231 lines
7.4 KiB
Text
231 lines
7.4 KiB
Text
#---------------------------------------------------------------------------------
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.SUFFIXES:
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#---------------------------------------------------------------------------------
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ifeq ($(strip $(DEVKITARM)),)
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$(error "Please set DEVKITARM in your environment. export DEVKITARM=<path to>devkitARM")
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endif
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include $(DEVKITARM)/ds_rules
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#---------------------------------------------------------------------------------
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# TARGET is the name of the output
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# BUILD is the directory where object files & intermediate files will be placed
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# SOURCES is a list of directories containing source code
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# DATA is a list of directories containing data files
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# INCLUDES is a list of directories containing header files
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#---------------------------------------------------------------------------------
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TARGET := $(shell basename $(CURDIR))
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BUILD := src
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SOURCES := src
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DATA := data
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INCLUDES := include
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#---------------------------------------------------------------------------------
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# options for code generation
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#---------------------------------------------------------------------------------
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ARCH := -mthumb -mthumb-interwork \
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-D__NDS__ -DENABLE_NDS -DNO_SIGNAL_H -DDISABLE_THREADS -DPACKAGE=\"SDL\" \
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-DVERSION=\"1.3\" -DHAVE_ALLOCA_H=1 -DHAVE_ALLOCA=1
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CFLAGS := -g -Wall -O2\
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-march=armv5te -mtune=arm946e-s \
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-fomit-frame-pointer -ffast-math \
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$(ARCH)
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CFLAGS += $(INCLUDE) -DARM9
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CXXFLAGS := $(CFLAGS) -fno-rtti -fno-exceptions
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ASFLAGS := -g $(ARCH) -march=armv5te -mtune=arm946e-s
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LDFLAGS = -specs=ds_arm9.specs -g $(ARCH) -Wl,-Map,$(notdir $*.map)
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# Set to 0 to use a framer buffer, or 1 to use the hardware
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# renderer. Alas, both cannot be used at the same time for lack of
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# display/texture memory.
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USE_HW_RENDERER := 1
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ifeq ($(USE_HW_RENDERER),1)
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CFLAGS += -DUSE_HW_RENDERER
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else
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endif
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#---------------------------------------------------------------------------------
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# list of directories containing libraries, this must be the top level containing
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# include and lib
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#---------------------------------------------------------------------------------
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LIBDIRS := $(LIBNDS) $(PORTLIBS)
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#---------------------------------------------------------------------------------
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# no real need to edit anything past this point unless you need to add additional
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# rules for different file extensions
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#---------------------------------------------------------------------------------
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ifneq ($(BUILD),$(notdir $(CURDIR)))
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#---------------------------------------------------------------------------------
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export OUTPUT := $(CURDIR)/lib/lib$(TARGET).a
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export VPATH := $(foreach dir,$(SOURCES),$(CURDIR)/$(dir)) \
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$(foreach dir,$(DATA),$(CURDIR)/$(dir))
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export DEPSDIR := $(CURDIR)/$(BUILD)
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CFILES := \
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SDL.c \
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SDL_assert.c \
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SDL_compat.c \
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SDL_error.c \
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SDL_fatal.c \
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SDL_hints.c \
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SDL_log.c \
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atomic/SDL_atomic.c \
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atomic/SDL_spinlock.arm.c \
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audio/SDL_audio.c \
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audio/SDL_audiocvt.c \
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audio/SDL_audiodev.c \
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audio/SDL_audiotypecvt.c \
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audio/SDL_mixer.c \
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audio/SDL_wave.c \
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audio/nds/SDL_ndsaudio.c \
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cpuinfo/SDL_cpuinfo.c \
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events/SDL_events.c \
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events/SDL_keyboard.c \
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events/SDL_mouse.c \
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events/SDL_quit.c \
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events/SDL_touch.c \
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events/SDL_windowevents.c \
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events/nds/SDL_ndsgesture.c \
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file/SDL_rwops.c \
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haptic/SDL_haptic.c \
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haptic/nds/SDL_syshaptic.c \
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joystick/SDL_joystick.c \
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joystick/nds/SDL_sysjoystick.c \
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power/SDL_power.c \
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power/nds/SDL_syspower.c \
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render/SDL_render.c \
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render/SDL_yuv_sw.c \
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render/nds/SDL_ndsrender.c \
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render/software/SDL_blendfillrect.c \
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render/software/SDL_blendline.c \
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render/software/SDL_blendpoint.c \
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render/software/SDL_drawline.c \
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render/software/SDL_drawpoint.c \
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render/software/SDL_render_sw.c \
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stdlib/SDL_getenv.c \
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stdlib/SDL_iconv.c \
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stdlib/SDL_malloc.c \
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stdlib/SDL_qsort.c \
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stdlib/SDL_stdlib.c \
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stdlib/SDL_string.c \
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thread/SDL_thread.c \
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thread/nds/SDL_syscond.c \
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thread/nds/SDL_sysmutex.c \
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thread/nds/SDL_syssem.c \
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thread/nds/SDL_systhread.c \
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timer/SDL_timer.c \
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timer/nds/SDL_systimer.c \
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video/SDL_RLEaccel.c \
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video/SDL_blit.c \
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video/SDL_blit_0.c \
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video/SDL_blit_1.c \
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video/SDL_blit_A.c \
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video/SDL_blit_N.c \
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video/SDL_blit_auto.c \
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video/SDL_blit_copy.c \
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video/SDL_blit_slow.c \
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video/SDL_bmp.c \
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video/SDL_clipboard.c \
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video/SDL_fillrect.c \
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video/SDL_pixels.c \
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video/SDL_rect.c \
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video/SDL_stretch.c \
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video/SDL_surface.c \
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video/SDL_video.c \
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video/nds/SDL_ndsevents.c \
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video/nds/SDL_ndsvideo.c \
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video/nds/SDL_ndswindow.c
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#CPPFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.cpp)))
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#SFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.s)))
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#BINFILES := $(foreach dir,$(DATA),$(notdir $(wildcard $(dir)/*.*)))
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#---------------------------------------------------------------------------------
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# use CXX for linking C++ projects, CC for standard C
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#---------------------------------------------------------------------------------
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ifeq ($(strip $(CPPFILES)),)
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#---------------------------------------------------------------------------------
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export LD := $(CC)
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#---------------------------------------------------------------------------------
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else
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#---------------------------------------------------------------------------------
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export LD := $(CXX)
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#---------------------------------------------------------------------------------
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endif
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#---------------------------------------------------------------------------------
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export OFILES := $(addsuffix .o,$(BINFILES)) \
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$(CPPFILES:.cpp=.o) $(CFILES:.c=.o) $(SFILES:.s=.o)
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export INCLUDE := $(foreach dir,$(INCLUDES),-I$(CURDIR)/$(dir)) \
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$(foreach dir,$(LIBDIRS),-I$(dir)/include) \
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-I$(CURDIR)/$(BUILD) \
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-I$(PORTLIBS)/include/SDL
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.PHONY: $(BUILD) clean all
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#---------------------------------------------------------------------------------
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all: arm_only $(BUILD) install nds_test
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lib:
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@[ -d $@ ] || mkdir -p $@
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$(BUILD): lib
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@[ -d $@ ] || mkdir -p $@
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@$(MAKE) --no-print-directory -C $(BUILD) -f $(CURDIR)/Makefile.ds -s
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install: $(BUILD)
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@mkdir -p $(PORTLIBS)/include/SDL/
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@rsync -a $(OUTPUT) $(PORTLIBS)/lib/
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@rsync -a include/*.h $(PORTLIBS)/include/SDL/
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nds_test:
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$(MAKE) -C test/nds-test-progs -s
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tags:
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cd $(SOURCES); etags $(CFILES)
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# This file must be compiled with the ARM instruction set, not
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# thumb. Use devkitpro way of doing things.
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arm_only: src/atomic/SDL_spinlock.arm.c
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src/atomic/SDL_spinlock.arm.c: src/atomic/SDL_spinlock.c
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@cp $< $@
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#---------------------------------------------------------------------------------
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clean:
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@echo clean ...
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@cd src; rm -fr $(OFILES) $(OFILES:.o=.d) lib
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@rm -f $(OUTPUT)
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@make -C test/nds-test-progs -s clean
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#---------------------------------------------------------------------------------
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else
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DEPENDS := $(OFILES:.o=.d)
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#---------------------------------------------------------------------------------
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# main targets
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#---------------------------------------------------------------------------------
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$(OUTPUT) : $(OFILES)
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#---------------------------------------------------------------------------------
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%.bin.o : %.bin
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#---------------------------------------------------------------------------------
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@echo $(notdir $<)
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@$(bin2o)
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-include $(DEPENDS)
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#---------------------------------------------------------------------------------------
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endif
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#---------------------------------------------------------------------------------------
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