Toolchain for compiling Python / Kivy / other libraries for iOS
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2013-10-25 15:23:44 -05:00
src Fixes for changes introduced by installing new XCode5 CommandLineTools, which put system headers in /usr/local. This change makes sure that the hostpython is using the system sdk, and PIL does not explicitly include /usr/include etc. as the highest priority path to look for headers in...that wont work if we are cross compiling. 2013-10-25 15:23:44 -05:00
tools Fixes for changes introduced by installing new XCode5 CommandLineTools, which put system headers in /usr/local. This change makes sure that the hostpython is using the system sdk, and PIL does not explicitly include /usr/include etc. as the highest priority path to look for headers in...that wont work if we are cross compiling. 2013-10-25 15:23:44 -05:00
.gitignore added missing patches 2013-08-27 00:33:42 +02:00
LICENSE Kivy-ios is now under MIT license 2013-08-01 16:35:52 +02:00
README.rst Update REANME.rst: change build_all.sh to build-all.sh 2013-05-05 10:19:08 +08:00

Kivy for IOS
============

(This is a work in progress.)

#. Using brew, you can install dependencies::

    brew install autoconf automake libtool pkg-config mercurial
    brew link libtool
    brew link mercurial

#. Install Cython::

    # easy-install method
    sudo easy_install cython

    # pip method if available (sudo might be needed.)
    pip install cython

#. Build the whole toolchain with `tools/build-all.sh`
#. Create an Xcode project for your application with `tools/create-xcode-project.sh test /path/to/app`
#. Open your newly created Xcode project
#. Ensure code signing is setup correctly
#. Click on play

Notes
-----

A build phase is added to the project that processes and moves your
app's files to the Xcode project before every build. If you would like
to handle this process manually, remove the "Run Script" build phase
from your target and use `tools/populate-project.sh /path/to/app`
after every change. You can also change the path to your app by modifying this build phase.