lbcd/mruinvmap.go

98 lines
2.7 KiB
Go
Raw Normal View History

2014-01-01 17:16:15 +01:00
// Copyright (c) 2013-2014 Conformal Systems LLC.
// Use of this source code is governed by an ISC
// license that can be found in the LICENSE file.
package main
import (
"container/list"
"fmt"
2014-07-02 15:50:08 +02:00
"github.com/conformal/btcwire"
)
// MruInventoryMap provides a map that is limited to a maximum number of items
// with eviction for the oldest entry when the limit is exceeded.
type MruInventoryMap struct {
invMap map[btcwire.InvVect]*list.Element // nearly O(1) lookups
invList *list.List // O(1) insert, update, delete
limit uint
}
// String returns the map as a human-readable string.
func (m MruInventoryMap) String() string {
return fmt.Sprintf("<%d>%v", m.limit, m.invMap)
}
// Exists returns whether or not the passed inventory item is in the map.
func (m *MruInventoryMap) Exists(iv *btcwire.InvVect) bool {
if _, exists := m.invMap[*iv]; exists {
return true
}
return false
}
// Add adds the passed inventory to the map and handles eviction of the oldest
// item if adding the new item would exceed the max limit.
func (m *MruInventoryMap) Add(iv *btcwire.InvVect) {
// When the limit is zero, nothing can be added to the map, so just
// return.
if m.limit == 0 {
return
}
// When the entry already exists move it to the front of the list
// thereby marking it most recently used.
if node, exists := m.invMap[*iv]; exists {
m.invList.MoveToFront(node)
return
}
// Evict the least recently used entry (back of the list) if the the new
// entry would exceed the size limit for the map. Also reuse the list
// node so a new one doesn't have to be allocated.
if uint(len(m.invMap))+1 > m.limit {
node := m.invList.Back()
lru, ok := node.Value.(*btcwire.InvVect)
if !ok {
return
}
// Evict least recently used item.
delete(m.invMap, *lru)
// Reuse the list node of the item that was just evicted for the
// new item.
node.Value = iv
m.invList.MoveToFront(node)
m.invMap[*iv] = node
return
}
// The limit hasn't been reached yet, so just add the new item.
node := m.invList.PushFront(iv)
m.invMap[*iv] = node
return
}
// Delete deletes the passed inventory item from the map (if it exists).
func (m *MruInventoryMap) Delete(iv *btcwire.InvVect) {
if node, exists := m.invMap[*iv]; exists {
m.invList.Remove(node)
delete(m.invMap, *iv)
}
}
// NewMruInventoryMap returns a new inventory map that is limited to the number
// of entries specified by limit. When the number of entries exceeds the limit,
// the oldest (least recently used) entry will be removed to make room for the
// new entry.
func NewMruInventoryMap(limit uint) *MruInventoryMap {
m := MruInventoryMap{
invMap: make(map[btcwire.InvVect]*list.Element),
invList: list.New(),
limit: limit,
}
return &m
}