lbcd/txscript/scriptnum.go
2021-11-16 18:47:54 -08:00

238 lines
8.6 KiB
Go

// Copyright (c) 2015-2017 The btcsuite developers
// Use of this source code is governed by an ISC
// license that can be found in the LICENSE file.
package txscript
import (
"fmt"
)
const (
maxInt32 = 1<<31 - 1
minInt32 = -1 << 31
// maxScriptNumLen is the maximum number of bytes data being interpreted
// as an integer may be for the majority of op codes.
maxScriptNumLen = 4
// cltvMaxScriptNumLen is the maximum number of bytes data being interpreted
// as an integer may be for by-time and by-height locks as interpreted by
// CHECKLOCKTIMEVERIFY.
//
// The value comes from the fact that the current transaction locktime
// is a uint32 resulting in a maximum locktime of 2^32-1 (the year
// 2106). However, scriptNums are signed and therefore a standard
// 4-byte scriptNum would only support up to a maximum of 2^31-1 (the
// year 2038). Thus, a 5-byte scriptNum is needed since it will support
// up to 2^39-1 which allows dates beyond the current locktime limit.
cltvMaxScriptNumLen = 5
)
// scriptNum represents a numeric value used in the scripting engine with
// special handling to deal with the subtle semantics required by consensus.
//
// All numbers are stored on the data and alternate stacks encoded as little
// endian with a sign bit. All numeric opcodes such as OP_ADD, OP_SUB,
// and OP_MUL, are only allowed to operate on 4-byte integers in the range
// [-2^31 + 1, 2^31 - 1], however the results of numeric operations may overflow
// and remain valid so long as they are not used as inputs to other numeric
// operations or otherwise interpreted as an integer.
//
// For example, it is possible for OP_ADD to have 2^31 - 1 for its two operands
// resulting 2^32 - 2, which overflows, but is still pushed to the stack as the
// result of the addition. That value can then be used as input to OP_VERIFY
// which will succeed because the data is being interpreted as a boolean.
// However, if that same value were to be used as input to another numeric
// opcode, such as OP_SUB, it must fail.
//
// This type handles the aforementioned requirements by storing all numeric
// operation results as an int64 to handle overflow and provides the Bytes
// method to get the serialized representation (including values that overflow).
//
// Then, whenever data is interpreted as an integer, it is converted to this
// type by using the makeScriptNum function which will return an error if the
// number is out of range or not minimally encoded depending on parameters.
// Since all numeric opcodes involve pulling data from the stack and
// interpreting it as an integer, it provides the required behavior.
type scriptNum int64
// checkMinimalDataEncoding returns whether or not the passed byte array adheres
// to the minimal encoding requirements.
func checkMinimalDataEncoding(v []byte) error {
if len(v) == 0 {
return nil
}
// Check that the number is encoded with the minimum possible
// number of bytes.
//
// If the most-significant-byte - excluding the sign bit - is zero
// then we're not minimal. Note how this test also rejects the
// negative-zero encoding, [0x80].
if v[len(v)-1]&0x7f == 0 {
// One exception: if there's more than one byte and the most
// significant bit of the second-most-significant-byte is set
// it would conflict with the sign bit. An example of this case
// is +-255, which encode to 0xff00 and 0xff80 respectively.
// (big-endian).
if len(v) == 1 || v[len(v)-2]&0x80 == 0 {
str := fmt.Sprintf("numeric value encoded as %x is "+
"not minimally encoded", v)
return scriptError(ErrMinimalData, str)
}
}
return nil
}
// Bytes returns the number serialized as a little endian with a sign bit.
//
// Example encodings:
// 127 -> [0x7f]
// -127 -> [0xff]
// 128 -> [0x80 0x00]
// -128 -> [0x80 0x80]
// 129 -> [0x81 0x00]
// -129 -> [0x81 0x80]
// 256 -> [0x00 0x01]
// -256 -> [0x00 0x81]
// 32767 -> [0xff 0x7f]
// -32767 -> [0xff 0xff]
// 32768 -> [0x00 0x80 0x00]
// -32768 -> [0x00 0x80 0x80]
func (n scriptNum) Bytes() []byte {
// Zero encodes as an empty byte slice.
if n == 0 {
return nil
}
// Take the absolute value and keep track of whether it was originally
// negative.
isNegative := n < 0
if isNegative {
n = -n
}
// Encode to little endian. The maximum number of encoded bytes is 9
// (8 bytes for max int64 plus a potential byte for sign extension).
result := make([]byte, 0, 9)
for n > 0 {
result = append(result, byte(n&0xff))
n >>= 8
}
// When the most significant byte already has the high bit set, an
// additional high byte is required to indicate whether the number is
// negative or positive. The additional byte is removed when converting
// back to an integral and its high bit is used to denote the sign.
//
// Otherwise, when the most significant byte does not already have the
// high bit set, use it to indicate the value is negative, if needed.
if result[len(result)-1]&0x80 != 0 {
extraByte := byte(0x00)
if isNegative {
extraByte = 0x80
}
result = append(result, extraByte)
} else if isNegative {
result[len(result)-1] |= 0x80
}
return result
}
// Int32 returns the script number clamped to a valid int32. That is to say
// when the script number is higher than the max allowed int32, the max int32
// value is returned and vice versa for the minimum value. Note that this
// behavior is different from a simple int32 cast because that truncates
// and the consensus rules dictate numbers which are directly cast to ints
// provide this behavior.
//
// In practice, for most opcodes, the number should never be out of range since
// it will have been created with makeScriptNum using the defaultScriptLen
// value, which rejects them. In case something in the future ends up calling
// this function against the result of some arithmetic, which IS allowed to be
// out of range before being reinterpreted as an integer, this will provide the
// correct behavior.
func (n scriptNum) Int32() int32 {
if n > maxInt32 {
return maxInt32
}
if n < minInt32 {
return minInt32
}
return int32(n)
}
// makeScriptNum interprets the passed serialized bytes as an encoded integer
// and returns the result as a script number.
//
// Since the consensus rules dictate that serialized bytes interpreted as ints
// are only allowed to be in the range determined by a maximum number of bytes,
// on a per opcode basis, an error will be returned when the provided bytes
// would result in a number outside of that range. In particular, the range for
// the vast majority of opcodes dealing with numeric values are limited to 4
// bytes and therefore will pass that value to this function resulting in an
// allowed range of [-2^31 + 1, 2^31 - 1].
//
// The requireMinimal flag causes an error to be returned if additional checks
// on the encoding determine it is not represented with the smallest possible
// number of bytes or is the negative 0 encoding, [0x80]. For example, consider
// the number 127. It could be encoded as [0x7f], [0x7f 0x00],
// [0x7f 0x00 0x00 ...], etc. All forms except [0x7f] will return an error with
// requireMinimal enabled.
//
// The scriptNumLen is the maximum number of bytes the encoded value can be
// before an ErrStackNumberTooBig is returned. This effectively limits the
// range of allowed values.
// WARNING: Great care should be taken if passing a value larger than
// maxScriptNumLen, which could lead to addition and multiplication
// overflows.
//
// See the Bytes function documentation for example encodings.
func makeScriptNum(v []byte, requireMinimal bool, scriptNumLen int) (scriptNum, error) {
// Interpreting data requires that it is not larger than
// the the passed scriptNumLen value.
if len(v) > scriptNumLen {
str := fmt.Sprintf("numeric value encoded as %x is %d bytes "+
"which exceeds the max allowed of %d", v, len(v),
scriptNumLen)
return 0, scriptError(ErrNumberTooBig, str)
}
// Enforce minimal encoded if requested.
if requireMinimal {
if err := checkMinimalDataEncoding(v); err != nil {
return 0, err
}
}
// Zero is encoded as an empty byte slice.
if len(v) == 0 {
return 0, nil
}
// Decode from little endian.
var result int64
for i, val := range v {
result |= int64(val) << uint8(8*i)
}
// When the most significant byte of the input bytes has the sign bit
// set, the result is negative. So, remove the sign bit from the result
// and make it negative.
if v[len(v)-1]&0x80 != 0 {
// The maximum length of v has already been determined to be 4
// above, so uint8 is enough to cover the max possible shift
// value of 24.
result &= ^(int64(0x80) << uint8(8*(len(v)-1)))
return scriptNum(-result), nil
}
return scriptNum(result), nil
}