179 lines
6.1 KiB
Go
179 lines
6.1 KiB
Go
// Copyright (c) 2013-2016 The btcsuite developers
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// Use of this source code is governed by an ISC
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// license that can be found in the LICENSE file.
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package blockchain
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import (
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"github.com/btcsuite/btcd/chaincfg/chainhash"
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"github.com/btcsuite/btcd/database"
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"github.com/btcsuite/btcd/wire"
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)
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// BlockLocator is used to help locate a specific block. The algorithm for
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// building the block locator is to add the hashes in reverse order until
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// the genesis block is reached. In order to keep the list of locator hashes
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// to a reasonable number of entries, first the most recent previous 10 block
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// hashes are added, then the step is doubled each loop iteration to
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// exponentially decrease the number of hashes as a function of the distance
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// from the block being located.
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//
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// For example, assume you have a block chain with a side chain as depicted
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// below:
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// genesis -> 1 -> 2 -> ... -> 15 -> 16 -> 17 -> 18
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// \-> 16a -> 17a
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//
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// The block locator for block 17a would be the hashes of blocks:
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// [17a 16a 15 14 13 12 11 10 9 8 6 2 genesis]
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type BlockLocator []*chainhash.Hash
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// blockLocatorFromHash returns a block locator for the passed block hash.
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// See BlockLocator for details on the algorithm used to create a block locator.
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//
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// In addition to the general algorithm referenced above, there are a couple of
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// special cases which are handled:
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//
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// - If the genesis hash is passed, there are no previous hashes to add and
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// therefore the block locator will only consist of the genesis hash
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// - If the passed hash is not currently known, the block locator will only
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// consist of the passed hash
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//
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// This function MUST be called with the chain state lock held (for reads).
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func (b *BlockChain) blockLocatorFromHash(hash *chainhash.Hash) BlockLocator {
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// The locator contains the requested hash at the very least.
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locator := make(BlockLocator, 0, wire.MaxBlockLocatorsPerMsg)
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locator = append(locator, hash)
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// Nothing more to do if a locator for the genesis hash was requested.
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if hash.IsEqual(b.chainParams.GenesisHash) {
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return locator
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}
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// Attempt to find the height of the block that corresponds to the
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// passed hash, and if it's on a side chain, also find the height at
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// which it forks from the main chain.
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blockHeight := int32(-1)
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forkHeight := int32(-1)
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node, exists := b.index[*hash]
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if !exists {
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// Try to look up the height for passed block hash. Assume an
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// error means it doesn't exist and just return the locator for
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// the block itself.
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var height int32
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err := b.db.View(func(dbTx database.Tx) error {
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var err error
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height, err = dbFetchHeightByHash(dbTx, hash)
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return err
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})
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if err != nil {
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return locator
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}
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blockHeight = height
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} else {
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blockHeight = node.height
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// Find the height at which this node forks from the main chain
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// if the node is on a side chain.
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if !node.inMainChain {
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for n := node; n.parent != nil; n = n.parent {
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if n.inMainChain {
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forkHeight = n.height
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break
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}
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}
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}
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}
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// Generate the block locators according to the algorithm described in
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// in the BlockLocator comment and make sure to leave room for the final
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// genesis hash.
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//
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// The error is intentionally ignored here since the only way the code
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// could fail is if there is something wrong with the database which
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// will be caught in short order anyways and it's also safe to ignore
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// block locators.
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_ = b.db.View(func(dbTx database.Tx) error {
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iterNode := node
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increment := int32(1)
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for len(locator) < wire.MaxBlockLocatorsPerMsg-1 {
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// Once there are 10 locators, exponentially increase
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// the distance between each block locator.
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if len(locator) > 10 {
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increment *= 2
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}
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blockHeight -= increment
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if blockHeight < 1 {
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break
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}
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// As long as this is still on the side chain, walk
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// backwards along the side chain nodes to each block
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// height.
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if forkHeight != -1 && blockHeight > forkHeight {
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// Intentionally use parent field instead of the
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// getPrevNodeFromNode function since we don't
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// want to dynamically load nodes when building
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// block locators. Side chain blocks should
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// always be in memory already, and if they
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// aren't for some reason it's ok to skip them.
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for iterNode != nil && blockHeight > iterNode.height {
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iterNode = iterNode.parent
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}
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if iterNode != nil && iterNode.height == blockHeight {
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locator = append(locator, iterNode.hash)
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}
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continue
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}
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// The desired block height is in the main chain, so
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// look it up from the main chain database.
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h, err := dbFetchHashByHeight(dbTx, blockHeight)
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if err != nil {
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// This shouldn't happen and it's ok to ignore
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// block locators, so just continue to the next
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// one.
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log.Warnf("Lookup of known valid height failed %v",
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blockHeight)
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continue
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}
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locator = append(locator, h)
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}
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return nil
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})
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// Append the appropriate genesis block.
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locator = append(locator, b.chainParams.GenesisHash)
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return locator
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}
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// BlockLocatorFromHash returns a block locator for the passed block hash.
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// See BlockLocator for details on the algorithm used to create a block locator.
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//
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// In addition to the general algorithm referenced above, there are a couple of
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// special cases which are handled:
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//
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// - If the genesis hash is passed, there are no previous hashes to add and
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// therefore the block locator will only consist of the genesis hash
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// - If the passed hash is not currently known, the block locator will only
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// consist of the passed hash
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//
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// This function is safe for concurrent access.
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func (b *BlockChain) BlockLocatorFromHash(hash *chainhash.Hash) BlockLocator {
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b.chainLock.RLock()
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locator := b.blockLocatorFromHash(hash)
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b.chainLock.RUnlock()
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return locator
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}
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// LatestBlockLocator returns a block locator for the latest known tip of the
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// main (best) chain.
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//
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// This function is safe for concurrent access.
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func (b *BlockChain) LatestBlockLocator() (BlockLocator, error) {
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b.chainLock.RLock()
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locator := b.blockLocatorFromHash(b.bestNode.hash)
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b.chainLock.RUnlock()
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return locator, nil
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}
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