lbcd/blockchain/blocklocator.go
Dave Collins 0280fa0264 Convert block heights to int32.
This commit converts all block height references to int32 instead of
int64.  The current target block production rate is 10 mins per block
which means it will take roughly 40,800 years to reach the maximum
height an int32 affords.  Even if the target rate were lowered to one
block per minute, it would still take roughly another 4,080 years to
reach the maximum.

In the mean time, there is no reason to use a larger type which results
in higher memory and disk space usage.  However, for now, in order to
avoid having to reserialize a bunch of database information, the heights
are still serialized to the database as 8-byte uint64s.

This is being mainly being done in preparation for further upcoming
infrastructure changes which will use the smaller and more efficient
4-byte serialization in the database as well.
2015-08-11 11:13:17 -05:00

149 lines
4.9 KiB
Go

// Copyright (c) 2013-2014 The btcsuite developers
// Use of this source code is governed by an ISC
// license that can be found in the LICENSE file.
package blockchain
import (
"github.com/btcsuite/btcd/wire"
)
// BlockLocator is used to help locate a specific block. The algorithm for
// building the block locator is to add the hashes in reverse order until
// the genesis block is reached. In order to keep the list of locator hashes
// to a reasonable number of entries, first the most recent previous 10 block
// hashes are added, then the step is doubled each loop iteration to
// exponentially decrease the number of hashes as a function of the distance
// from the block being located.
//
// For example, assume you have a block chain with a side chain as depicted
// below:
// genesis -> 1 -> 2 -> ... -> 15 -> 16 -> 17 -> 18
// \-> 16a -> 17a
//
// The block locator for block 17a would be the hashes of blocks:
// [17a 16a 15 14 13 12 11 10 9 8 6 2 genesis]
type BlockLocator []*wire.ShaHash
// BlockLocatorFromHash returns a block locator for the passed block hash.
// See BlockLocator for details on the algotirhm used to create a block locator.
//
// In addition to the general algorithm referenced above, there are a couple of
// special cases which are handled:
//
// - If the genesis hash is passed, there are no previous hashes to add and
// therefore the block locator will only consist of the genesis hash
// - If the passed hash is not currently known, the block locator will only
// consist of the passed hash
func (b *BlockChain) BlockLocatorFromHash(hash *wire.ShaHash) BlockLocator {
// The locator contains the requested hash at the very least.
locator := make(BlockLocator, 0, wire.MaxBlockLocatorsPerMsg)
locator = append(locator, hash)
// Nothing more to do if a locator for the genesis hash was requested.
if hash.IsEqual(b.chainParams.GenesisHash) {
return locator
}
// Attempt to find the height of the block that corresponds to the
// passed hash, and if it's on a side chain, also find the height at
// which it forks from the main chain.
blockHeight := int32(-1)
forkHeight := int32(-1)
node, exists := b.index[*hash]
if !exists {
// Try to look up the height for passed block hash. Assume an
// error means it doesn't exist and just return the locator for
// the block itself.
height, err := b.db.FetchBlockHeightBySha(hash)
if err != nil {
return locator
}
blockHeight = height
} else {
blockHeight = node.height
// Find the height at which this node forks from the main chain
// if the node is on a side chain.
if !node.inMainChain {
for n := node; n.parent != nil; n = n.parent {
if n.inMainChain {
forkHeight = n.height
break
}
}
}
}
// Generate the block locators according to the algorithm described in
// in the BlockLocator comment and make sure to leave room for the
// final genesis hash.
iterNode := node
increment := int32(1)
for len(locator) < wire.MaxBlockLocatorsPerMsg-1 {
// Once there are 10 locators, exponentially increase the
// distance between each block locator.
if len(locator) > 10 {
increment *= 2
}
blockHeight -= increment
if blockHeight < 1 {
break
}
// As long as this is still on the side chain, walk backwards
// along the side chain nodes to each block height.
if forkHeight != -1 && blockHeight > forkHeight {
// Intentionally use parent field instead of the
// getPrevNodeFromNode function since we don't want to
// dynamically load nodes when building block locators.
// Side chain blocks should always be in memory already,
// and if they aren't for some reason it's ok to skip
// them.
for iterNode != nil && blockHeight > iterNode.height {
iterNode = iterNode.parent
}
if iterNode != nil && iterNode.height == blockHeight {
locator = append(locator, iterNode.hash)
}
continue
}
// The desired block height is in the main chain, so look it up
// from the main chain database.
h, err := b.db.FetchBlockShaByHeight(blockHeight)
if err != nil {
// This shouldn't happen and it's ok to ignore block
// locators, so just continue to the next one.
log.Warnf("Lookup of known valid height failed %v",
blockHeight)
continue
}
locator = append(locator, h)
}
// Append the appropriate genesis block.
locator = append(locator, b.chainParams.GenesisHash)
return locator
}
// LatestBlockLocator returns a block locator for the latest known tip of the
// main (best) chain.
func (b *BlockChain) LatestBlockLocator() (BlockLocator, error) {
// Lookup the latest main chain hash if the best chain hasn't been set
// yet.
if b.bestChain == nil {
// Get the latest block hash for the main chain from the
// database.
hash, _, err := b.db.NewestSha()
if err != nil {
return nil, err
}
return b.BlockLocatorFromHash(hash), nil
}
// The best chain is set, so use its hash.
return b.BlockLocatorFromHash(b.bestChain.hash), nil
}