kivy-ios/kivy_ios.egg-info/PKG-INFO
Akinwale Ariwodola 68f0452a38
Recipe fixes (#2)
* move recipes around
* finish recipes for sdk
2020-09-28 22:33:09 +01:00

339 lines
14 KiB
Text

Metadata-Version: 2.1
Name: kivy-ios
Version: 1.1.2.dev0
Summary: Kivy for iOS
Home-page: https://github.com/kivy/kivy-ios
Author: The Kivy team
Author-email: kivy-dev@googlegroups.com
License: UNKNOWN
Description: # Kivy for iOS
[![kivy-ios](https://github.com/kivy/kivy-ios/workflows/kivy-ios/badge.svg)](https://github.com/kivy/kivy-ios/actions?query=workflow%3Akivy-ios)
[![PyPI version](https://badge.fury.io/py/kivy-ios.svg)](https://badge.fury.io/py/kivy-ios)
[![Backers on Open Collective](https://opencollective.com/kivy/backers/badge.svg)](#backers)
[![Sponsors on Open Collective](https://opencollective.com/kivy/sponsors/badge.svg)](#sponsors)
This toolchain is designed to compile the necessary libraries for iOS to run
your application and manage the creation of the Xcode project.
We do not provide any binary distributions of this toolchain.
You do need to compile it at least once before creating your Xcode project.
The toolchain supports:
- iPhone Simulator (x86_64)
- iPhone / iOS (armv7 and arm64)
These recipes are not ported to the new toolchain yet:
- lxml
## Installation & requirements
Before we start, we strongly advise to use a Python virtual environment to install Python packages.
python3 -m venv venv
. venv/bin/activate
Install [Kivy for iOS from PyPI](https://pypi.org/project/kivy-ios) with pip like any Python package.
pip3 install kivy-ios
Additionally you would need few system dependencies and configuration.
- Xcode 10 or above, with an iOS SDK and command line tools installed:
xcode-select --install
- Using brew, you can install the following dependencies:
brew install autoconf automake libtool pkg-config
brew link libtool
## Using the toolchain
Any Python extensions or C/C++ library must be compiled: you need to have what
we call a `recipe` to compile it. For example, Python, libffi, SDL2, SDL_image,
freetype... all the dependencies, compilation and packaging instructions are
contained in a `recipe`.
You can list the available recipes and their versions with:
$ toolchain recipes
audiostream master
click 7.1.2
cymunk master
ffmpeg 2.6.3
ffpyplayer v3.2
flask 1.1.2
freetype 2.5.5
hostlibffi 3.2.1
hostpython3 3.7.1
ios master
itsdangerous 1.1.0
jinja2 2.11.2
kivy 1.10.1
libffi 3.2.1
libjpeg v9a
libpng 1.6.26
markupsafe 1.1.1
moodstocks 4.1.5
numpy 1.16.4
openssl 1.0.2k
photolibrary master
pillow 6.1.0
plyer master
pycrypto 2.6.1
pykka 1.2.1
pyobjus master
python3 3.7.1
pyyaml 3.11
sdl2 2.0.8
sdl2_image 2.0.0
sdl2_mixer 2.0.0
sdl2_ttf 2.0.12
werkzeug 1.0.1
Then, start the compilation with:
$ toolchain build python3 kivy
You can build recipes at the same time by adding them as parameters:
$ toolchain build python3 openssl kivy
Recipe builds can be removed via the clean command e.g.:
$ toolchain clean openssl
You can install package that don't require compilation with pip::
$ toolchain pip install plyer
The Kivy recipe depends on several others, like the sdl\* and python recipes.
These may in turn depend on others e.g. sdl2_ttf depends on freetype, etc.
You can think of it as follows: the kivy recipe will compile everything
necessary for a minimal working version of Kivy.
Don't grab a coffee, just do diner. Compiling all the libraries for the first
time, 3x over (remember, 3 archs, x86_64, armv7, arm64) will take time.
For a complete list of available commands, type:
$ toolchain
## Create the Xcode project
The `toolchain.py` can create the initial Xcode project for you::
$ toolchain create <title> <app_directory>
$ toolchain create Touchtracer ~/code/kivy/examples/demo/touchtracer
Your app directory must contain a main.py. A directory named `<title>-ios`
will be created, with an Xcode project in it.
You can open the Xcode project using::
$ open touchtracer-ios/touchtracer.xcodeproj
Then click on `Play`, and enjoy.
> *Did you know ?*
>
> Everytime you press `Play`, your application directory will be synced to
> the `<title>-ios/YourApp` directory. Don't make changes in the -ios
> directory directly.
## Configuring your App
You can configure and customize your app in various ways:
- Set the icon and launch images in XCode. Note that XCode requires that you
specify these assests per device or/and iOS version.
- When you first build your XCode project, a 'main.m' file is created in your
XCode project folder. This file configures your environment variables and
controls your application startup. You can edit this file to customize your
launch environment.
- Kivy uses SDL, and as soon as the application starts the SDL main, the launch
image will disappear. To prevent that, you need to have 2 files named
`Default.png` and `Default-Landscape.png`, and put them
in the `Resources` folder in Xcode (not in your application folder)
> *Did you know ?*
>
> If you wish to restrict your apps orientation, you should do this via
> the 'export_orientation' function in 'main.m'. The XCode orientation
> settings should be set to support all.
## Using recipes
Recipes are used to install and compile any libraries you may need to use. These
recipes follow the same format as those used by the
[Python-for-Android](https://github.com/kivy/python-for-android) sister project.
Please refer to the
[recipe documentation](https://python-for-android.readthedocs.io/en/latest/recipes/)
there for more detail.
## Reducing the application size
If you would like to reduce the size of your distributed app, there are a few
things you can do to achieve this:
- Minimize the `build/pythonX/lib/pythonXX.zip`: this contains all the python
modules. You can edit the zip file and remove all the files you'll not use
(reduce encodings, remove xml, email...)
- Go to the settings `panel` > `build`, search for `"strip"` options, and
triple-check that they are all set to `NO`. Stripping does not work with
Python dynamic modules and will remove needed symbols.
- By default, the iOS package compiles binaries for all processor
architectures, namely x86_64, armv7 and arm64 as per the guidelines from
Apple. You can reduce the size of your ipa significantly by removing the
x86_64 architecture as they are used only for the emulator.
The procedure is to first compile/build all the host recipes as is:
toolchain build hostpython3
Then build all the rest of the recipes using --arch=armv7 --arch=arm64
arguments as follows:
toolchain build python3 kivy --arch=armv7 --arch=arm64
Note that these packages will not run in the iOS emulators, so use them
only for deployment.
## Usage
```
toolchain <command> [<args>]
Available commands:
build Build a recipe (compile a library for the required target
architecture)
clean Clean the build of the specified recipe
distclean Clean the build and the result
recipes List all the available recipes
status List all the recipes and their build status
Xcode:
create Create a new xcode project
update Update an existing xcode project (frameworks, libraries..)
launchimage Create Launch images for your xcode project
icon Create Icons for your xcode project
pip Install a pip dependency into the distribution
pip3 Install a pip dependency into the python 3 distribution
```
## Development
Alternatively, it's also possible to clone the repository and use all the
described commands in the above sections.
Clone and install it to your local virtual environment:
git clone https://github.com/kivy/kivy-ios.git
cd kivy-ios/
python3 -m venv venv
. venv/bin/activate
pip install -e .
Then use the `toolchain.py` script:
python toolchain.py --help
## FAQ
### Fatal error: "stdio.h" file not found
You need to install the Command line tools: `xcode-select --install`
### You must build with bitcode disabled (Xcode setting ENABLE_BITCODE should be No).
We don't support bitcode. You need to go to the project setting, and disable bitcode.
### You don't have permissions to run
It is due to invalid archs, search for them and check it. Maybe you
targetted a simulator but have only armv7/arm64. Maybe you want to target
your iPad but it as only x86_64.
### Why does the python multiprocess/subprocess module not work?
The iOS application model does not currently support multi-processing in a
cross-platform compatible way. The application design focuses on minimizing
processor usage (to minimize power consumption) and promotes an
[alternative concurrency model](https://developer.apple.com/library/archive/documentation/General/Conceptual/ConcurrencyProgrammingGuide/Introduction/Introduction.html).
If you need to make use of multiple processes, you should consider using
[PyObjus](https://github.com/kivy/pyobjus) to leverage native iOS
functionals for this.
## Support
If you need assistance, you can ask for help on our mailing list:
* User Group : https://groups.google.com/group/kivy-users
* Email : kivy-users@googlegroups.com
We also have a Discord channel:
* Server : https://chat.kivy.org
* Channel : #support
## Contributing
We love pull requests and discussing novel ideas. Check out our
[contribution guide](http://kivy.org/docs/contribute.html) and
feel free to improve Kivy for iOS.
The following mailing list and IRC channel are used exclusively for
discussions about developing the Kivy framework and its sister projects:
* Dev Group : https://groups.google.com/group/kivy-dev
* Email : kivy-dev@googlegroups.com
Discord channel:
* Server : https://chat.kivy.org
* Channel : #dev
## License
Kivy for iOS is released under the terms of the MIT License. Please refer to the
LICENSE file.
## Backers
Thank you to all our backers! 🙏 [[Become a backer](https://opencollective.com/kivy#backer)]
<a href="https://opencollective.com/kivy#backers" target="_blank"><img src="https://opencollective.com/kivy/backers.svg?width=890"></a>
## Sponsors
Support this project by becoming a sponsor. Your logo will show up here with a link to your website. [[Become a sponsor](https://opencollective.com/kivy#sponsor)]
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Platform: UNKNOWN
Requires-Python: >=3.6.0
Description-Content-Type: text/markdown