lbcd/txscript/scriptbuilder.go
Dave Collins eb882f39f8 multi: Fix several misspellings in the comments.
This commit corrects several typos in the comments found by misspell.
2016-02-25 11:17:12 -06:00

253 lines
8.2 KiB
Go

// Copyright (c) 2013-2015 The btcsuite developers
// Use of this source code is governed by an ISC
// license that can be found in the LICENSE file.
package txscript
import (
"encoding/binary"
"fmt"
)
const (
// defaultScriptAlloc is the default size used for the backing array
// for a script being built by the ScriptBuilder. The array will
// dynamically grow as needed, but this figure is intended to provide
// enough space for vast majority of scripts without needing to grow the
// backing array multiple times.
defaultScriptAlloc = 500
)
// ErrScriptNotCanonical identifies a non-canonical script. The caller can use
// a type assertion to detect this error type.
type ErrScriptNotCanonical string
// Error implements the error interface.
func (e ErrScriptNotCanonical) Error() string {
return string(e)
}
// ScriptBuilder provides a facility for building custom scripts. It allows
// you to push opcodes, ints, and data while respecting canonical encoding. In
// general it does not ensure the script will execute correctly, however any
// data pushes which would exceed the maximum allowed script engine limits and
// are therefore guaranteed not to execute will not be pushed and will result in
// the Script function returning an error.
//
// For example, the following would build a 2-of-3 multisig script for usage in
// a pay-to-script-hash (although in this situation MultiSigScript() would be a
// better choice to generate the script):
// builder := txscript.NewScriptBuilder()
// builder.AddOp(txscript.OP_2).AddData(pubKey1).AddData(pubKey2)
// builder.AddData(pubKey3).AddOp(txscript.OP_3)
// builder.AddOp(txscript.OP_CHECKMULTISIG)
// script, err := builder.Script()
// if err != nil {
// // Handle the error.
// return
// }
// fmt.Printf("Final multi-sig script: %x\n", script)
type ScriptBuilder struct {
script []byte
err error
}
// AddOp pushes the passed opcode to the end of the script. The script will not
// be modified if pushing the opcode would cause the script to exceed the
// maximum allowed script engine size.
func (b *ScriptBuilder) AddOp(opcode byte) *ScriptBuilder {
if b.err != nil {
return b
}
// Pushes that would cause the script to exceed the largest allowed
// script size would result in a non-canonical script.
if len(b.script)+1 > maxScriptSize {
str := fmt.Sprintf("adding an opcode would exceed the maximum "+
"allowed canonical script length of %d", maxScriptSize)
b.err = ErrScriptNotCanonical(str)
return b
}
b.script = append(b.script, opcode)
return b
}
// canonicalDataSize returns the number of bytes the canonical encoding of the
// data will take.
func canonicalDataSize(data []byte) int {
dataLen := len(data)
// When the data consists of a single number that can be represented
// by one of the "small integer" opcodes, that opcode will be instead
// of a data push opcode followed by the number.
if dataLen == 0 {
return 1
} else if dataLen == 1 && data[0] <= 16 {
return 1
} else if dataLen == 1 && data[0] == 0x81 {
return 1
}
if dataLen < OP_PUSHDATA1 {
return 1 + dataLen
} else if dataLen <= 0xff {
return 2 + dataLen
} else if dataLen <= 0xffff {
return 3 + dataLen
}
return 5 + dataLen
}
// addData is the internal function that actually pushes the passed data to the
// end of the script. It automatically chooses canonical opcodes depending on
// the length of the data. A zero length buffer will lead to a push of empty
// data onto the stack (OP_0). No data limits are enforced with this function.
func (b *ScriptBuilder) addData(data []byte) *ScriptBuilder {
dataLen := len(data)
// When the data consists of a single number that can be represented
// by one of the "small integer" opcodes, use that opcode instead of
// a data push opcode followed by the number.
if dataLen == 0 || dataLen == 1 && data[0] == 0 {
b.script = append(b.script, OP_0)
return b
} else if dataLen == 1 && data[0] <= 16 {
b.script = append(b.script, byte((OP_1-1)+data[0]))
return b
} else if dataLen == 1 && data[0] == 0x81 {
b.script = append(b.script, byte(OP_1NEGATE))
return b
}
// Use one of the OP_DATA_# opcodes if the length of the data is small
// enough so the data push instruction is only a single byte.
// Otherwise, choose the smallest possible OP_PUSHDATA# opcode that
// can represent the length of the data.
if dataLen < OP_PUSHDATA1 {
b.script = append(b.script, byte((OP_DATA_1-1)+dataLen))
} else if dataLen <= 0xff {
b.script = append(b.script, OP_PUSHDATA1, byte(dataLen))
} else if dataLen <= 0xffff {
buf := make([]byte, 2)
binary.LittleEndian.PutUint16(buf, uint16(dataLen))
b.script = append(b.script, OP_PUSHDATA2)
b.script = append(b.script, buf...)
} else {
buf := make([]byte, 4)
binary.LittleEndian.PutUint32(buf, uint32(dataLen))
b.script = append(b.script, OP_PUSHDATA4)
b.script = append(b.script, buf...)
}
// Append the actual data.
b.script = append(b.script, data...)
return b
}
// AddFullData should not typically be used by ordinary users as it does not
// include the checks which prevent data pushes larger than the maximum allowed
// sizes which leads to scripts that can't be executed. This is provided for
// testing purposes such as regression tests where sizes are intentionally made
// larger than allowed.
//
// Use AddData instead.
func (b *ScriptBuilder) AddFullData(data []byte) *ScriptBuilder {
if b.err != nil {
return b
}
return b.addData(data)
}
// AddData pushes the passed data to the end of the script. It automatically
// chooses canonical opcodes depending on the length of the data. A zero length
// buffer will lead to a push of empty data onto the stack (OP_0) and any push
// of data greater than MaxScriptElementSize will not modify the script since
// that is not allowed by the script engine. Also, the script will not be
// modified if pushing the data would cause the script to exceed the maximum
// allowed script engine size.
func (b *ScriptBuilder) AddData(data []byte) *ScriptBuilder {
if b.err != nil {
return b
}
// Pushes that would cause the script to exceed the largest allowed
// script size would result in a non-canonical script.
dataSize := canonicalDataSize(data)
if len(b.script)+dataSize > maxScriptSize {
str := fmt.Sprintf("adding %d bytes of data would exceed the "+
"maximum allowed canonical script length of %d",
dataSize, maxScriptSize)
b.err = ErrScriptNotCanonical(str)
return b
}
// Pushes larger than the max script element size would result in a
// script that is not canonical.
dataLen := len(data)
if dataLen > MaxScriptElementSize {
str := fmt.Sprintf("adding a data element of %d bytes would "+
"exceed the maximum allowed script element size of %d",
dataLen, maxScriptSize)
b.err = ErrScriptNotCanonical(str)
return b
}
return b.addData(data)
}
// AddInt64 pushes the passed integer to the end of the script. The script will
// not be modified if pushing the data would cause the script to exceed the
// maximum allowed script engine size.
func (b *ScriptBuilder) AddInt64(val int64) *ScriptBuilder {
if b.err != nil {
return b
}
// Pushes that would cause the script to exceed the largest allowed
// script size would result in a non-canonical script.
if len(b.script)+1 > maxScriptSize {
str := fmt.Sprintf("adding an integer would exceed the "+
"maximum allow canonical script length of %d",
maxScriptSize)
b.err = ErrScriptNotCanonical(str)
return b
}
// Fast path for small integers and OP_1NEGATE.
if val == 0 {
b.script = append(b.script, OP_0)
return b
}
if val == -1 || (val >= 1 && val <= 16) {
b.script = append(b.script, byte((OP_1-1)+val))
return b
}
return b.AddData(scriptNum(val).Bytes())
}
// Reset resets the script so it has no content.
func (b *ScriptBuilder) Reset() *ScriptBuilder {
b.script = b.script[0:0]
b.err = nil
return b
}
// Script returns the currently built script. When any errors occurred while
// building the script, the script will be returned up the point of the first
// error along with the error.
func (b *ScriptBuilder) Script() ([]byte, error) {
return b.script, b.err
}
// NewScriptBuilder returns a new instance of a script builder. See
// ScriptBuilder for details.
func NewScriptBuilder() *ScriptBuilder {
return &ScriptBuilder{
script: make([]byte, 0, defaultScriptAlloc),
}
}