2016-02-03 18:42:04 +01:00
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// Copyright (c) 2015-2016 The btcsuite developers
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// Use of this source code is governed by an ISC
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// license that can be found in the LICENSE file.
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package treap
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import (
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"math/rand"
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"sync"
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2016-02-03 18:42:04 +01:00
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"time"
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)
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const (
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// staticDepth is the size of the static array to use for keeping track
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// of the parent stack during treap iteration. Since a treap has a very
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// high probability that the tree height is logarithmic, it is
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// exceedingly unlikely that the parent stack will ever exceed this size
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// even for extremely large numbers of items.
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staticDepth = 128
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// nodeFieldsSize is the size the fields of each node takes excluding
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// the contents of the key and value. It assumes 64-bit pointers so
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// technically it is smaller on 32-bit platforms, but overestimating the
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// size in that case is acceptable since it avoids the need to import
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// unsafe. It consists of 24-bytes for each key and value + 8 bytes for
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// each of the priority, left, and right fields (24*2 + 8*3).
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nodeFieldsSize = 80
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)
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var (
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// emptySlice is used for keys that have no value associated with them
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// so callers can distinguish between a key that does not exist and one
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// that has no value associated with it.
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emptySlice = make([]byte, 0)
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)
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const (
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// Generation number for nodes in a Mutable treap.
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MutableGeneration int = -1
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// Generation number for nodes in the free Pool.
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PoolGeneration int = -2
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)
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// treapNode represents a node in the treap.
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type treapNode struct {
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key []byte
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value []byte
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priority int
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left *treapNode
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right *treapNode
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generation int
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}
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// nodeSize returns the number of bytes the specified node occupies including
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// the struct fields and the contents of the key and value.
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func nodeSize(node *treapNode) uint64 {
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return nodeFieldsSize + uint64(len(node.key)+len(node.value))
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}
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// Pool of treapNode available for reuse.
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var nodePool = &sync.Pool{
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New: func() interface{} {
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return &treapNode{key: nil, value: nil, priority: 0, generation: PoolGeneration}
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},
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}
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// getTreapNode returns a new node from the given key, value, and priority. The
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// node is not initially linked to any others.
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func getTreapNode(key, value []byte, priority int, generation int) *treapNode {
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n := nodePool.Get().(*treapNode)
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n.key = key
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n.value = value
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n.priority = priority
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n.left = nil
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n.right = nil
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n.generation = generation
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return n
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}
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// Put treapNode back in the nodePool for reuse.
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func putTreapNode(n *treapNode) {
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n.key = nil
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n.value = nil
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n.priority = 0
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n.left = nil
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n.right = nil
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n.generation = PoolGeneration
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nodePool.Put(n)
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}
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// parentStack represents a stack of parent treap nodes that are used during
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// iteration. It consists of a static array for holding the parents and a
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// dynamic overflow slice. It is extremely unlikely the overflow will ever be
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// hit during normal operation, however, since a treap's height is
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// probabilistic, the overflow case needs to be handled properly. This approach
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// is used because it is much more efficient for the majority case than
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// dynamically allocating heap space every time the treap is iterated.
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type parentStack struct {
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index int
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items [staticDepth]*treapNode
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overflow []*treapNode
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}
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// Len returns the current number of items in the stack.
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func (s *parentStack) Len() int {
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return s.index
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}
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// At returns the item n number of items from the top of the stack, where 0 is
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// the topmost item, without removing it. It returns nil if n exceeds the
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// number of items on the stack.
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func (s *parentStack) At(n int) *treapNode {
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index := s.index - n - 1
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if index < 0 {
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return nil
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}
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if index < staticDepth {
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return s.items[index]
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}
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return s.overflow[index-staticDepth]
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}
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// Pop removes the top item from the stack. It returns nil if the stack is
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// empty.
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func (s *parentStack) Pop() *treapNode {
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if s.index == 0 {
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return nil
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}
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s.index--
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if s.index < staticDepth {
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node := s.items[s.index]
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s.items[s.index] = nil
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return node
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}
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node := s.overflow[s.index-staticDepth]
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s.overflow[s.index-staticDepth] = nil
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return node
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}
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// Push pushes the passed item onto the top of the stack.
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func (s *parentStack) Push(node *treapNode) {
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if s.index < staticDepth {
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s.items[s.index] = node
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s.index++
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return
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}
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// This approach is used over append because reslicing the slice to pop
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// the item causes the compiler to make unneeded allocations. Also,
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// since the max number of items is related to the tree depth which
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// requires expontentially more items to increase, only increase the cap
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// one item at a time. This is more intelligent than the generic append
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// expansion algorithm which often doubles the cap.
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index := s.index - staticDepth
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if index+1 > cap(s.overflow) {
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overflow := make([]*treapNode, index+1)
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copy(overflow, s.overflow)
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s.overflow = overflow
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}
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s.overflow[index] = node
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s.index++
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}
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func init() {
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rand.Seed(time.Now().UnixNano())
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}
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