154 lines
4.2 KiB
ReStructuredText
154 lines
4.2 KiB
ReStructuredText
Kivy for iOS
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============
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This toolchain is designed to compile the necessary libraries for iOS to run
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your application and manage the creation of the Xcode project.
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Currently, we do not provide any binary distributions of this toolchain, but we
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aim to. Until then, you do need to compile it at least once before creating
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your Xcode project.
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The toolchain supports:
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- iPhone Simulator (x86 and x86_64)
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- iPhone / iOS (armv7 and arm64)
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These recipes are not ported to the new toolchain yet:
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- lxml
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Requirements
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------------
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Currently, the toolchain requires a few tools for compilation. You will need:
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#. Xcode 6 or above, with an iOS SDK and command line tools installed::
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xcode-select --install
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#. Using brew, you can install the following dependencies::
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brew install autoconf automake libtool pkg-config
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brew link libtool
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#. Install Cython (0.21)::
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# pip method if available (sudo might be needed.)
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pip install cython==0.21
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Using the toolchain
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-------------------
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Any Python extensions or C/C++ library must be compiled: you need to have what
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we call a `recipe` to compile it. For example, Python, libffi, SDL2, SDL_image,
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freetype... all the dependencies, compilation and packaging instructions are
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contained in a `recipe`.
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You can list the available recipes and their versions with::
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$ ./toolchain.py recipes
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freetype 2.5.5
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hostpython 2.7.1
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ios master
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kivy ios-poly-arch
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libffi 3.2.1
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openssl 1.0.2e
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pyobjus master
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python 2.7.1
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sdl2 iOS-improvements
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sdl2_image 2.0.0
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sdl2_mixer 2.0.0
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sdl2_ttf 2.0.12
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Then, start the compilation with::
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$ ./toolchain.py build kivy
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You can build recipes at the same time by adding them as parameters::
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$ ./toolchain.py build openssl kivy
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The Kivy recipe depends on several others, like the sdl* and python recipes.
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These may in turn depend on others e.g. sdl2_ttf depends on freetype, etc.
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You can think of it as follows: the kivy recipe will compile everything
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necessary for a minimal working version of Kivy.
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Don't grab a coffee, just do diner. Compiling all the libraries for the first
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time, 4x over (remember, 4 archs, 2 per platforms), will take time. (TODO:
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provide a way to not compile for the simulator.).
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To see a complete list of available commands, type::
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$ ./toolchain.py
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Create the Xcode project
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------------------------
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The `toolchain.py` can create the initial Xcode project for you::
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$ ./toolchain.py create <title> <app_directory>
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$ ./toolchain.py create Touchtracer ~/code/kivy/examples/demo/touchtracer
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Your app directory must contain a main.py. A directory named `<title>-ios`
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will be created, with an Xcode project in it.
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You can open the Xcode project using::
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$ open touchtracer-ios/touchtracer.xcodeproj
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Then click on `Play`, and enjoy.
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.. notes::
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Everytime you press `Play`, your application directory will be synced to
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the `<title>-ios/YourApp` directory. Don't make changes in the -ios
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directory directly.
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FAQ
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---
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Fatal error: "stdio.h" file not found
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You need to install the Command line tools: `xcode-select --install`
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You must build with bitcode disabled (Xcode setting ENABLE_BITCODE should be No).
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We don't support bitcode. You need to go to the project setting, and disable bitcode.
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Support
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-------
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If you need assistance, you can ask for help on our mailing list:
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* User Group : https://groups.google.com/group/kivy-users
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* Email : kivy-users@googlegroups.com
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We also have an IRC channel:
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* Server : irc.freenode.net
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* Port : 6667, 6697 (SSL only)
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* Channel : #kivy
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Contributing
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------------
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We love pull requests and discussing novel ideas. Check out our
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`contribution guide <http://kivy.org/docs/contribute.html>`_ and
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feel free to improve Kivy for iOS.
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The following mailing list and IRC channel are used exclusively for
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discussions about developing the Kivy framework and its sister projects:
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* Dev Group : https://groups.google.com/group/kivy-dev
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* Email : kivy-dev@googlegroups.com
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IRC channel:
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* Server : irc.freenode.net
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* Port : 6667, 6697 (SSL only)
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* Channel : #kivy-dev
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License
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-------
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Kivy for iOS is released under the terms of the MIT License. Please refer to the
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LICENSE file.
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