Toolchain for compiling Python / Kivy / other libraries for iOS
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Mathieu Virbel 92f38fe2d7 fix builtin module conflict
Now all the cythonized modules are rewrite with a mangled name of
package + module name. This avoid symbol conflict if you have the same
module.so as another library (for example, audiostream.sources.thread
and python thread.so was in conflict).

Then, a custom builtin importer is loaded before the application start,
and when you will want to import audiostream.sources.thread, if will
import builtin audiostream_sources_thread.

kivy/ios/lxml/audiostream recipes are impacted. A full rebuild is
needed.
2013-01-05 12:17:52 +01:00
src remove sdl tests files 2012-12-24 00:45:35 +01:00
tools fix builtin module conflict 2013-01-05 12:17:52 +01:00
.gitignore fix builtin module conflict 2013-01-05 12:17:52 +01:00
README.rst add easy_install information for cython. closes #29 2012-12-14 00:54:05 +01:00

Kivy for IOS
============

(This is a work in progress.)

#. Using brew, you can install dependencies::

    brew install autoconf automake libtool pkg-config mercurial
    brew link libtool
    brew link mercurial

#. Install Cython::

    # easy-install method
    sudo easy_install cython

    # pip method if available (sudo might be needed.)
    pip install cython

#. Build the whole toolchain with `tools/build_all.sh`
#. Create an Xcode project for your application with `tools/create-xcode-project.sh test /path/to/app`
#. Open your newly created Xcode project
#. Ensure code signing is setup correctly
#. Click on play

Notes
-----

A build phase is added to the project that processes and moves your
app's files to the Xcode project before every build. If you would like
to handle this process manually, remove the "Run Script" build phase
from your target and use `tools/populate-project.sh /path/to/app`
after every change. You can also change the path to your app by modifying this build phase.