kivy-ios/recipes/sdl2/__init__.py

35 lines
1.2 KiB
Python

from toolchain import Recipe, shprint
import sh
class LibSDL2Recipe(Recipe):
version = "2.0.8"
url = "https://www.libsdl.org/release/SDL2-{version}.tar.gz"
#version = "iOS-improvements"
#url = "https://bitbucket.org/slime73/sdl-experiments/get/{version}.tar.gz"
library = "Xcode-iOS/SDL/build/Release-{arch.sdk}/libSDL2.a"
include_dir = "include"
pbx_frameworks = ["OpenGLES", "AudioToolbox", "QuartzCore", "CoreGraphics",
"CoreMotion", "GameController", "AVFoundation", "Metal"]
def prebuild_arch(self, arch):
if self.has_marker("patched"):
return
self.apply_patch("uikit-transparent.patch")
self.set_marker("patched")
def build_arch(self, arch):
env = arch.get_env()
quiet = ["-quiet"] if self.ctx.quiet else []
shprint(sh.xcodebuild, self.ctx.concurrent_xcodebuild,
"ONLY_ACTIVE_ARCH=NO",
"ARCHS={}".format(arch.arch),
"CC={}".format(env['CC']),
"-sdk", arch.sdk,
"-project", "Xcode-iOS/SDL/SDL.xcodeproj",
"-target", "libSDL-iOS",
"-configuration", "Release",
*quiet)
recipe = LibSDL2Recipe()