Toolchain for compiling Python / Kivy / other libraries for iOS
Find a file
2015-02-11 16:28:18 +01:00
recipes libffi: 3.1 is buggy, win32 related symbol are not compiled but used in ffi.c due to messed up #defines 2015-02-11 12:54:24 +01:00
src new ffi recipe 2015-02-02 05:22:01 +01:00
tools (whip) update environment to reflect the path of the new host python. This is temporary until the toolchain supports populate-project.sh. 2015-02-11 12:54:58 +01:00
.gitignore python now compiles for all arch \o/ 2015-02-03 18:42:17 +01:00
LICENSE Kivy-ios is now under MIT license 2013-08-01 16:35:52 +02:00
README.rst Update REANME.rst: change build_all.sh to build-all.sh 2013-05-05 10:19:08 +08:00
toolchain.py toolchain: fix iphonesim detection. Closes #116 2015-02-11 16:28:18 +01:00

Kivy for IOS
============

(This is a work in progress.)

#. Using brew, you can install dependencies::

    brew install autoconf automake libtool pkg-config mercurial
    brew link libtool
    brew link mercurial

#. Install Cython::

    # easy-install method
    sudo easy_install cython

    # pip method if available (sudo might be needed.)
    pip install cython

#. Build the whole toolchain with `tools/build-all.sh`
#. Create an Xcode project for your application with `tools/create-xcode-project.sh test /path/to/app`
#. Open your newly created Xcode project
#. Ensure code signing is setup correctly
#. Click on play

Notes
-----

A build phase is added to the project that processes and moves your
app's files to the Xcode project before every build. If you would like
to handle this process manually, remove the "Run Script" build phase
from your target and use `tools/populate-project.sh /path/to/app`
after every change. You can also change the path to your app by modifying this build phase.