sdl2*: revert the installation of headers on SDL2 include directory, as they will be removed when we rebuild sdl2
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3 changed files with 3 additions and 3 deletions
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@ -7,7 +7,7 @@ class LibSDL2ImageRecipe(Recipe):
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version = "2.0.0"
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url = "https://www.libsdl.org/projects/SDL_image/release/SDL2_image-{version}.tar.gz"
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library = "Xcode-iOS/build/Release-{arch.sdk}/libSDL2_image.a"
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include_dir = [("SDL_image.h", "../sdl2/SDL_image.h")]
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include_dir = "SDL_image.h"
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depends = ["sdl2"]
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def build_arch(self, arch):
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@ -6,7 +6,7 @@ class LibSDL2MixerRecipe(Recipe):
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version = "2.0.0"
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url = "http://www.libsdl.org/projects/SDL_mixer/release/SDL2_mixer-{version}.tar.gz"
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library = "Xcode-iOS/build/Release-{arch.sdk}/libSDL2_mixer.a"
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include_dir = [("SDL_mixer.h", "../sdl2/SDL_mixer.h")]
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include_dir = "SDL_mixer.h"
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depends = ["sdl2"]
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def build_arch(self, arch):
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@ -9,7 +9,7 @@ class LibSDL2TTFRecipe(Recipe):
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version = "2.0.12"
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url = "https://www.libsdl.org/projects/SDL_ttf/release/SDL2_ttf-{version}.tar.gz"
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library = "libSDL2_ttf.a"
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include_dir = [("SDL_ttf.h", "../sdl2/SDL_ttf.h")]
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include_dir = "SDL_ttf.h"
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depends = ["sdl2", "freetype"]
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def build_arch(self, arch):
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