lbcd/connmgr/connmanager.go

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// Copyright (c) 2016 The btcsuite developers
// Use of this source code is governed by an ISC
// license that can be found in the LICENSE file.
package connmgr
import (
"errors"
"fmt"
"net"
"sync"
"sync/atomic"
"time"
)
// maxFailedAttempts is the maximum number of successive failed connection
// attempts after which network failure is assumed and new connections will
// be delayed by the configured retry duration.
const maxFailedAttempts = 25
var (
//ErrDialNil is used to indicate that Dial cannot be nil in the configuration.
ErrDialNil = errors.New("Config: Dial cannot be nil")
// maxRetryDuration is the max duration of time retrying of a persistent
// connection is allowed to grow to. This is necessary since the retry
// logic uses a backoff mechanism which increases the interval base times
// the number of retries that have been done.
maxRetryDuration = time.Minute * 5
// defaultRetryDuration is the default duration of time for retrying
// persistent connections.
defaultRetryDuration = time.Second * 5
// defaultTargetOutbound is the default number of outbound connections to
// maintain.
defaultTargetOutbound = uint32(8)
)
// DialFunc defines a function that dials a connection.
type DialFunc func(string, string) (net.Conn, error)
// AddressFunc defines a function that returns a network address to connect to.
type AddressFunc func() (string, error)
// ConnState represents the state of the requested connection.
type ConnState uint8
// ConnState can be either pending, established, disconnected or failed. When
// a new connection is requested, it is attempted and categorized as
// established or failed depending on the connection result. An established
// connection which was disconnected is categorized as disconnected.
const (
ConnPending ConnState = iota
ConnEstablished
ConnDisconnected
ConnFailed
)
// OnConnectionFunc is the signature of the callback function which is used to
// subscribe to new connections.
type OnConnectionFunc func(*ConnReq, net.Conn)
// OnDisconnectionFunc is the signature of the callback function which is used to
// notify disconnections.
type OnDisconnectionFunc func(*ConnReq)
// ConnReq is the connection request to a network address. If permanent, the
// connection will be retried on disconnection.
type ConnReq struct {
// The following variables must only be used atomically.
id uint64
Addr string
Permanent bool
conn net.Conn
state ConnState
stateMtx sync.RWMutex
retryCount uint32
}
// updateState updates the state of the connection request.
func (c *ConnReq) updateState(state ConnState) {
c.stateMtx.Lock()
c.state = state
c.stateMtx.Unlock()
}
// ID returns a unique identifier for the connection request.
func (c *ConnReq) ID() uint64 {
return atomic.LoadUint64(&c.id)
}
// State is the connection state of the requested connection.
func (c *ConnReq) State() ConnState {
c.stateMtx.RLock()
state := c.state
c.stateMtx.RUnlock()
return state
}
// String returns a human-readable string for the connection request.
func (c *ConnReq) String() string {
if c.Addr == "" {
return fmt.Sprintf("reqid %d", atomic.LoadUint64(&c.id))
}
return fmt.Sprintf("%s (reqid %d)", c.Addr, atomic.LoadUint64(&c.id))
}
// Config holds the configuration options related to the connection manager.
type Config struct {
// TargetOutbound is the number of outbound network connections to
// maintain. Defaults to 8.
TargetOutbound uint32
// RetryDuration is the duration to wait before retrying connection
// requests. Defaults to 5s.
RetryDuration time.Duration
// OnConnection is a callback that is fired when a new connection is
// established.
OnConnection OnConnectionFunc
// OnDisconnection is a callback that is fired when a connection is
// disconnected.
OnDisconnection OnDisconnectionFunc
// GetNewAddress is a way to get an address to make a network connection
// to. If nil, no new connections will be made automatically.
GetNewAddress AddressFunc
// Dial connects to the address on the named network. It cannot be nil.
Dial DialFunc
}
// handleConnected is used to queue a successful connection.
type handleConnected struct {
c *ConnReq
conn net.Conn
}
// handleDisconnected is used to remove a connection.
type handleDisconnected struct {
id uint64
retry bool
}
// handleFailed is used to remove a pending connection.
type handleFailed struct {
c *ConnReq
err error
}
// ConnManager provides a manager to handle network connections.
type ConnManager struct {
// The following variables must only be used atomically.
connReqCount uint64
start int32
stop int32
cfg Config
wg sync.WaitGroup
failedAttempts uint64
requests chan interface{}
quit chan struct{}
}
// handleFailedConn handles a connection failed due to a disconnect or any
// other failure. If permanent, it retries the connection after the configured
// retry duration. Otherwise, if required, it makes a new connection request.
// After maxFailedConnectionAttempts new connections will be retried after the
// configured retry duration.
func (cm *ConnManager) handleFailedConn(c *ConnReq) {
if atomic.LoadInt32(&cm.stop) != 0 {
return
}
if c.Permanent {
c.retryCount++
d := time.Duration(c.retryCount) * cm.cfg.RetryDuration
if d > maxRetryDuration {
d = maxRetryDuration
}
log.Debugf("Retrying connection to %v in %v", c, d)
time.AfterFunc(d, func() {
cm.Connect(c)
})
} else if cm.cfg.GetNewAddress != nil {
cm.failedAttempts++
if cm.failedAttempts >= maxFailedAttempts {
log.Debugf("Max failed connection attempts reached: [%d] "+
"-- retrying connection in: %v", maxFailedAttempts,
cm.cfg.RetryDuration)
time.AfterFunc(cm.cfg.RetryDuration, func() {
cm.NewConnReq()
})
} else {
go cm.NewConnReq()
}
}
}
// connHandler handles all connection related requests. It must be run as a
// goroutine.
//
// The connection handler makes sure that we maintain a pool of active outbound
// connections so that we remain connected to the network. Connection requests
// are processed and mapped by their assigned ids.
func (cm *ConnManager) connHandler() {
conns := make(map[uint64]*ConnReq, cm.cfg.TargetOutbound)
out:
for {
select {
case req := <-cm.requests:
switch msg := req.(type) {
case handleConnected:
connReq := msg.c
connReq.updateState(ConnEstablished)
connReq.conn = msg.conn
conns[connReq.id] = connReq
log.Debugf("Connected to %v", connReq)
connReq.retryCount = 0
cm.failedAttempts = 0
if cm.cfg.OnConnection != nil {
go cm.cfg.OnConnection(connReq, msg.conn)
}
case handleDisconnected:
if connReq, ok := conns[msg.id]; ok {
connReq.updateState(ConnDisconnected)
if connReq.conn != nil {
connReq.conn.Close()
}
log.Debugf("Disconnected from %v", connReq)
delete(conns, msg.id)
if cm.cfg.OnDisconnection != nil {
go cm.cfg.OnDisconnection(connReq)
}
if uint32(len(conns)) < cm.cfg.TargetOutbound && msg.retry {
cm.handleFailedConn(connReq)
}
} else {
log.Errorf("Unknown connection: %d", msg.id)
}
case handleFailed:
connReq := msg.c
connReq.updateState(ConnFailed)
log.Debugf("Failed to connect to %v: %v", connReq, msg.err)
cm.handleFailedConn(connReq)
}
case <-cm.quit:
break out
}
}
cm.wg.Done()
log.Trace("Connection handler done")
}
// NewConnReq creates a new connection request and connects to the
// corresponding address.
func (cm *ConnManager) NewConnReq() {
if atomic.LoadInt32(&cm.stop) != 0 {
return
}
if cm.cfg.GetNewAddress == nil {
return
}
c := &ConnReq{}
atomic.StoreUint64(&c.id, atomic.AddUint64(&cm.connReqCount, 1))
addr, err := cm.cfg.GetNewAddress()
if err != nil {
cm.requests <- handleFailed{c, err}
return
}
c.Addr = addr
cm.Connect(c)
}
// Connect assigns an id and dials a connection to the address of the
// connection request.
func (cm *ConnManager) Connect(c *ConnReq) {
if atomic.LoadInt32(&cm.stop) != 0 {
return
}
if atomic.LoadUint64(&c.id) == 0 {
atomic.StoreUint64(&c.id, atomic.AddUint64(&cm.connReqCount, 1))
}
log.Debugf("Attempting to connect to %v", c)
conn, err := cm.cfg.Dial("tcp", c.Addr)
if err != nil {
cm.requests <- handleFailed{c, err}
} else {
cm.requests <- handleConnected{c, conn}
}
}
// Disconnect disconnects the connection corresponding to the given connection
// id. If permanent, the connection will be retried with an increasing backoff
// duration.
func (cm *ConnManager) Disconnect(id uint64) {
if atomic.LoadInt32(&cm.stop) != 0 {
return
}
cm.requests <- handleDisconnected{id, true}
}
// Remove removes the connection corresponding to the given connection
// id from known connections.
func (cm *ConnManager) Remove(id uint64) {
if atomic.LoadInt32(&cm.stop) != 0 {
return
}
cm.requests <- handleDisconnected{id, false}
}
// Start launches the connection manager and begins connecting to the network.
func (cm *ConnManager) Start() {
// Already started?
if atomic.AddInt32(&cm.start, 1) != 1 {
return
}
log.Trace("Connection manager started")
cm.wg.Add(1)
go cm.connHandler()
for i := atomic.LoadUint64(&cm.connReqCount); i < uint64(cm.cfg.TargetOutbound); i++ {
go cm.NewConnReq()
}
}
// Wait blocks until the connection manager halts gracefully.
func (cm *ConnManager) Wait() {
cm.wg.Wait()
}
// Stop gracefully shuts down the connection manager.
func (cm *ConnManager) Stop() {
if atomic.AddInt32(&cm.stop, 1) != 1 {
log.Warnf("Connection manager already stopped")
return
}
close(cm.quit)
log.Trace("Connection manager stopped")
}
// New returns a new connection manager.
// Use Start to start connecting to the network.
func New(cfg *Config) (*ConnManager, error) {
if cfg.Dial == nil {
return nil, ErrDialNil
}
// Default to sane values
if cfg.RetryDuration <= 0 {
cfg.RetryDuration = defaultRetryDuration
}
if cfg.TargetOutbound == 0 {
cfg.TargetOutbound = defaultTargetOutbound
}
cm := ConnManager{
cfg: *cfg, // Copy so caller can't mutate
requests: make(chan interface{}),
quit: make(chan struct{}),
}
return &cm, nil
}