Toolchain for compiling Python / Kivy / other libraries for iOS
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kivmtest f2f7234522 SDL_mixer : Specify branch SDL-1.2 for download
https://github.com/kivy/kivy-ios/issues/19

Default SDL_mixer branch now wants to build version 2, which causes both the SDL_mixer build to fail, and consequently, the kivy build as well.

Xcode Frameworks will show libSDL_mixer.a and libkivy.a are missing.

Specifying the SDL-1.2 branch results in the build working, fixing both problems.
2012-09-13 00:56:27 -07:00
src add missing SDL/gles* files 2012-07-07 22:35:16 +02:00
tools SDL_mixer : Specify branch SDL-1.2 for download 2012-09-13 00:56:27 -07:00
.gitignore add missing SDL/gles* files 2012-07-07 22:35:16 +02:00
README.rst Update master 2012-07-18 20:52:11 +03:00

Kivy for IOS
============

(This is a work in progress.)

#. Using brew, you can install dependencies::

    brew install autoconf automake libtool pkg-config mercurial
    brew link libtool
    brew link mercurial

#. Install Cython (if you have pip, use it!)::

    pip install cython

#. Build the whole toolchain with `tools/build_all.sh`
#. Create an Xcode project for your application with `tools/create-xcode-project.sh test /path/to/app`
#. Open your newly created Xcode project
#. Ensure code signing is setup correctly
#. Click on play

Notes
-----

A build phase is added to the project that processes and moves your
app's files to the Xcode project before every build. If you would like
to handle this process manually, remove the "Run Script" build phase
from your target and use `tools/populate-project.sh /path/to/app`
after every change. You can also change the path to your app by modifying this build phase.