lbcd/wire/msginv.go
Dave Collins 2adfb3b56a wire: Reduce allocs with contiguous slices.
The current code involves a ton of small allocations which is harsh on
the garbage collector and in turn causes a lot of addition runtime
overhead both in terms of additional memory and processing time.

In order to improve the situation, this drasticially reduces the number
of allocations by creating contiguous slices of objects and
deserializing into them.  Since the final data structures consist of
slices of pointers to the objects, they are constructed by pointing them
into the appropriate offset of the contiguous slice.

This could be improved upon even further by converting all of the data
structures provided the wire package to be slices of contiguous objects
directly, however that would be a major breaking API change and would
end up requiring updating a lot more code in every caller.  I do think
that ultimately the API should be changed, but the changes in this
commit already makes a massive difference and it doesn't require
touching any of the callers, so it is a good place to begin.

The following is a before and after comparison of the allocations
with the benchmarks that did not change removed:

benchmark              old allocs     new allocs     delta
-----------------------------------------------------------
DeserializeTxLarge     16715          11146          -33.32%
DecodeGetHeaders       501            2              -99.60%
DecodeHeaders          2001           2              -99.90%
DecodeGetBlocks        501            2              -99.60%
DecodeAddr             3001           2002           -33.29%
DecodeInv              50003          3              -99.99%
DecodeNotFound         50002          3              -99.99%
DecodeMerkleBlock      107            3              -97.20%
2016-06-03 17:08:31 -05:00

142 lines
4.6 KiB
Go

// Copyright (c) 2013-2015 The btcsuite developers
// Use of this source code is governed by an ISC
// license that can be found in the LICENSE file.
package wire
import (
"fmt"
"io"
)
// defaultInvListAlloc is the default size used for the backing array for an
// inventory list. The array will dynamically grow as needed, but this
// figure is intended to provide enough space for the max number of inventory
// vectors in a *typical* inventory message without needing to grow the backing
// array multiple times. Technically, the list can grow to MaxInvPerMsg, but
// rather than using that large figure, this figure more accurately reflects the
// typical case.
const defaultInvListAlloc = 1000
// MsgInv implements the Message interface and represents a bitcoin inv message.
// It is used to advertise a peer's known data such as blocks and transactions
// through inventory vectors. It may be sent unsolicited to inform other peers
// of the data or in response to a getblocks message (MsgGetBlocks). Each
// message is limited to a maximum number of inventory vectors, which is
// currently 50,000.
//
// Use the AddInvVect function to build up the list of inventory vectors when
// sending an inv message to another peer.
type MsgInv struct {
InvList []*InvVect
}
// AddInvVect adds an inventory vector to the message.
func (msg *MsgInv) AddInvVect(iv *InvVect) error {
if len(msg.InvList)+1 > MaxInvPerMsg {
str := fmt.Sprintf("too many invvect in message [max %v]",
MaxInvPerMsg)
return messageError("MsgInv.AddInvVect", str)
}
msg.InvList = append(msg.InvList, iv)
return nil
}
// BtcDecode decodes r using the bitcoin protocol encoding into the receiver.
// This is part of the Message interface implementation.
func (msg *MsgInv) BtcDecode(r io.Reader, pver uint32) error {
count, err := ReadVarInt(r, pver)
if err != nil {
return err
}
// Limit to max inventory vectors per message.
if count > MaxInvPerMsg {
str := fmt.Sprintf("too many invvect in message [%v]", count)
return messageError("MsgInv.BtcDecode", str)
}
// Create a contiguous slice of inventory vectors to deserialize into in
// order to reduce the number of allocations.
invList := make([]InvVect, count)
msg.InvList = make([]*InvVect, 0, count)
for i := uint64(0); i < count; i++ {
iv := &invList[i]
err := readInvVect(r, pver, iv)
if err != nil {
return err
}
msg.AddInvVect(iv)
}
return nil
}
// BtcEncode encodes the receiver to w using the bitcoin protocol encoding.
// This is part of the Message interface implementation.
func (msg *MsgInv) BtcEncode(w io.Writer, pver uint32) error {
// Limit to max inventory vectors per message.
count := len(msg.InvList)
if count > MaxInvPerMsg {
str := fmt.Sprintf("too many invvect in message [%v]", count)
return messageError("MsgInv.BtcEncode", str)
}
err := WriteVarInt(w, pver, uint64(count))
if err != nil {
return err
}
for _, iv := range msg.InvList {
err := writeInvVect(w, pver, iv)
if err != nil {
return err
}
}
return nil
}
// Command returns the protocol command string for the message. This is part
// of the Message interface implementation.
func (msg *MsgInv) Command() string {
return CmdInv
}
// MaxPayloadLength returns the maximum length the payload can be for the
// receiver. This is part of the Message interface implementation.
func (msg *MsgInv) MaxPayloadLength(pver uint32) uint32 {
// Num inventory vectors (varInt) + max allowed inventory vectors.
return MaxVarIntPayload + (MaxInvPerMsg * maxInvVectPayload)
}
// NewMsgInv returns a new bitcoin inv message that conforms to the Message
// interface. See MsgInv for details.
func NewMsgInv() *MsgInv {
return &MsgInv{
InvList: make([]*InvVect, 0, defaultInvListAlloc),
}
}
// NewMsgInvSizeHint returns a new bitcoin inv message that conforms to the
// Message interface. See MsgInv for details. This function differs from
// NewMsgInv in that it allows a default allocation size for the backing array
// which houses the inventory vector list. This allows callers who know in
// advance how large the inventory list will grow to avoid the overhead of
// growing the internal backing array several times when appending large amounts
// of inventory vectors with AddInvVect. Note that the specified hint is just
// that - a hint that is used for the default allocation size. Adding more
// (or less) inventory vectors will still work properly. The size hint is
// limited to MaxInvPerMsg.
func NewMsgInvSizeHint(sizeHint uint) *MsgInv {
// Limit the specified hint to the maximum allow per message.
if sizeHint > MaxInvPerMsg {
sizeHint = MaxInvPerMsg
}
return &MsgInv{
InvList: make([]*InvVect, 0, sizeHint),
}
}