lbcd/blockchain/blocklocator.go
Dave Collins 93d8dfc760
blockchain: Optimize block locator generation.
This significantly optimizes and simplifies the generation of block
locators by making use of the fact that all block nodes are now in
memory and therefore it is no longer necessary to consult the database
for the hashes or worry about issues related to dynamic loading of nodes.

Also, it slightly modifies the algorithm so that the doubling doesn't
start for one additional iteration in order to mirror other prominent
clients on the network.  Due to the way block locators are used, this
does not change any semantics in terms of requesting and locating
blocks.

Finally, the semantics of BlockLocatorFromHash have been changed to
return a locator for the current tip in the case the hash is unknown.
This is far preferable since only including the passed block hash, when
it isn't known, could end up leading to causing a redownload of the
entire chain under certain circumstances.
2017-08-19 23:19:58 -05:00

136 lines
4.2 KiB
Go

// Copyright (c) 2013-2017 The btcsuite developers
// Use of this source code is governed by an ISC
// license that can be found in the LICENSE file.
package blockchain
import (
"github.com/btcsuite/btcd/chaincfg/chainhash"
)
// log2FloorMasks defines the masks to use when quickly calculating
// floor(log2(x)) in a constant log2(32) = 5 steps, where x is a uint32, using
// shifts. They are derived from (2^(2^x) - 1) * (2^(2^x)), for x in 4..0.
var log2FloorMasks = []uint32{0xffff0000, 0xff00, 0xf0, 0xc, 0x2}
// fastLog2Floor calculates and returns floor(log2(x)) in a constant 5 steps.
func fastLog2Floor(n uint32) uint8 {
rv := uint8(0)
exponent := uint8(16)
for i := 0; i < 5; i++ {
if n&log2FloorMasks[i] != 0 {
rv += exponent
n >>= exponent
}
exponent >>= 1
}
return rv
}
// BlockLocator is used to help locate a specific block. The algorithm for
// building the block locator is to add the hashes in reverse order until
// the genesis block is reached. In order to keep the list of locator hashes
// to a reasonable number of entries, first the most recent 12 block hashes are
// added, then the step is doubled each loop iteration to exponentially decrease
// the number of hashes as a function of the distance from the block being
// located.
//
// For example, assume you have a block chain with a side chain as depicted
// below:
// genesis -> 1 -> 2 -> ... -> 15 -> 16 -> 17 -> 18
// \-> 16a -> 17a
//
// The block locator for block 17a would be the hashes of blocks:
// [17a 16a 15 14 13 12 11 10 9 8 7 6 4 genesis]
type BlockLocator []*chainhash.Hash
// blockLocator returns a block locator for the passed block node.
//
// See BlockLocator for details on the algorithm used to create a block locator.
//
// This function MUST be called with the block index lock held (for reads).
func blockLocator(node *blockNode) BlockLocator {
if node == nil {
return nil
}
// Calculate the max number of entries that will ultimately be in the
// block locator. See the description of the algorithm for how these
// numbers are derived.
var maxEntries uint8
if node.height <= 12 {
maxEntries = uint8(node.height) + 1
} else {
// Requested hash itself + previous 10 entries + genesis block.
// Then floor(log2(height-10)) entries for the skip portion.
adjustedHeight := uint32(node.height) - 10
maxEntries = 12 + fastLog2Floor(adjustedHeight)
}
locator := make(BlockLocator, 0, maxEntries)
step := int32(1)
for node != nil {
locator = append(locator, &node.hash)
// Nothing more to add once the genesis block has been added.
if node.height == 0 {
break
}
// Calculate height of previous node to include ensuring the
// final node is the genesis block.
height := node.height - step
if height < 0 {
height = 0
}
// Walk backwards through the nodes to the correct ancestor.
node = node.Ancestor(height)
// Once 11 entries have been included, start doubling the
// distance between included hashes.
if len(locator) > 10 {
step *= 2
}
}
return locator
}
// BlockLocatorFromHash returns a block locator for the passed block hash.
// See BlockLocator for details on the algorithm used to create a block locator.
//
// In addition to the general algorithm referenced above, there are a couple of
// special cases which are handled:
//
// - If the genesis hash is passed, there are no previous hashes to add and
// therefore the block locator will only consist of the genesis hash
// - If the passed hash is not currently known, the block locator will be for
// the latest known tip of the main (best) chain.
//
// This function is safe for concurrent access.
func (b *BlockChain) BlockLocatorFromHash(hash *chainhash.Hash) BlockLocator {
b.chainLock.RLock()
b.index.RLock()
node, exists := b.index.index[*hash]
if !exists {
node = b.bestNode
}
locator := blockLocator(node)
b.index.RUnlock()
b.chainLock.RUnlock()
return locator
}
// LatestBlockLocator returns a block locator for the latest known tip of the
// main (best) chain.
//
// This function is safe for concurrent access.
func (b *BlockChain) LatestBlockLocator() (BlockLocator, error) {
b.chainLock.RLock()
b.index.RLock()
locator := blockLocator(b.bestNode)
b.index.RUnlock()
b.chainLock.RUnlock()
return locator, nil
}