bd4e64d1d4
This is mostly a backport of some of the same modifications made in Decred along with a few additional things cleaned up. In particular, this updates the code to make use of the new chainhash package. Also, since this required API changes anyways and the hash algorithm is no longer tied specifically to SHA, all other functions throughout the code base which had "Sha" in their name have been changed to Hash so they are not incorrectly implying the hash algorithm. The following is an overview of the changes: - Remove the wire.ShaHash type - Update all references to wire.ShaHash to the new chainhash.Hash type - Rename the following functions and update all references: - wire.BlockHeader.BlockSha -> BlockHash - wire.MsgBlock.BlockSha -> BlockHash - wire.MsgBlock.TxShas -> TxHashes - wire.MsgTx.TxSha -> TxHash - blockchain.ShaHashToBig -> HashToBig - peer.ShaFunc -> peer.HashFunc - Rename all variables that included sha in their name to include hash instead - Update for function name changes in other dependent packages such as btcutil - Update copyright dates on all modified files - Update glide.lock file to use the required version of btcutil
334 lines
10 KiB
Go
334 lines
10 KiB
Go
// Copyright (c) 2013-2016 The btcsuite developers
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// Use of this source code is governed by an ISC
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// license that can be found in the LICENSE file.
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package blockchain
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import (
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"fmt"
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"github.com/btcsuite/btcd/chaincfg"
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"github.com/btcsuite/btcd/chaincfg/chainhash"
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"github.com/btcsuite/btcd/database"
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"github.com/btcsuite/btcd/txscript"
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"github.com/btcsuite/btcutil"
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)
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// CheckpointConfirmations is the number of blocks before the end of the current
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// best block chain that a good checkpoint candidate must be.
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const CheckpointConfirmations = 2016
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// newHashFromStr converts the passed big-endian hex string into a
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// chainhash.Hash. It only differs from the one available in chainhash in that
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// it ignores the error since it will only (and must only) be called with
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// hard-coded, and therefore known good, hashes.
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func newHashFromStr(hexStr string) *chainhash.Hash {
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hash, _ := chainhash.NewHashFromStr(hexStr)
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return hash
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}
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// DisableCheckpoints provides a mechanism to disable validation against
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// checkpoints which you DO NOT want to do in production. It is provided only
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// for debug purposes.
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//
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// This function is safe for concurrent access.
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func (b *BlockChain) DisableCheckpoints(disable bool) {
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b.chainLock.Lock()
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b.noCheckpoints = disable
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b.chainLock.Unlock()
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}
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// Checkpoints returns a slice of checkpoints (regardless of whether they are
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// already known). When checkpoints are disabled or there are no checkpoints
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// for the active network, it will return nil.
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//
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// This function is safe for concurrent access.
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func (b *BlockChain) Checkpoints() []chaincfg.Checkpoint {
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b.chainLock.RLock()
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defer b.chainLock.RUnlock()
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if b.noCheckpoints || len(b.chainParams.Checkpoints) == 0 {
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return nil
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}
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return b.chainParams.Checkpoints
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}
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// latestCheckpoint returns the most recent checkpoint (regardless of whether it
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// is already known). When checkpoints are disabled or there are no checkpoints
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// for the active network, it will return nil.
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//
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// This function MUST be called with the chain state lock held (for reads).
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func (b *BlockChain) latestCheckpoint() *chaincfg.Checkpoint {
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if b.noCheckpoints || len(b.chainParams.Checkpoints) == 0 {
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return nil
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}
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checkpoints := b.chainParams.Checkpoints
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return &checkpoints[len(checkpoints)-1]
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}
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// LatestCheckpoint returns the most recent checkpoint (regardless of whether it
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// is already known). When checkpoints are disabled or there are no checkpoints
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// for the active network, it will return nil.
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//
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// This function is safe for concurrent access.
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func (b *BlockChain) LatestCheckpoint() *chaincfg.Checkpoint {
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b.chainLock.RLock()
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checkpoint := b.latestCheckpoint()
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b.chainLock.RUnlock()
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return checkpoint
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}
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// verifyCheckpoint returns whether the passed block height and hash combination
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// match the hard-coded checkpoint data. It also returns true if there is no
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// checkpoint data for the passed block height.
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//
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// This function MUST be called with the chain lock held (for reads).
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func (b *BlockChain) verifyCheckpoint(height int32, hash *chainhash.Hash) bool {
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if b.noCheckpoints || len(b.chainParams.Checkpoints) == 0 {
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return true
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}
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// Nothing to check if there is no checkpoint data for the block height.
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checkpoint, exists := b.checkpointsByHeight[height]
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if !exists {
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return true
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}
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if !checkpoint.Hash.IsEqual(hash) {
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return false
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}
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log.Infof("Verified checkpoint at height %d/block %s", checkpoint.Height,
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checkpoint.Hash)
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return true
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}
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// findPreviousCheckpoint finds the most recent checkpoint that is already
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// available in the downloaded portion of the block chain and returns the
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// associated block. It returns nil if a checkpoint can't be found (this should
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// really only happen for blocks before the first checkpoint).
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//
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// This function MUST be called with the chain lock held (for reads).
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func (b *BlockChain) findPreviousCheckpoint() (*btcutil.Block, error) {
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if b.noCheckpoints || len(b.chainParams.Checkpoints) == 0 {
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return nil, nil
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}
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// No checkpoints.
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checkpoints := b.chainParams.Checkpoints
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numCheckpoints := len(checkpoints)
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if numCheckpoints == 0 {
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return nil, nil
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}
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// Perform the initial search to find and cache the latest known
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// checkpoint if the best chain is not known yet or we haven't already
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// previously searched.
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if b.checkpointBlock == nil && b.nextCheckpoint == nil {
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// Loop backwards through the available checkpoints to find one
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// that is already available.
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checkpointIndex := -1
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err := b.db.View(func(dbTx database.Tx) error {
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for i := numCheckpoints - 1; i >= 0; i-- {
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if dbMainChainHasBlock(dbTx, checkpoints[i].Hash) {
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checkpointIndex = i
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break
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}
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}
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return nil
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})
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if err != nil {
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return nil, err
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}
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// No known latest checkpoint. This will only happen on blocks
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// before the first known checkpoint. So, set the next expected
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// checkpoint to the first checkpoint and return the fact there
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// is no latest known checkpoint block.
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if checkpointIndex == -1 {
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b.nextCheckpoint = &checkpoints[0]
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return nil, nil
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}
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// Cache the latest known checkpoint block for future lookups.
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checkpoint := checkpoints[checkpointIndex]
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err = b.db.View(func(dbTx database.Tx) error {
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block, err := dbFetchBlockByHash(dbTx, checkpoint.Hash)
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if err != nil {
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return err
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}
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b.checkpointBlock = block
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// Set the next expected checkpoint block accordingly.
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b.nextCheckpoint = nil
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if checkpointIndex < numCheckpoints-1 {
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b.nextCheckpoint = &checkpoints[checkpointIndex+1]
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}
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return nil
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})
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if err != nil {
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return nil, err
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}
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return b.checkpointBlock, nil
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}
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// At this point we've already searched for the latest known checkpoint,
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// so when there is no next checkpoint, the current checkpoint lockin
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// will always be the latest known checkpoint.
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if b.nextCheckpoint == nil {
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return b.checkpointBlock, nil
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}
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// When there is a next checkpoint and the height of the current best
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// chain does not exceed it, the current checkpoint lockin is still
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// the latest known checkpoint.
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if b.bestNode.height < b.nextCheckpoint.Height {
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return b.checkpointBlock, nil
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}
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// We've reached or exceeded the next checkpoint height. Note that
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// once a checkpoint lockin has been reached, forks are prevented from
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// any blocks before the checkpoint, so we don't have to worry about the
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// checkpoint going away out from under us due to a chain reorganize.
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// Cache the latest known checkpoint block for future lookups. Note
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// that if this lookup fails something is very wrong since the chain
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// has already passed the checkpoint which was verified as accurate
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// before inserting it.
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err := b.db.View(func(tx database.Tx) error {
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block, err := dbFetchBlockByHash(tx, b.nextCheckpoint.Hash)
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if err != nil {
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return err
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}
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b.checkpointBlock = block
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return nil
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})
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if err != nil {
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return nil, err
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}
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// Set the next expected checkpoint.
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checkpointIndex := -1
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for i := numCheckpoints - 1; i >= 0; i-- {
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if checkpoints[i].Hash.IsEqual(b.nextCheckpoint.Hash) {
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checkpointIndex = i
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break
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}
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}
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b.nextCheckpoint = nil
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if checkpointIndex != -1 && checkpointIndex < numCheckpoints-1 {
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b.nextCheckpoint = &checkpoints[checkpointIndex+1]
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}
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return b.checkpointBlock, nil
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}
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// isNonstandardTransaction determines whether a transaction contains any
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// scripts which are not one of the standard types.
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func isNonstandardTransaction(tx *btcutil.Tx) bool {
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// Check all of the output public key scripts for non-standard scripts.
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for _, txOut := range tx.MsgTx().TxOut {
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scriptClass := txscript.GetScriptClass(txOut.PkScript)
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if scriptClass == txscript.NonStandardTy {
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return true
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}
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}
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return false
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}
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// IsCheckpointCandidate returns whether or not the passed block is a good
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// checkpoint candidate.
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//
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// The factors used to determine a good checkpoint are:
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// - The block must be in the main chain
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// - The block must be at least 'CheckpointConfirmations' blocks prior to the
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// current end of the main chain
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// - The timestamps for the blocks before and after the checkpoint must have
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// timestamps which are also before and after the checkpoint, respectively
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// (due to the median time allowance this is not always the case)
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// - The block must not contain any strange transaction such as those with
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// nonstandard scripts
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//
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// The intent is that candidates are reviewed by a developer to make the final
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// decision and then manually added to the list of checkpoints for a network.
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//
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// This function is safe for concurrent access.
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func (b *BlockChain) IsCheckpointCandidate(block *btcutil.Block) (bool, error) {
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b.chainLock.RLock()
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defer b.chainLock.RUnlock()
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// Checkpoints must be enabled.
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if b.noCheckpoints {
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return false, fmt.Errorf("checkpoints are disabled")
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}
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var isCandidate bool
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err := b.db.View(func(dbTx database.Tx) error {
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// A checkpoint must be in the main chain.
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blockHeight, err := dbFetchHeightByHash(dbTx, block.Hash())
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if err != nil {
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// Only return an error if it's not due to the block not
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// being in the main chain.
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if !isNotInMainChainErr(err) {
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return err
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}
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return nil
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}
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// Ensure the height of the passed block and the entry for the
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// block in the main chain match. This should always be the
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// case unless the caller provided an invalid block.
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if blockHeight != block.Height() {
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return fmt.Errorf("passed block height of %d does not "+
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"match the main chain height of %d",
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block.Height(), blockHeight)
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}
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// A checkpoint must be at least CheckpointConfirmations blocks
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// before the end of the main chain.
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mainChainHeight := b.bestNode.height
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if blockHeight > (mainChainHeight - CheckpointConfirmations) {
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return nil
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}
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// Get the previous block header.
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prevHash := &block.MsgBlock().Header.PrevBlock
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prevHeader, err := dbFetchHeaderByHash(dbTx, prevHash)
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if err != nil {
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return err
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}
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// Get the next block header.
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nextHeader, err := dbFetchHeaderByHeight(dbTx, blockHeight+1)
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if err != nil {
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return err
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}
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// A checkpoint must have timestamps for the block and the
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// blocks on either side of it in order (due to the median time
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// allowance this is not always the case).
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prevTime := prevHeader.Timestamp
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curTime := block.MsgBlock().Header.Timestamp
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nextTime := nextHeader.Timestamp
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if prevTime.After(curTime) || nextTime.Before(curTime) {
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return nil
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}
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// A checkpoint must have transactions that only contain
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// standard scripts.
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for _, tx := range block.Transactions() {
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if isNonstandardTransaction(tx) {
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return nil
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}
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}
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// All of the checks passed, so the block is a candidate.
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isCandidate = true
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return nil
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})
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return isCandidate, err
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}
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