139 lines
6.4 KiB
HTML
139 lines
6.4 KiB
HTML
<!DOCTYPE html PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN">
|
|
<html>
|
|
<head>
|
|
<title>Building SDL with Borland's C++ compilers</title>
|
|
|
|
<meta name="author"
|
|
content="David Snopek and updated by Dominique Louis.">
|
|
</head>
|
|
<body>
|
|
<xevol @newtonave.net=""> </xevol>
|
|
<h1>Building SDL with Borland's C++ compilers. </h1>
|
|
<b> by <a href="mailto:xevol@users.sourceforge.net"> David Snopek</a></b>
|
|
and updated by <b><a href="mailto:Dominique@SavageSoftware.com.au">Dominique
|
|
Louis</a></b> ( Last updated : 30th June 2003 ).<br>
|
|
<br>
|
|
These instructions cover how to compile SDL and its included test
|
|
programs using either Borland <a href="#bcbwin">C++ Builder 5, 6 for Windows</a>,
|
|
<a href="#k3">C++ Builder for Linux ( AKA Kylix 3 )</a> or the free <a
|
|
href="#bccc">Borland C++ command-line compiler</a>. <br>
|
|
|
|
<h3> <b> Extract the files </b> </h3>
|
|
|
|
<p> Unzip the Borland.zip archive into <b>this</b> directory. Do not unzip
|
|
it into any other directory because the makefiles ( *.mak ) and project
|
|
files ( *.bpr ) use relative paths to refer to the SDL sources. This should
|
|
create a directory named "Borland" inside of the top level SDL source directory.
|
|
</p>
|
|
|
|
<h3> <b><a name="bcbwin"></a> Using Borland C++ Builder 5, 6 for Windows </b>
|
|
</h3>
|
|
|
|
<p> Inside of the "Borland" directory there is a "bcb6" directory that contains
|
|
a number of Builder project files. Double-click on the "libSDL.bpg" file
|
|
icon. Once Builder has started click on the "<u>P</u>rojects" menu on
|
|
the menu-bar and go down to "B<u>u</u>ild All Projects" option. <br>
|
|
This will proceed to build SDL ( with Borland's calling convention ),
|
|
SDLmain, and all the <a href="#tests">test programs</a>. Currently, all
|
|
the <a href="#tests">test programs</a> are dynamically linked to Sam Lantinga's
|
|
SDL.dll.</p>
|
|
|
|
<p><b>NOTE :</b> Borland's "lib" format and Microsoft's "lib" format are incompatible.
|
|
<br>
|
|
If you wish to dynamically link to the SDL library supplied by Sam Lantinga
|
|
in each release, I have created the correct *.libs for SDL 1.2.4 and they
|
|
exist in the "/lib" directory.<br>
|
|
If you would like to create the *.lib files yourself, you will need to
|
|
make use of Borland's "implib.exe" utility.<br>
|
|
</p>
|
|
|
|
<p><tt>IMPLIB</tt> works like this: </p>
|
|
|
|
<pre> IMPLIB (destination lib name) (source dll)<br></pre>
|
|
|
|
<p> For example,</p>
|
|
|
|
<pre> IMPLIB SDL.lib SDL.dll<br></pre>
|
|
|
|
<p>This assumes that SDL.dll was compiled with Visual C++ or similar.<br>
|
|
</p>
|
|
|
|
<p>To learn more about the difference between Borland's and Microsoft's *.lib
|
|
format please read the article <a
|
|
href="http://www.bcbdev.com/articles/vcdll.htm">here</a>.<br>
|
|
</p>
|
|
|
|
<p> <b><br>
|
|
NOTE :</b> The C++ Builder for Windows project format, is not compatible
|
|
with the Kylix 3 project format, hence the reason why they are in separate
|
|
directories.</p>
|
|
|
|
<h3> <b><a name="bccc"></a> Using the free Borland C++ command-line compiler
|
|
</b> </h3>
|
|
|
|
<p> The free Borland compiler can be downloaded at no charge from <a
|
|
href="http://www.borland.com/bcppbuilder/freecompiler/"> the Borland website
|
|
</a>. Make sure that it is installed and properly configured. </p>
|
|
|
|
<p> Open an MS-DOS Prompt. Change to the "Borland\freebcc" directory under
|
|
the SDL source directory. Type "make -f SDL.mak" to build SDL and "make
|
|
-f SDLmain.mak". There are also makefiles for all of the <a
|
|
href="#tests">test programs</a>, if you wish to build them. All .exes and
|
|
DLLs are created in the "test" SDL directory. Ify ou would like to create
|
|
the DLL and all the test applications, I have thrown together a basic batchfile
|
|
called "makeall.bat" which should create everything in the right order. </p>
|
|
|
|
<h3> <b> Output files </b> </h3>
|
|
No matter which compiler you used, three important files should have
|
|
been produced:
|
|
<ul>
|
|
<li> SDL.dll ( Borland format ) </li>
|
|
<li> SDL.lib ( Borland format ) </li>
|
|
<li> SDLmain.lib ( Borland format ) </li>
|
|
|
|
</ul>
|
|
Both of the *.lib files will need to be added to all the projects
|
|
that use SDL and SDL.dll must be placed some where the Windows dynamic
|
|
linker can find it (either in your project directory or on the system
|
|
path, C:\WINDOWS\SYSTEM).
|
|
<h3> <b><a name="k3"></a> Using Borland C++ Builder for Linux ( AKA Kylix
|
|
3 ) </b> </h3>
|
|
|
|
<p> Inside of the "Borland" directory there is a "k3" directory that contains
|
|
a number of Builder project files. Double-click on the "libSDL.bpg" file
|
|
icon. Once Builder has started click on the "<u>P</u>rojects" menu on
|
|
the menu-bar and go down to "B<u>u</u>ild All Projects" option. This will
|
|
proceed to build all the <a href="#tests">test programs</a>. <br>
|
|
Linux users do not need *.lib files as the Shared Object is linked right
|
|
into the project ( very neat actually, Windows should do this sort of thing
|
|
as it is a lot easier for the developer ). <br>
|
|
<b>NOTE :</b> The C++ Builder for Windows project format, is not
|
|
compatible with the Kylix 3 project format, hence the reason why they are
|
|
in separate directories.</p>
|
|
|
|
<p> On Mandrake 8.1 the shared objects for SDL are located in the /usr/lib
|
|
directory as libSDL_*.so and the Mesa OpenGL shared objects are located
|
|
in /usr/X11R6/lib as libGL*.so<br>
|
|
<br>
|
|
So if your setup is different you may need to change the project file
|
|
so that they re-link to the ones on your system.<br>
|
|
<br>
|
|
On Mandrake 8.1 the headers files are located at /usr/include/SDL/.
|
|
So if you you have not installed the development RPMs ( usually named libSDL-devel*
|
|
) for SDL ( not included ) you may have to change the include directory
|
|
within some of the projects.<br>
|
|
</p>
|
|
|
|
<h3> Known Problems</h3>
|
|
The only known problem is that I ( Dominique Louis ), was unable to
|
|
create the projects that rebuilt the SDL shared objects under Linux, due
|
|
to time constraints and my lack of intimate knowledge of Linux.
|
|
<h3><a name="tests"><b> Test programs </b> </a></h3>
|
|
Some of the test programs require included media files ( *.wav; *.bmp
|
|
etc ). All the test programs are now created in the "test" directory, where
|
|
the media files are ( usually ) so they should be ready to go. <br>
|
|
<br>
|
|
<br>
|
|
<br>
|
|
</body>
|
|
</html>
|