706 lines
24 KiB
Go
706 lines
24 KiB
Go
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// Copyright (c) 2015-2016 The btcsuite developers
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// Use of this source code is governed by an ISC
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// license that can be found in the LICENSE file.
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package ffldb
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import (
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"bytes"
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"sync"
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"time"
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"github.com/btcsuite/btcd/database2/internal/treap"
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"github.com/btcsuite/goleveldb/leveldb"
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"github.com/btcsuite/goleveldb/leveldb/iterator"
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"github.com/btcsuite/goleveldb/leveldb/util"
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)
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const (
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// defaultCacheSize is the default size for the database cache.
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defaultCacheSize = 50 * 1024 * 1024 // 50 MB
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// defaultFlushSecs is the default number of seconds to use as a
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// threshold in between database cache flushes when the cache size has
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// not been exceeded.
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defaultFlushSecs = 60 // 1 minute
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// sliceOverheadSize is the size a slice takes for overhead. It assumes
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// 64-bit pointers so technically it is smaller on 32-bit platforms, but
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// overestimating the size in that case is acceptable since it avoids
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// the need to import unsafe.
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sliceOverheadSize = 24
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// logEntryFieldsSize is the size the fields of each log entry takes
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// excluding the contents of the key and value. It assumes 64-bit
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// pointers so technically it is smaller on 32-bit platforms, but
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// overestimating the size in that case is acceptable since it avoids
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// the need to import unsafe. It consists of 8 bytes for the log entry
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// type (due to padding) + 24 bytes for the key + 24 bytes for the
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// value. (8 + 24 + 24).
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logEntryFieldsSize = 8 + sliceOverheadSize*2
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// batchThreshold is the number of items used to trigger a write of a
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// leveldb batch. It is used to keep the batch from growing too large
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// and consequently consuming large amounts of memory.
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batchThreshold = 8000
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)
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// ldbCacheIter wraps a treap iterator to provide the additional functionality
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// needed to satisfy the leveldb iterator.Iterator interface.
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type ldbCacheIter struct {
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*treap.Iterator
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}
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// Enforce ldbCacheIterator implements the leveldb iterator.Iterator interface.
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var _ iterator.Iterator = (*ldbCacheIter)(nil)
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// Error is only provided to satisfy the iterator interface as there are no
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// errors for this memory-only structure.
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//
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// This is part of the leveldb iterator.Iterator interface implementation.
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func (iter *ldbCacheIter) Error() error {
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return nil
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}
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// SetReleaser is only provided to satisfy the iterator interface as there is no
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// need to override it.
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//
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// This is part of the leveldb iterator.Iterator interface implementation.
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func (iter *ldbCacheIter) SetReleaser(releaser util.Releaser) {
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}
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// Release is only provided to satisfy the iterator interface.
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//
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// This is part of the leveldb iterator.Iterator interface implementation.
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func (iter *ldbCacheIter) Release() {
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}
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// newLdbCacheIter creates a new treap iterator for the given slice against the
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// pending keys for the passed cache snapshot and returns it wrapped in an
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// ldbCacheIter so it can be used as a leveldb iterator.
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func newLdbCacheIter(snap *dbCacheSnapshot, slice *util.Range) *ldbCacheIter {
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iter := snap.pendingKeys.Iterator(slice.Start, slice.Limit)
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return &ldbCacheIter{Iterator: iter}
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}
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// dbCacheIterator defines an iterator over the key/value pairs in the database
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// cache and underlying database.
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type dbCacheIterator struct {
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cacheSnapshot *dbCacheSnapshot
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dbIter iterator.Iterator
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cacheIter iterator.Iterator
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currentIter iterator.Iterator
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released bool
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}
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// Enforce dbCacheIterator implements the leveldb iterator.Iterator interface.
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var _ iterator.Iterator = (*dbCacheIterator)(nil)
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// skipPendingUpdates skips any keys at the current database iterator position
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// that are being updated by the cache. The forwards flag indicates the
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// direction the iterator is moving.
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func (iter *dbCacheIterator) skipPendingUpdates(forwards bool) {
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for iter.dbIter.Valid() {
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var skip bool
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key := iter.dbIter.Key()
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if iter.cacheSnapshot.pendingRemove.Has(key) {
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skip = true
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} else if iter.cacheSnapshot.pendingKeys.Has(key) {
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skip = true
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}
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if !skip {
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break
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}
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if forwards {
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iter.dbIter.Next()
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} else {
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iter.dbIter.Prev()
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}
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}
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}
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// chooseIterator first skips any entries in the database iterator that are
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// being updated by the cache and sets the current iterator to the appropriate
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// iterator depending on their validity and the order they compare in while taking
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// into account the direction flag. When the iterator is being moved forwards
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// and both iterators are valid, the iterator with the smaller key is chosen and
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// vice versa when the iterator is being moved backwards.
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func (iter *dbCacheIterator) chooseIterator(forwards bool) bool {
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// Skip any keys at the current database iterator position that are
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// being updated by the cache.
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iter.skipPendingUpdates(forwards)
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// When both iterators are exhausted, the iterator is exhausted too.
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if !iter.dbIter.Valid() && !iter.cacheIter.Valid() {
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iter.currentIter = nil
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return false
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}
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// Choose the database iterator when the cache iterator is exhausted.
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if !iter.cacheIter.Valid() {
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iter.currentIter = iter.dbIter
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return true
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}
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// Choose the cache iterator when the database iterator is exhausted.
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if !iter.dbIter.Valid() {
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iter.currentIter = iter.cacheIter
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return true
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}
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// Both iterators are valid, so choose the iterator with either the
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// smaller or larger key depending on the forwards flag.
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compare := bytes.Compare(iter.dbIter.Key(), iter.cacheIter.Key())
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if (forwards && compare > 0) || (!forwards && compare < 0) {
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iter.currentIter = iter.cacheIter
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} else {
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iter.currentIter = iter.dbIter
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}
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return true
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}
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// First positions the iterator at the first key/value pair and returns whether
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// or not the pair exists.
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//
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// This is part of the leveldb iterator.Iterator interface implementation.
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func (iter *dbCacheIterator) First() bool {
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// Seek to the first key in both the database and cache iterators and
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// choose the iterator that is both valid and has the smaller key.
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iter.dbIter.First()
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iter.cacheIter.First()
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return iter.chooseIterator(true)
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}
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// Last positions the iterator at the last key/value pair and returns whether or
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// not the pair exists.
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//
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// This is part of the leveldb iterator.Iterator interface implementation.
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func (iter *dbCacheIterator) Last() bool {
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// Seek to the last key in both the database and cache iterators and
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// choose the iterator that is both valid and has the larger key.
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iter.dbIter.Last()
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iter.cacheIter.Last()
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return iter.chooseIterator(false)
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}
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// Next moves the iterator one key/value pair forward and returns whether or not
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// the pair exists.
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//
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// This is part of the leveldb iterator.Iterator interface implementation.
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func (iter *dbCacheIterator) Next() bool {
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// Nothing to return if cursor is exhausted.
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if iter.currentIter == nil {
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return false
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}
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// Move the current iterator to the next entry and choose the iterator
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// that is both valid and has the smaller key.
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iter.currentIter.Next()
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return iter.chooseIterator(true)
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}
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// Prev moves the iterator one key/value pair backward and returns whether or
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// not the pair exists.
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//
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// This is part of the leveldb iterator.Iterator interface implementation.
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func (iter *dbCacheIterator) Prev() bool {
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// Nothing to return if cursor is exhausted.
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if iter.currentIter == nil {
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return false
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}
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// Move the current iterator to the previous entry and choose the
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// iterator that is both valid and has the larger key.
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iter.currentIter.Prev()
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return iter.chooseIterator(false)
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}
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// Seek positions the iterator at the first key/value pair that is greater than
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// or equal to the passed seek key. Returns false if no suitable key was found.
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//
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// This is part of the leveldb iterator.Iterator interface implementation.
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func (iter *dbCacheIterator) Seek(key []byte) bool {
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// Seek to the provided key in both the database and cache iterators
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// then choose the iterator that is both valid and has the larger key.
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iter.dbIter.Seek(key)
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iter.cacheIter.Seek(key)
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return iter.chooseIterator(true)
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}
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// Valid indicates whether the iterator is positioned at a valid key/value pair.
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// It will be considered invalid when the iterator is newly created or exhausted.
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//
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// This is part of the leveldb iterator.Iterator interface implementation.
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func (iter *dbCacheIterator) Valid() bool {
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return iter.currentIter != nil
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}
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// Key returns the current key the iterator is pointing to.
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//
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// This is part of the leveldb iterator.Iterator interface implementation.
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func (iter *dbCacheIterator) Key() []byte {
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// Nothing to return if iterator is exhausted.
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if iter.currentIter == nil {
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return nil
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}
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return iter.currentIter.Key()
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}
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// Value returns the current value the iterator is pointing to.
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//
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// This is part of the leveldb iterator.Iterator interface implementation.
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func (iter *dbCacheIterator) Value() []byte {
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// Nothing to return if iterator is exhausted.
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if iter.currentIter == nil {
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return nil
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}
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return iter.currentIter.Value()
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}
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// SetReleaser is only provided to satisfy the iterator interface as there is no
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// need to override it.
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//
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// This is part of the leveldb iterator.Iterator interface implementation.
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func (iter *dbCacheIterator) SetReleaser(releaser util.Releaser) {
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}
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// Release releases the iterator by removing the underlying treap iterator from
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// the list of active iterators against the pending keys treap.
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//
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// This is part of the leveldb iterator.Iterator interface implementation.
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func (iter *dbCacheIterator) Release() {
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if !iter.released {
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iter.dbIter.Release()
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iter.cacheIter.Release()
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iter.currentIter = nil
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iter.released = true
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}
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}
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// Error is only provided to satisfy the iterator interface as there are no
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// errors for this memory-only structure.
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//
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// This is part of the leveldb iterator.Iterator interface implementation.
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func (iter *dbCacheIterator) Error() error {
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return nil
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}
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// dbCacheSnapshot defines a snapshot of the database cache and underlying
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// database at a particular point in time.
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type dbCacheSnapshot struct {
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dbSnapshot *leveldb.Snapshot
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pendingKeys *treap.Immutable
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pendingRemove *treap.Immutable
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}
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// Has returns whether or not the passed key exists.
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func (snap *dbCacheSnapshot) Has(key []byte) bool {
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// Check the cached entries first.
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if snap.pendingRemove.Has(key) {
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return false
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}
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if snap.pendingKeys.Has(key) {
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return true
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}
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// Consult the database.
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hasKey, _ := snap.dbSnapshot.Has(key, nil)
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return hasKey
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}
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// Get returns the value for the passed key. The function will return nil when
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// the key does not exist.
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func (snap *dbCacheSnapshot) Get(key []byte) []byte {
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// Check the cached entries first.
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if snap.pendingRemove.Has(key) {
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return nil
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}
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if value := snap.pendingKeys.Get(key); value != nil {
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return value
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}
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// Consult the database.
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value, err := snap.dbSnapshot.Get(key, nil)
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if err != nil {
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return nil
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}
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return value
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}
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// Release releases the snapshot.
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func (snap *dbCacheSnapshot) Release() {
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snap.dbSnapshot.Release()
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snap.pendingKeys = nil
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snap.pendingRemove = nil
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}
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// NewIterator returns a new iterator for the snapshot. The newly returned
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// iterator is not pointing to a valid item until a call to one of the methods
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// to position it is made.
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//
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// The slice parameter allows the iterator to be limited to a range of keys.
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// The start key is inclusive and the limit key is exclusive. Either or both
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// can be nil if the functionality is not desired.
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func (snap *dbCacheSnapshot) NewIterator(slice *util.Range) *dbCacheIterator {
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return &dbCacheIterator{
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dbIter: snap.dbSnapshot.NewIterator(slice, nil),
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cacheIter: newLdbCacheIter(snap, slice),
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cacheSnapshot: snap,
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}
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}
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// txLogEntryType defines the type of a log entry.
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type txLogEntryType uint8
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// The following constants define the allowed log entry types.
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const (
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// entryTypeUpdate specifies a key is to be added or updated to a given
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// value.
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entryTypeUpdate txLogEntryType = iota
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// entryTypeRemove species a key is to be removed.
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entryTypeRemove
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)
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// txLogEntry defines an entry in the transaction log. It is used when
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// replaying transactions during a cache flush.
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type txLogEntry struct {
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entryType txLogEntryType
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key []byte
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value []byte // Only set for entryTypUpdate.
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}
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// dbCache provides a database cache layer backed by an underlying database. It
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// allows a maximum cache size and flush interval to be specified such that the
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// cache is flushed to the database when the cache size exceeds the maximum
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// configured value or it has been longer than the configured interval since the
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// last flush. This effectively provides transaction batching so that callers
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// can commit transactions at will without incurring large performance hits due
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// to frequent disk syncs.
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type dbCache struct {
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// ldb is the underlying leveldb DB for metadata.
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ldb *leveldb.DB
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// store is used to sync blocks to flat files.
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store *blockStore
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// The following fields are related to flushing the cache to persistent
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// storage. Note that all flushing is performed in an opportunistic
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// fashion. This means that it is only flushed during a transaction or
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// when the database cache is closed.
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//
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// maxSize is the maximum size threshold the cache can grow to before
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// it is flushed.
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//
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// flushInterval is the threshold interval of time that is allowed to
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// pass before the cache is flushed.
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//
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// lastFlush is the time the cache was last flushed. It is used in
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// conjunction with the current time and the flush interval.
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//
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// txLog maintains a log of all modifications made by each committed
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// transaction since the last flush. When a flush happens, the data
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// in the current flat file being written to is synced and then all
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// transaction metadata is replayed into the database. The sync is
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// necessary to ensure the metadata is only updated after the associated
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// block data has been written to persistent storage so crash recovery
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// can be handled properly.
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//
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// This log approach is used because leveldb consumes a massive amount
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// of memory for batches that have large numbers of entries, so the
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// final state of the cache can't simply be batched without causing
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// memory usage to balloon unreasonably. It also isn't possible to
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// batch smaller pieces of the final state since that would result in
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// inconsistent metadata should an unexpected failure such as power
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// loss occur in the middle of writing the pieces.
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//
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// NOTE: These flush related fields are protected by the database write
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// lock.
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maxSize uint64
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flushInterval time.Duration
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lastFlush time.Time
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txLog [][]txLogEntry
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// The following fields hold the keys that need to be stored or deleted
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// from the underlying database once the cache is full, enough time has
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// passed, or when the database is shutting down. Note that these are
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// stored using immutable treaps to support O(1) MVCC snapshots against
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// the cached data. The cacheLock is used to protect concurrent access
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// for cache updates and snapshots.
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cacheLock sync.RWMutex
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||
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cachedKeys *treap.Immutable
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cachedRemove *treap.Immutable
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}
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// Snapshot returns a snapshot of the database cache and underlying database at
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// a particular point in time.
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//
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// The snapshot must be released after use by calling Release.
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||
|
func (c *dbCache) Snapshot() (*dbCacheSnapshot, error) {
|
||
|
dbSnapshot, err := c.ldb.GetSnapshot()
|
||
|
if err != nil {
|
||
|
str := "failed to open transaction"
|
||
|
return nil, convertErr(str, err)
|
||
|
}
|
||
|
|
||
|
// Since the cached keys to be added and removed use an immutable treap,
|
||
|
// a snapshot is simply obtaining the root of the tree under the lock
|
||
|
// which is used to atomically swap the root.
|
||
|
c.cacheLock.RLock()
|
||
|
cacheSnapshot := &dbCacheSnapshot{
|
||
|
dbSnapshot: dbSnapshot,
|
||
|
pendingKeys: c.cachedKeys,
|
||
|
pendingRemove: c.cachedRemove,
|
||
|
}
|
||
|
c.cacheLock.RUnlock()
|
||
|
return cacheSnapshot, nil
|
||
|
}
|
||
|
|
||
|
// flush flushes the database cache to persistent storage. This involes syncing
|
||
|
// the block store and replaying all transactions that have been applied to the
|
||
|
// cache to the underlying database.
|
||
|
//
|
||
|
// This function MUST be called with the database write lock held.
|
||
|
func (c *dbCache) flush() error {
|
||
|
c.lastFlush = time.Now()
|
||
|
|
||
|
// Sync the current write file associated with the block store. This is
|
||
|
// necessary before writing the metadata to prevent the case where the
|
||
|
// metadata contains information about a block which actually hasn't
|
||
|
// been written yet in unexpected shutdown scenarios.
|
||
|
if err := c.store.syncBlocks(); err != nil {
|
||
|
return err
|
||
|
}
|
||
|
|
||
|
// Nothing to do if there are no transactions to flush.
|
||
|
if len(c.txLog) == 0 {
|
||
|
return nil
|
||
|
}
|
||
|
|
||
|
// Perform all leveldb updates using batches for atomicity.
|
||
|
batchLen := 0
|
||
|
batchTxns := 0
|
||
|
batch := new(leveldb.Batch)
|
||
|
for logTxNum, txLogEntries := range c.txLog {
|
||
|
// Replay the transaction from the log into the current batch.
|
||
|
for _, logEntry := range txLogEntries {
|
||
|
switch logEntry.entryType {
|
||
|
case entryTypeUpdate:
|
||
|
batch.Put(logEntry.key, logEntry.value)
|
||
|
case entryTypeRemove:
|
||
|
batch.Delete(logEntry.key)
|
||
|
}
|
||
|
}
|
||
|
batchTxns++
|
||
|
|
||
|
// Write and reset the current batch when the number of items in
|
||
|
// it exceeds the the batch threshold or this is the last
|
||
|
// transaction in the log.
|
||
|
batchLen += len(txLogEntries)
|
||
|
if batchLen > batchThreshold || logTxNum == len(c.txLog)-1 {
|
||
|
if err := c.ldb.Write(batch, nil); err != nil {
|
||
|
return convertErr("failed to write batch", err)
|
||
|
}
|
||
|
batch.Reset()
|
||
|
batchLen = 0
|
||
|
|
||
|
// Clear the transactions that were written from the
|
||
|
// log so the memory can be reclaimed.
|
||
|
for i := logTxNum - (batchTxns - 1); i <= logTxNum; i++ {
|
||
|
c.txLog[i] = nil
|
||
|
}
|
||
|
batchTxns = 0
|
||
|
}
|
||
|
}
|
||
|
c.txLog = c.txLog[:]
|
||
|
|
||
|
// Clear the cache since it has been flushed.
|
||
|
c.cacheLock.Lock()
|
||
|
c.cachedKeys = treap.NewImmutable()
|
||
|
c.cachedRemove = treap.NewImmutable()
|
||
|
c.cacheLock.Unlock()
|
||
|
|
||
|
return nil
|
||
|
}
|
||
|
|
||
|
// needsFlush returns whether or not the database cache needs to be flushed to
|
||
|
// persistent storage based on its current size, whether or not adding all of
|
||
|
// the entries in the passed database transaction would cause it to exceed the
|
||
|
// configured limit, and how much time has elapsed since the last time the cache
|
||
|
// was flushed.
|
||
|
//
|
||
|
// This function MUST be called with the database write lock held.
|
||
|
func (c *dbCache) needsFlush(tx *transaction) bool {
|
||
|
// A flush is needed when more time has elapsed than the configured
|
||
|
// flush interval.
|
||
|
if time.Now().Sub(c.lastFlush) > c.flushInterval {
|
||
|
return true
|
||
|
}
|
||
|
|
||
|
// Calculate the size of the transaction log.
|
||
|
var txLogSize uint64
|
||
|
for _, txLogEntries := range c.txLog {
|
||
|
txLogSize += uint64(cap(txLogEntries)) * logEntryFieldsSize
|
||
|
}
|
||
|
txLogSize += uint64(cap(c.txLog)) * sliceOverheadSize
|
||
|
|
||
|
// A flush is needed when the size of the database cache exceeds the
|
||
|
// specified max cache size. The total calculated size is multiplied by
|
||
|
// 1.5 here to account for additional memory consumption that will be
|
||
|
// needed during the flush as well as old nodes in the cache that are
|
||
|
// referenced by the snapshot used by the transaction.
|
||
|
snap := tx.snapshot
|
||
|
totalSize := txLogSize + snap.pendingKeys.Size() + snap.pendingRemove.Size()
|
||
|
totalSize = uint64(float64(totalSize) * 1.5)
|
||
|
if totalSize > c.maxSize {
|
||
|
return true
|
||
|
}
|
||
|
|
||
|
return false
|
||
|
}
|
||
|
|
||
|
// commitTx atomically adds all of the pending keys to add and remove into the
|
||
|
// database cache. When adding the pending keys would cause the size of the
|
||
|
// cache to exceed the max cache size, or the time since the last flush exceeds
|
||
|
// the configured flush interval, the cache will be flushed to the underlying
|
||
|
// persistent database.
|
||
|
//
|
||
|
// This is an atomic operation with respect to the cache in that either all of
|
||
|
// the pending keys to add and remove in the transaction will be applied or none
|
||
|
// of them will.
|
||
|
//
|
||
|
// The database cache itself might be flushed to the underlying persistent
|
||
|
// database even if the transaction fails to apply, but it will only be the
|
||
|
// state of the cache without the transaction applied.
|
||
|
//
|
||
|
// This function MUST be called during a database write transaction which in
|
||
|
// turn implies the database write lock will be held.
|
||
|
func (c *dbCache) commitTx(tx *transaction) error {
|
||
|
// Flush the cache and write directly to the database if a flush is
|
||
|
// needed.
|
||
|
if c.needsFlush(tx) {
|
||
|
if err := c.flush(); err != nil {
|
||
|
return err
|
||
|
}
|
||
|
|
||
|
// Perform all leveldb update operations using a batch for
|
||
|
// atomicity.
|
||
|
batch := new(leveldb.Batch)
|
||
|
tx.pendingKeys.ForEach(func(k, v []byte) bool {
|
||
|
batch.Put(k, v)
|
||
|
return true
|
||
|
})
|
||
|
tx.pendingKeys = nil
|
||
|
tx.pendingRemove.ForEach(func(k, v []byte) bool {
|
||
|
batch.Delete(k)
|
||
|
return true
|
||
|
})
|
||
|
tx.pendingRemove = nil
|
||
|
if err := c.ldb.Write(batch, nil); err != nil {
|
||
|
return convertErr("failed to commit transaction", err)
|
||
|
}
|
||
|
|
||
|
return nil
|
||
|
}
|
||
|
|
||
|
// At this point a database flush is not needed, so atomically commit
|
||
|
// the transaction to the cache.
|
||
|
|
||
|
// Create a slice of transaction log entries large enough to house all
|
||
|
// of the updates and add it to the list of logged transactions to
|
||
|
// replay on flush.
|
||
|
numEntries := tx.pendingKeys.Len() + tx.pendingRemove.Len()
|
||
|
txLogEntries := make([]txLogEntry, numEntries)
|
||
|
c.txLog = append(c.txLog, txLogEntries)
|
||
|
|
||
|
// Since the cached keys to be added and removed use an immutable treap,
|
||
|
// a snapshot is simply obtaining the root of the tree under the lock
|
||
|
// which is used to atomically swap the root.
|
||
|
c.cacheLock.RLock()
|
||
|
newCachedKeys := c.cachedKeys
|
||
|
newCachedRemove := c.cachedRemove
|
||
|
c.cacheLock.RUnlock()
|
||
|
|
||
|
// Apply every key to add in the database transaction to the cache.
|
||
|
// Also create a transaction log entry for each one at the same time so
|
||
|
// the database transaction can be replayed during flush.
|
||
|
logEntryNum := 0
|
||
|
tx.pendingKeys.ForEach(func(k, v []byte) bool {
|
||
|
newCachedRemove = newCachedRemove.Delete(k)
|
||
|
newCachedKeys = newCachedKeys.Put(k, v)
|
||
|
|
||
|
logEntry := &txLogEntries[logEntryNum]
|
||
|
logEntry.entryType = entryTypeUpdate
|
||
|
logEntry.key = k
|
||
|
logEntry.value = v
|
||
|
logEntryNum++
|
||
|
return true
|
||
|
})
|
||
|
tx.pendingKeys = nil
|
||
|
|
||
|
// Apply every key to remove in the database transaction to the cache.
|
||
|
// Also create a transaction log entry for each one at the same time so
|
||
|
// the database transaction can be replayed during flush.
|
||
|
tx.pendingRemove.ForEach(func(k, v []byte) bool {
|
||
|
newCachedKeys = newCachedKeys.Delete(k)
|
||
|
newCachedRemove = newCachedRemove.Put(k, nil)
|
||
|
|
||
|
logEntry := &txLogEntries[logEntryNum]
|
||
|
logEntry.entryType = entryTypeRemove
|
||
|
logEntry.key = k
|
||
|
logEntryNum++
|
||
|
return true
|
||
|
})
|
||
|
tx.pendingRemove = nil
|
||
|
|
||
|
// Atomically replace the immutable treaps which hold the cached keys to
|
||
|
// add and delete.
|
||
|
c.cacheLock.Lock()
|
||
|
c.cachedKeys = newCachedKeys
|
||
|
c.cachedRemove = newCachedRemove
|
||
|
c.cacheLock.Unlock()
|
||
|
return nil
|
||
|
}
|
||
|
|
||
|
// Close cleanly shuts down the database cache by syncing all data and closing
|
||
|
// the underlying leveldb database.
|
||
|
//
|
||
|
// This function MUST be called with the database write lock held.
|
||
|
func (c *dbCache) Close() error {
|
||
|
// Flush any outstanding cached entries to disk.
|
||
|
if err := c.flush(); err != nil {
|
||
|
// Even if there is an error while flushing, attempt to close
|
||
|
// the underlying database. The error is ignored since it would
|
||
|
// mask the flush error.
|
||
|
_ = c.ldb.Close()
|
||
|
return err
|
||
|
}
|
||
|
|
||
|
// Close the underlying leveldb database.
|
||
|
if err := c.ldb.Close(); err != nil {
|
||
|
str := "failed to close underlying leveldb database"
|
||
|
return convertErr(str, err)
|
||
|
}
|
||
|
|
||
|
return nil
|
||
|
}
|
||
|
|
||
|
// newDbCache returns a new database cache instance backed by the provided
|
||
|
// leveldb instance. The cache will be flushed to leveldb when the max size
|
||
|
// exceeds the provided value or it has been longer than the provided interval
|
||
|
// since the last flush.
|
||
|
func newDbCache(ldb *leveldb.DB, store *blockStore, maxSize uint64, flushIntervalSecs uint32) *dbCache {
|
||
|
return &dbCache{
|
||
|
ldb: ldb,
|
||
|
store: store,
|
||
|
maxSize: maxSize,
|
||
|
flushInterval: time.Second * time.Duration(flushIntervalSecs),
|
||
|
lastFlush: time.Now(),
|
||
|
cachedKeys: treap.NewImmutable(),
|
||
|
cachedRemove: treap.NewImmutable(),
|
||
|
}
|
||
|
}
|