin_code_h
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/* Reset structure packing at previous byte alignment */
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#if defined(_MSC_VER) || defined(__MWERKS__) || defined(__WATCOMC__) || defined(__BORLANDC__)
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#ifdef __BORLANDC__
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#pragma nopackwarning
|
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#endif
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#pragma pack(pop)
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#endif /* Compiler needs structure packing set */
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/Users/tito/code/ios/kivy-ios/src/SDL/Xcode-iOS/SDL/build/SDL.build/Release-iphoneos/libSDL.build/Objects-normal/armv6/SDL_systimer.o
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/Users/tito/code/ios/kivy-ios/src/SDL/Xcode-iOS/SDL/build/SDL.build/Release-iphoneos/libSDL.build/Objects-normal/armv6/SDL_timer.o
|
||||
/Users/tito/code/ios/kivy-ios/src/SDL/Xcode-iOS/SDL/build/SDL.build/Release-iphoneos/libSDL.build/Objects-normal/armv6/SDL_string.o
|
||||
/Users/tito/code/ios/kivy-ios/src/SDL/Xcode-iOS/SDL/build/SDL.build/Release-iphoneos/libSDL.build/Objects-normal/armv6/SDL_dummyaudio.o
|
||||
/Users/tito/code/ios/kivy-ios/src/SDL/Xcode-iOS/SDL/build/SDL.build/Release-iphoneos/libSDL.build/Objects-normal/armv6/SDL_audio.o
|
||||
/Users/tito/code/ios/kivy-ios/src/SDL/Xcode-iOS/SDL/build/SDL.build/Release-iphoneos/libSDL.build/Objects-normal/armv6/SDL_audiocvt.o
|
||||
/Users/tito/code/ios/kivy-ios/src/SDL/Xcode-iOS/SDL/build/SDL.build/Release-iphoneos/libSDL.build/Objects-normal/armv6/SDL_audiotypecvt.o
|
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/Users/tito/code/ios/kivy-ios/src/SDL/Xcode-iOS/SDL/build/SDL.build/Release-iphoneos/libSDL.build/Objects-normal/armv6/SDL_mixer.o
|
||||
/Users/tito/code/ios/kivy-ios/src/SDL/Xcode-iOS/SDL/build/SDL.build/Release-iphoneos/libSDL.build/Objects-normal/armv6/SDL_wave.o
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/Users/tito/code/ios/kivy-ios/src/SDL/Xcode-iOS/SDL/build/SDL.build/Release-iphoneos/libSDL.build/Objects-normal/armv6/SDL_cpuinfo.o
|
||||
/Users/tito/code/ios/kivy-ios/src/SDL/Xcode-iOS/SDL/build/SDL.build/Release-iphoneos/libSDL.build/Objects-normal/armv6/SDL_events.o
|
||||
/Users/tito/code/ios/kivy-ios/src/SDL/Xcode-iOS/SDL/build/SDL.build/Release-iphoneos/libSDL.build/Objects-normal/armv6/SDL_keyboard.o
|
||||
/Users/tito/code/ios/kivy-ios/src/SDL/Xcode-iOS/SDL/build/SDL.build/Release-iphoneos/libSDL.build/Objects-normal/armv6/SDL_mouse.o
|
||||
/Users/tito/code/ios/kivy-ios/src/SDL/Xcode-iOS/SDL/build/SDL.build/Release-iphoneos/libSDL.build/Objects-normal/armv6/SDL_quit.o
|
||||
/Users/tito/code/ios/kivy-ios/src/SDL/Xcode-iOS/SDL/build/SDL.build/Release-iphoneos/libSDL.build/Objects-normal/armv6/SDL_windowevents.o
|
||||
/Users/tito/code/ios/kivy-ios/src/SDL/Xcode-iOS/SDL/build/SDL.build/Release-iphoneos/libSDL.build/Objects-normal/armv6/SDL_rwops.o
|
||||
/Users/tito/code/ios/kivy-ios/src/SDL/Xcode-iOS/SDL/build/SDL.build/Release-iphoneos/libSDL.build/Objects-normal/armv6/SDL_error.o
|
||||
/Users/tito/code/ios/kivy-ios/src/SDL/Xcode-iOS/SDL/build/SDL.build/Release-iphoneos/libSDL.build/Objects-normal/armv6/SDL_fatal.o
|
||||
/Users/tito/code/ios/kivy-ios/src/SDL/Xcode-iOS/SDL/build/SDL.build/Release-iphoneos/libSDL.build/Objects-normal/armv6/SDL.o
|
||||
/Users/tito/code/ios/kivy-ios/src/SDL/Xcode-iOS/SDL/build/SDL.build/Release-iphoneos/libSDL.build/Objects-normal/armv6/SDL_syscond.o
|
||||
/Users/tito/code/ios/kivy-ios/src/SDL/Xcode-iOS/SDL/build/SDL.build/Release-iphoneos/libSDL.build/Objects-normal/armv6/SDL_sysmutex.o
|
||||
/Users/tito/code/ios/kivy-ios/src/SDL/Xcode-iOS/SDL/build/SDL.build/Release-iphoneos/libSDL.build/Objects-normal/armv6/SDL_syssem.o
|
||||
/Users/tito/code/ios/kivy-ios/src/SDL/Xcode-iOS/SDL/build/SDL.build/Release-iphoneos/libSDL.build/Objects-normal/armv6/SDL_systhread.o
|
||||
/Users/tito/code/ios/kivy-ios/src/SDL/Xcode-iOS/SDL/build/SDL.build/Release-iphoneos/libSDL.build/Objects-normal/armv6/SDL_thread.o
|
||||
/Users/tito/code/ios/kivy-ios/src/SDL/Xcode-iOS/SDL/build/SDL.build/Release-iphoneos/libSDL.build/Objects-normal/armv6/SDL_getenv.o
|
||||
/Users/tito/code/ios/kivy-ios/src/SDL/Xcode-iOS/SDL/build/SDL.build/Release-iphoneos/libSDL.build/Objects-normal/armv6/SDL_iconv.o
|
||||
/Users/tito/code/ios/kivy-ios/src/SDL/Xcode-iOS/SDL/build/SDL.build/Release-iphoneos/libSDL.build/Objects-normal/armv6/SDL_malloc.o
|
||||
/Users/tito/code/ios/kivy-ios/src/SDL/Xcode-iOS/SDL/build/SDL.build/Release-iphoneos/libSDL.build/Objects-normal/armv6/SDL_qsort.o
|
||||
/Users/tito/code/ios/kivy-ios/src/SDL/Xcode-iOS/SDL/build/SDL.build/Release-iphoneos/libSDL.build/Objects-normal/armv6/SDL_stdlib.o
|
||||
/Users/tito/code/ios/kivy-ios/src/SDL/Xcode-iOS/SDL/build/SDL.build/Release-iphoneos/libSDL.build/Objects-normal/armv6/SDL_blit.o
|
||||
/Users/tito/code/ios/kivy-ios/src/SDL/Xcode-iOS/SDL/build/SDL.build/Release-iphoneos/libSDL.build/Objects-normal/armv6/SDL_blit_0.o
|
||||
/Users/tito/code/ios/kivy-ios/src/SDL/Xcode-iOS/SDL/build/SDL.build/Release-iphoneos/libSDL.build/Objects-normal/armv6/SDL_blit_1.o
|
||||
/Users/tito/code/ios/kivy-ios/src/SDL/Xcode-iOS/SDL/build/SDL.build/Release-iphoneos/libSDL.build/Objects-normal/armv6/SDL_blit_A.o
|
||||
/Users/tito/code/ios/kivy-ios/src/SDL/Xcode-iOS/SDL/build/SDL.build/Release-iphoneos/libSDL.build/Objects-normal/armv6/SDL_blit_auto.o
|
||||
/Users/tito/code/ios/kivy-ios/src/SDL/Xcode-iOS/SDL/build/SDL.build/Release-iphoneos/libSDL.build/Objects-normal/armv6/SDL_blit_copy.o
|
||||
/Users/tito/code/ios/kivy-ios/src/SDL/Xcode-iOS/SDL/build/SDL.build/Release-iphoneos/libSDL.build/Objects-normal/armv6/SDL_blit_N.o
|
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||||
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||||
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||||
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00000000000000000000000000000000 3ac2342408253cc723dd7a0b5897bc13 ffffffffffffffffffffffffffffffff 0 /Users/tito/code/ios/kivy-ios/src/SDL/Xcode-iOS/SDL/build/Release-iphoneos/usr/local/include/SDL_stdinc.h
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00000000000000000000000000000000 122bbe5ecefe19061fdebfa8fb74d005 ffffffffffffffffffffffffffffffff 0 /Users/tito/code/ios/kivy-ios/src/SDL/Xcode-iOS/SDL/build/Release-iphoneos/usr/local/include/SDL_scancode.h
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00000000000000000000000000000000 6a835444d965e87e063ef0eaf63fa88d ffffffffffffffffffffffffffffffff 0 /Users/tito/code/ios/kivy-ios/src/SDL/Xcode-iOS/SDL/build/Release-iphoneos/usr/local/include/SDL_name.h
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00000000000000000000000000000000 f931052047dacddbce5de528df3bca6f ffffffffffffffffffffffffffffffff 0 /Users/tito/code/ios/kivy-ios/src/SDL/Xcode-iOS/SDL/build/Release-iphoneos/usr/local/include/SDL_mouse.h
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00000000000000000000000000000000 2c23fd1c46c90a04419483190a17f697 ffffffffffffffffffffffffffffffff 0 /Users/tito/code/ios/kivy-ios/src/SDL/Xcode-iOS/SDL/build/Release-iphoneos/usr/local/include/SDL_main.h
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00000000000000000000000000000000 7decf95eef566942f9cd149053f16c51 ffffffffffffffffffffffffffffffff 0 /Users/tito/code/ios/kivy-ios/src/SDL/Xcode-iOS/SDL/build/Release-iphoneos/usr/local/include/SDL_keyboard.h
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00000000000000000000000000000000 ddc11e134b01cd96e002d1bae4006bef ffffffffffffffffffffffffffffffff 0 /Users/tito/code/ios/kivy-ios/src/SDL/Xcode-iOS/SDL/build/Release-iphoneos/usr/local/include/SDL_joystick.h
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00000000000000000000000000000000 d364851f0bc4717b9233f025324a7d87 ffffffffffffffffffffffffffffffff 0 /Users/tito/code/ios/kivy-ios/src/SDL/Xcode-iOS/SDL/build/Release-iphoneos/usr/local/include/SDL_events.h
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00000000000000000000000000000000 bfcd865a7c34faccf88eae80b9abeaec ffffffffffffffffffffffffffffffff 0 /Users/tito/code/ios/kivy-ios/src/SDL/Xcode-iOS/SDL/build/Release-iphoneos/usr/local/include/SDL_error.h
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00000000000000000000000000000000 df275cfc2405e77f5862c97374d63c57 ffffffffffffffffffffffffffffffff 0 /Users/tito/code/ios/kivy-ios/src/SDL/Xcode-iOS/SDL/build/Release-iphoneos/usr/local/include/close_code.h
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00000000000000000000000000000000 feb70781c196cc14205f9a32300a6fe7 ffffffffffffffffffffffffffffffff 0 /Users/tito/code/ios/kivy-ios/src/SDL/Xcode-iOS/SDL/build/Release-iphoneos/usr/local/include/begin_code.h
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00000000000000000000000000000000 beb1d2495e9a03e7fd1be048793ab92b ffffffffffffffffffffffffffffffff 0 /Users/tito/code/ios/kivy-ios/src/SDL/Xcode-iOS/SDL/build/Release-iphoneos/usr/local/include/SDL_copying.h
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||||
00000000000000000000000000000000 cc68dfdb956220fdc0aa19225ca9aded ffffffffffffffffffffffffffffffff 0 /Users/tito/code/ios/kivy-ios/src/SDL/Xcode-iOS/SDL/build/Release-iphoneos/usr/local/include/SDL_audio.h
|
Loading…
Reference in a new issue