753f413c13
Sync to tip Co-authored-by: Brannon King <countprimes@gmail.com>
235 lines
6.2 KiB
Go
235 lines
6.2 KiB
Go
package merkletrie
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import (
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"github.com/lbryio/lbcd/chaincfg/chainhash"
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)
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type KeyType []byte
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type collapsedVertex struct {
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children []*collapsedVertex
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key KeyType
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merkleHash *chainhash.Hash
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claimHash *chainhash.Hash
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}
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// insertAt inserts v into s at index i and returns the new slice.
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// https://stackoverflow.com/questions/42746972/golang-insert-to-a-sorted-slice
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func insertAt(data []*collapsedVertex, i int, v *collapsedVertex) []*collapsedVertex {
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if i == len(data) {
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// Insert at end is the easy case.
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return append(data, v)
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}
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// Make space for the inserted element by shifting
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// values at the insertion index up one index. The call
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// to append does not allocate memory when cap(data) is
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// greater than len(data).
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data = append(data[:i+1], data[i:]...)
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data[i] = v
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return data
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}
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func (ptn *collapsedVertex) Insert(value *collapsedVertex) *collapsedVertex {
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// keep it sorted (and sort.Sort is too slow)
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index := sortSearch(ptn.children, value.key[0])
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ptn.children = insertAt(ptn.children, index, value)
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return value
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}
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// this sort.Search is stolen shamelessly from search.go,
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// and modified for performance to not need a closure
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func sortSearch(nodes []*collapsedVertex, b byte) int {
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i, j := 0, len(nodes)
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for i < j {
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h := int(uint(i+j) >> 1) // avoid overflow when computing h
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// i ≤ h < j
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if nodes[h].key[0] < b {
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i = h + 1 // preserves f(i-1) == false
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} else {
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j = h // preserves f(j) == true
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}
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}
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// i == j, f(i-1) == false, and f(j) (= f(i)) == true => answer is i.
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return i
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}
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func (ptn *collapsedVertex) findNearest(key KeyType) (int, *collapsedVertex) {
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// none of the children overlap on the first char or we would have a parent node with that char
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index := sortSearch(ptn.children, key[0])
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hits := ptn.children[index:]
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if len(hits) > 0 {
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return index, hits[0]
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}
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return -1, nil
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}
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type collapsedTrie struct {
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Root *collapsedVertex
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Nodes int
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}
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func NewCollapsedTrie() *collapsedTrie {
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// we never delete the Root node
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return &collapsedTrie{Root: &collapsedVertex{key: make(KeyType, 0)}, Nodes: 1}
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}
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func (pt *collapsedTrie) NodeCount() int {
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return pt.Nodes
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}
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func matchLength(a, b KeyType) int {
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minLen := len(a)
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if len(b) < minLen {
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minLen = len(b)
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}
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for i := 0; i < minLen; i++ {
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if a[i] != b[i] {
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return i
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}
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}
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return minLen
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}
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func (pt *collapsedTrie) insert(value KeyType, node *collapsedVertex) (bool, *collapsedVertex) {
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index, child := node.findNearest(value)
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match := 0
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if index >= 0 { // if we found a child
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child.merkleHash = nil
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match = matchLength(value, child.key)
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if len(value) == match && len(child.key) == match {
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return false, child
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}
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}
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if match <= 0 {
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pt.Nodes++
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return true, node.Insert(&collapsedVertex{key: value})
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}
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if match < len(child.key) {
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grandChild := collapsedVertex{key: child.key[match:], children: child.children,
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claimHash: child.claimHash, merkleHash: child.merkleHash}
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newChild := collapsedVertex{key: child.key[0:match], children: []*collapsedVertex{&grandChild}}
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child = &newChild
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node.children[index] = child
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pt.Nodes++
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if len(value) == match {
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return true, child
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}
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}
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return pt.insert(value[match:], child)
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}
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func (pt *collapsedTrie) InsertOrFind(value KeyType) (bool, *collapsedVertex) {
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pt.Root.merkleHash = nil
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if len(value) <= 0 {
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return false, pt.Root
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}
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// we store the name so we need to make our own copy of it
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// this avoids errors where this function is called via the DB iterator
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v2 := make([]byte, len(value))
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copy(v2, value)
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return pt.insert(v2, pt.Root)
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}
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func find(value KeyType, node *collapsedVertex, pathIndexes *[]int, path *[]*collapsedVertex) *collapsedVertex {
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index, child := node.findNearest(value)
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if index < 0 {
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return nil
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}
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match := matchLength(value, child.key)
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if len(value) == match && len(child.key) == match {
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if pathIndexes != nil {
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*pathIndexes = append(*pathIndexes, index)
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}
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if path != nil {
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*path = append(*path, child)
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}
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return child
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}
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if match < len(child.key) || match == len(value) {
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return nil
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}
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if pathIndexes != nil {
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*pathIndexes = append(*pathIndexes, index)
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}
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if path != nil {
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*path = append(*path, child)
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}
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return find(value[match:], child, pathIndexes, path)
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}
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func (pt *collapsedTrie) Find(value KeyType) *collapsedVertex {
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if len(value) <= 0 {
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return pt.Root
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}
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return find(value, pt.Root, nil, nil)
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}
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func (pt *collapsedTrie) FindPath(value KeyType) ([]int, []*collapsedVertex) {
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pathIndexes := []int{-1}
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path := []*collapsedVertex{pt.Root}
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if len(value) > 0 {
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result := find(value, pt.Root, &pathIndexes, &path)
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if result == nil { // not sure I want this line
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return nil, nil
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}
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}
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return pathIndexes, path
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}
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// IterateFrom can be used to find a value and run a function on that value.
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// If the handler returns true it continues to iterate through the children of value.
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func (pt *collapsedTrie) IterateFrom(start KeyType, handler func(name KeyType, value *collapsedVertex) bool) {
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node := find(start, pt.Root, nil, nil)
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if node == nil {
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return
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}
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iterateFrom(start, node, handler)
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}
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func iterateFrom(name KeyType, node *collapsedVertex, handler func(name KeyType, value *collapsedVertex) bool) {
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for handler(name, node) {
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for _, child := range node.children {
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iterateFrom(append(name, child.key...), child, handler)
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}
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}
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}
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func (pt *collapsedTrie) Erase(value KeyType) bool {
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indexes, path := pt.FindPath(value)
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if path == nil || len(path) <= 1 {
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if len(path) == 1 {
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path[0].merkleHash = nil
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path[0].claimHash = nil
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}
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return false
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}
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nodes := pt.Nodes
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i := len(path) - 1
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path[i].claimHash = nil // this is the thing we are erasing; the rest is book-keeping
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for ; i > 0; i-- {
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childCount := len(path[i].children)
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noClaimData := path[i].claimHash == nil
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path[i].merkleHash = nil
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if childCount == 1 && noClaimData {
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path[i].key = append(path[i].key, path[i].children[0].key...)
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path[i].claimHash = path[i].children[0].claimHash
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path[i].children = path[i].children[0].children
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pt.Nodes--
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continue
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}
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if childCount == 0 && noClaimData {
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index := indexes[i]
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path[i-1].children = append(path[i-1].children[:index], path[i-1].children[index+1:]...)
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pt.Nodes--
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continue
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}
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break
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}
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for ; i >= 0; i-- {
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path[i].merkleHash = nil
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}
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return nodes > pt.Nodes
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}
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