Toolchain for compiling Python / Kivy / other libraries for iOS
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Olli Wang a5015a746b Fixes the bug that MFMailComposeViewController not presented properly.
The get_viewcontroller() function assumed the SDL window is always the first window in the shared application. However, it is not there. This commit assumes the SDL window is the keyWindow of the shared application.

In the mailComposeController:didFinishWithResult:error: method. The code originally uses the same get_viewcontroller() function to dismiss the modal view. However, uses [controller presentingViewController] is more promising to make sure the view controller that presents the MFMailComposeViewController.

There are also errors showed in the log if animation is disabled. So I changed to use animation on both presenting and dismissing. And the errors in log gone.

Signed-off-by: Olli Wang <olliwang@ollix.com>
2014-01-29 17:07:13 +08:00
src Fixes the bug that MFMailComposeViewController not presented properly. 2014-01-29 17:07:13 +08:00
tools ensure byte-compiling py->pyo will work. closes #71 2013-10-27 13:24:14 +01:00
.gitignore added missing patches 2013-08-27 00:33:42 +02:00
LICENSE Kivy-ios is now under MIT license 2013-08-01 16:35:52 +02:00
README.rst Update REANME.rst: change build_all.sh to build-all.sh 2013-05-05 10:19:08 +08:00

Kivy for IOS
============

(This is a work in progress.)

#. Using brew, you can install dependencies::

    brew install autoconf automake libtool pkg-config mercurial
    brew link libtool
    brew link mercurial

#. Install Cython::

    # easy-install method
    sudo easy_install cython

    # pip method if available (sudo might be needed.)
    pip install cython

#. Build the whole toolchain with `tools/build-all.sh`
#. Create an Xcode project for your application with `tools/create-xcode-project.sh test /path/to/app`
#. Open your newly created Xcode project
#. Ensure code signing is setup correctly
#. Click on play

Notes
-----

A build phase is added to the project that processes and moves your
app's files to the Xcode project before every build. If you would like
to handle this process manually, remove the "Run Script" build phase
from your target and use `tools/populate-project.sh /path/to/app`
after every change. You can also change the path to your app by modifying this build phase.