lbcd/txscript/engine.go
Dave Collins d6105893af txscript: Improve conditional stack.
This commit improves the way the conditional execution stack is handled in
a few ways.

First, the current execution state is now pushed onto the end of the slice
rather than the front of it.  This has been done because it results in
fewer allocations and is therefore more efficient.

Second, the need for allocating and setting an initial true in the
conditional stack has been eliminated.  The vast majority of scripts don't
contain any conditionals, so there is no reason to allocate a slice when
it isn't needed.

Third, a new function has been added to the engine to determine if the
current conditional branch is executing named isBranchExecuting which
handles the fact the conditional execution stack can now be empty and
improves the readability of the code.

Finally, it removes a couple of TODOs which I have verified do not apply.
2015-04-23 02:45:27 -05:00

547 lines
16 KiB
Go

// Copyright (c) 2013-2015 Conformal Systems LLC.
// Use of this source code is governed by an ISC
// license that can be found in the LICENSE file.
package txscript
import (
"fmt"
"math/big"
"github.com/btcsuite/btcd/wire"
)
// ScriptFlags is a bitmask defining additional operations or
// tests that will be done when executing a Script.
type ScriptFlags uint32
const (
// ScriptBip16 defines whether the bip16 threshhold has passed and thus
// pay-to-script hash transactions will be fully validated.
ScriptBip16 ScriptFlags = 1 << iota
// ScriptStrictMultiSig defines whether to verify the stack item
// used by CHECKMULTISIG is zero length.
ScriptStrictMultiSig
// ScriptDiscourageUpgradableNops defines whether to verify that
// NOP1 through NOP10 are reserved for future soft-fork upgrades. This
// flag must not be used for consensus critical code nor applied to
// blocks as this flag is only for stricter standard transaction
// checks. This flag is only applied when the above opcodes are
// executed.
ScriptDiscourageUpgradableNops
// ScriptVerifyCleanStack defines that the stack must contain only
// one stack element after evaluation and that the element must be
// true if interpreted as a boolean. This is rule 6 of BIP0062.
// This flag should never be used without the ScriptBip16 flag.
ScriptVerifyCleanStack
// ScriptVerifyDERSignatures defines that signatures are required
// to compily with the DER format.
ScriptVerifyDERSignatures
// ScriptVerifyLowS defines that signtures are required to comply with
// the DER format and whose S value is <= order / 2. This is rule 5
// of BIP0062.
ScriptVerifyLowS
// ScriptVerifyMinimalData defines that signatures must use the smallest
// push operator. This is both rules 3 and 4 of BIP0062.
ScriptVerifyMinimalData
// ScriptVerifySigPushOnly defines that signature scripts must contain
// only pushed data. This is rule 2 of BIP0062.
ScriptVerifySigPushOnly
// ScriptVerifyStrictEncoding defines that signature scripts and
// public keys must follow the strict encoding requirements.
ScriptVerifyStrictEncoding
// StandardVerifyFlags are the script flags which are used when
// executing transaction scripts to enforce additional checks which
// are required for the script to be considered standard. These checks
// help reduce issues related to transaction malleability as well as
// allow pay-to-script hash transactions. Note these flags are
// different than what is required for the consensus rules in that they
// are more strict.
//
// TODO: This definition does not belong here. It belongs in a policy
// package.
StandardVerifyFlags = ScriptBip16 |
ScriptVerifyDERSignatures |
ScriptVerifyStrictEncoding |
ScriptVerifyMinimalData |
ScriptStrictMultiSig |
ScriptDiscourageUpgradableNops |
ScriptVerifyCleanStack
)
// Engine is the virtual machine that executes scripts.
type Engine struct {
scripts [][]parsedOpcode
scriptIdx int
scriptOff int
lastcodesep int
dstack Stack // data stack
astack Stack // alt stack
tx wire.MsgTx
txIdx int
condStack []int
numOps int
flags ScriptFlags
bip16 bool // treat execution as pay-to-script-hash
savedFirstStack [][]byte // stack from first script for bip16 scripts
}
// hasFlag returns whether the script engine instance has the passed flag set.
func (vm *Engine) hasFlag(flag ScriptFlags) bool {
return vm.flags&flag == flag
}
// isBranchExecuting returns whether or not the current conditional branch is
// actively executing. For example, when the data stack has an OP_FALSE on it
// and an OP_IF is encountered, the branch is inactive until an OP_ELSE or
// OP_ENDIF is encountered. It properly handles nested conditionals.
func (vm *Engine) isBranchExecuting() bool {
if len(vm.condStack) == 0 {
return true
}
return vm.condStack[len(vm.condStack)-1] == OpCondTrue
}
// Execute will execute all script in the script engine and return either nil
// for successful validation or an error if one occurred.
func (vm *Engine) Execute() (err error) {
done := false
for done != true {
log.Tracef("%v", newLogClosure(func() string {
dis, err := vm.DisasmPC()
if err != nil {
return fmt.Sprintf("stepping (%v)", err)
}
return fmt.Sprintf("stepping %v", dis)
}))
done, err = vm.Step()
if err != nil {
return err
}
log.Tracef("%v", newLogClosure(func() string {
var dstr, astr string
// if we're tracing, dump the stacks.
if vm.dstack.Depth() != 0 {
dstr = "Stack:\n" + vm.dstack.String()
}
if vm.astack.Depth() != 0 {
astr = "AltStack:\n" + vm.astack.String()
}
return dstr + astr
}))
}
return vm.CheckErrorCondition(true)
}
// CheckErrorCondition returns nil if the running script has ended and was
// successful, leaving a a true boolean on the stack. An error otherwise,
// including if the script has not finished.
func (vm *Engine) CheckErrorCondition(finalScript bool) error {
// Check we are actually done. if pc is past the end of script array
// then we have run out of scripts to run.
if vm.scriptIdx < len(vm.scripts) {
return ErrStackScriptUnfinished
}
if finalScript && vm.hasFlag(ScriptVerifyCleanStack) &&
vm.dstack.Depth() != 1 {
return ErrStackCleanStack
} else if vm.dstack.Depth() < 1 {
return ErrStackEmptyStack
}
v, err := vm.dstack.PopBool()
if err != nil {
return err
}
if v == false {
// log interesting data.
log.Tracef("%v", newLogClosure(func() string {
dis0, _ := vm.DisasmScript(0)
dis1, _ := vm.DisasmScript(1)
return fmt.Sprintf("scripts failed: script0: %s\n"+
"script1: %s", dis0, dis1)
}))
return ErrStackScriptFailed
}
return nil
}
// Step will execute the next instruction and move the program counter to the
// next opcode in the script, or the next script if the curent has ended. Step
// will return true in the case that the last opcode was successfully executed.
// if an error is returned then the result of calling Step or any other method
// is undefined.
func (vm *Engine) Step() (done bool, err error) {
// verify that it is pointing to a valid script address
err = vm.validPC()
if err != nil {
return true, err
}
opcode := vm.scripts[vm.scriptIdx][vm.scriptOff]
err = opcode.exec(vm)
if err != nil {
return true, err
}
if vm.dstack.Depth()+vm.astack.Depth() > maxStackSize {
return false, ErrStackOverflow
}
// prepare for next instruction
vm.scriptOff++
if vm.scriptOff >= len(vm.scripts[vm.scriptIdx]) {
// Illegal to have an `if' that straddles two scripts.
if err == nil && len(vm.condStack) != 0 {
return false, ErrStackMissingEndif
}
// alt stack doesn't persist.
_ = vm.astack.DropN(vm.astack.Depth())
vm.numOps = 0 // number of ops is per script.
vm.scriptOff = 0
if vm.scriptIdx == 0 && vm.bip16 {
vm.scriptIdx++
vm.savedFirstStack = vm.GetStack()
} else if vm.scriptIdx == 1 && vm.bip16 {
// Put us past the end for CheckErrorCondition()
vm.scriptIdx++
// We check script ran ok, if so then we pull
// the script out of the first stack and executre that.
err := vm.CheckErrorCondition(false)
if err != nil {
return false, err
}
script := vm.savedFirstStack[len(vm.savedFirstStack)-1]
pops, err := parseScript(script)
if err != nil {
return false, err
}
vm.scripts = append(vm.scripts, pops)
// Set stack to be the stack from first script
// minus the script itself
vm.SetStack(vm.savedFirstStack[:len(vm.savedFirstStack)-1])
} else {
vm.scriptIdx++
}
// there are zero length scripts in the wild
if vm.scriptIdx < len(vm.scripts) && vm.scriptOff >= len(vm.scripts[vm.scriptIdx]) {
vm.scriptIdx++
}
vm.lastcodesep = 0
if vm.scriptIdx >= len(vm.scripts) {
return true, nil
}
}
return false, nil
}
// curPC returns either the current script and offset, or an error if the
// position isn't valid.
func (vm *Engine) curPC() (script int, off int, err error) {
err = vm.validPC()
if err != nil {
return 0, 0, err
}
return vm.scriptIdx, vm.scriptOff, nil
}
// validPC returns an error if the current script position is valid for
// execution, nil otherwise.
func (vm *Engine) validPC() error {
if vm.scriptIdx >= len(vm.scripts) {
return fmt.Errorf("Past input scripts %v:%v %v:xxxx", vm.scriptIdx, vm.scriptOff, len(vm.scripts))
}
if vm.scriptOff >= len(vm.scripts[vm.scriptIdx]) {
return fmt.Errorf("Past input scripts %v:%v %v:%04d", vm.scriptIdx, vm.scriptOff, vm.scriptIdx, len(vm.scripts[vm.scriptIdx]))
}
return nil
}
// DisasmScript returns the disassembly string for the script at offset
// ``idx''. Where 0 is the scriptSig and 1 is the scriptPubKey.
func (vm *Engine) DisasmScript(idx int) (string, error) {
if idx >= len(vm.scripts) {
return "", ErrStackInvalidIndex
}
var disstr string
for i := range vm.scripts[idx] {
disstr = disstr + vm.disasm(idx, i) + "\n"
}
return disstr, nil
}
// DisasmPC returns the string for the disassembly of the opcode that will be
// next to execute when Step() is called.
func (vm *Engine) DisasmPC() (string, error) {
scriptIdx, scriptOff, err := vm.curPC()
if err != nil {
return "", err
}
return vm.disasm(scriptIdx, scriptOff), nil
}
// disasm is a helper member to produce the output for DisasmPC and
// DisasmScript. It produces the opcode prefixed by the program counter at the
// provided position in the script. it does no error checking and leaves that
// to the caller to provide a valid offse.
func (vm *Engine) disasm(scriptIdx int, scriptOff int) string {
return fmt.Sprintf("%02x:%04x: %s", scriptIdx, scriptOff,
vm.scripts[scriptIdx][scriptOff].print(false))
}
// subScript will return the script since the last OP_CODESEPARATOR
func (vm *Engine) subScript() []parsedOpcode {
return vm.scripts[vm.scriptIdx][vm.lastcodesep:]
}
// checkHashTypeEncoding returns whether or not the passed hashtype adheres to
// the strict encoding requirements if enabled.
func (vm *Engine) checkHashTypeEncoding(hashType SigHashType) error {
if !vm.hasFlag(ScriptVerifyStrictEncoding) {
return nil
}
sigHashType := hashType & ^SigHashAnyOneCanPay
if sigHashType < SigHashAll || sigHashType > SigHashSingle {
return fmt.Errorf("invalid hashtype: 0x%x\n", hashType)
}
return nil
}
// checkPubKeyEncoding returns whether or not the passed public key adheres to
// the strict encoding requirements if enabled.
func (vm *Engine) checkPubKeyEncoding(pubKey []byte) error {
if !vm.hasFlag(ScriptVerifyStrictEncoding) {
return nil
}
if len(pubKey) == 33 && (pubKey[0] == 0x02 || pubKey[0] == 0x03) {
// Compressed
return nil
}
if len(pubKey) == 65 && pubKey[0] == 0x04 {
// Uncompressed
return nil
}
return ErrStackInvalidPubKey
}
// checkSignatureEncoding returns whether or not the passed signature adheres to
// the strict encoding requirements if enabled.
func (vm *Engine) checkSignatureEncoding(sig []byte) error {
if !vm.hasFlag(ScriptVerifyDERSignatures) &&
!vm.hasFlag(ScriptVerifyLowS) &&
!vm.hasFlag(ScriptVerifyStrictEncoding) {
return nil
}
if len(sig) < 8 {
// Too short
return fmt.Errorf("malformed signature: too short: %d < 8",
len(sig))
}
if len(sig) > 72 {
// Too long
return fmt.Errorf("malformed signature: too long: %d > 72",
len(sig))
}
if sig[0] != 0x30 {
// Wrong type
return fmt.Errorf("malformed signature: format has wrong type: 0x%x",
sig[0])
}
if int(sig[1]) != len(sig)-2 {
// Invalid length
return fmt.Errorf("malformed signature: bad length: %d != %d",
sig[1], len(sig)-2)
}
rLen := int(sig[3])
// Make sure S is inside the signature
if rLen+5 > len(sig) {
return fmt.Errorf("malformed signature: S out of bounds")
}
sLen := int(sig[rLen+5])
// The length of the elements does not match
// the length of the signature
if rLen+sLen+6 != len(sig) {
return fmt.Errorf("malformed signature: invalid R length")
}
// R elements must be integers
if sig[2] != 0x02 {
return fmt.Errorf("malformed signature: missing first integer marker")
}
// Zero-length integers are not allowed for R
if rLen == 0 {
return fmt.Errorf("malformed signature: R length is zero")
}
// R must not be negative
if sig[4]&0x80 != 0 {
return fmt.Errorf("malformed signature: R value is negative")
}
// Null bytes at the start of R are not allowed, unless R would
// otherwise be interpreted as a negative number.
if rLen > 1 && sig[4] == 0x00 && sig[5]&0x80 == 0 {
return fmt.Errorf("malformed signature: invalid R value")
}
// S elements must be integers
if sig[rLen+4] != 0x02 {
return fmt.Errorf("malformed signature: missing second integer marker")
}
// Zero-length integers are not allowed for S
if sLen == 0 {
return fmt.Errorf("malformed signature: S length is zero")
}
// S must not be negative
if sig[rLen+6]&0x80 != 0 {
return fmt.Errorf("malformed signature: S value is negative")
}
// Null bytes at the start of S are not allowed, unless S would
// otherwise be interpreted as a negative number.
if sLen > 1 && sig[rLen+6] == 0x00 && sig[rLen+7]&0x80 == 0 {
return fmt.Errorf("malformed signature: invalid S value")
}
// Verify the S value is <= halforder.
if vm.hasFlag(ScriptVerifyLowS) {
sValue := new(big.Int).SetBytes(sig[rLen+6 : rLen+6+sLen])
if sValue.Cmp(halfOrder) > 0 {
return ErrStackInvalidLowSSignature
}
}
return nil
}
// getStack returns the contents of stack as a byte array bottom up
func getStack(stack *Stack) [][]byte {
array := make([][]byte, stack.Depth())
for i := range array {
// PeekByteArry can't fail due to overflow, already checked
array[len(array)-i-1], _ = stack.PeekByteArray(i)
}
return array
}
// setStack sets the stack to the contents of the array where the last item in
// the array is the top item in the stack.
func setStack(stack *Stack, data [][]byte) {
// This can not error. Only errors are for invalid arguments.
_ = stack.DropN(stack.Depth())
for i := range data {
stack.PushByteArray(data[i])
}
}
// GetStack returns the contents of the primary stack as an array. where the
// last item in the array is the top of the stack.
func (vm *Engine) GetStack() [][]byte {
return getStack(&vm.dstack)
}
// SetStack sets the contents of the primary stack to the contents of the
// provided array where the last item in the array will be the top of the stack.
func (vm *Engine) SetStack(data [][]byte) {
setStack(&vm.dstack, data)
}
// GetAltStack returns the contents of the primary stack as an array. where the
// last item in the array is the top of the stack.
func (vm *Engine) GetAltStack() [][]byte {
return getStack(&vm.astack)
}
// SetAltStack sets the contents of the primary stack to the contents of the
// provided array where the last item in the array will be the top of the stack.
func (vm *Engine) SetAltStack(data [][]byte) {
setStack(&vm.astack, data)
}
// NewEngine returns a new script engine for the provided public key script,
// transaction, and input index. The flags modify the behavior of the script
// engine according to the description provided by each flag.
func NewEngine(scriptPubKey []byte, tx *wire.MsgTx, txIdx int, flags ScriptFlags) (*Engine, error) {
if txIdx < 0 || txIdx >= len(tx.TxIn) {
return nil, ErrInvalidIndex
}
scriptSig := tx.TxIn[txIdx].SignatureScript
vm := Engine{flags: flags}
if vm.hasFlag(ScriptVerifySigPushOnly) && !IsPushOnlyScript(scriptSig) {
return nil, ErrStackNonPushOnly
}
scripts := [][]byte{scriptSig, scriptPubKey}
vm.scripts = make([][]parsedOpcode, len(scripts))
for i, scr := range scripts {
if len(scr) > maxScriptSize {
return nil, ErrStackLongScript
}
var err error
vm.scripts[i], err = parseScript(scr)
if err != nil {
return nil, err
}
// If the first scripts(s) are empty, must start on later ones.
if i == 0 && len(scr) == 0 {
// This could end up seeing an invalid initial pc if
// all scripts were empty. However, that is an invalid
// case and should fail.
vm.scriptIdx = i + 1
}
}
// Parse flags.
if vm.hasFlag(ScriptBip16) && isScriptHash(vm.scripts[1]) {
// if we are pay to scripthash then we only accept input
// scripts that push data
if !isPushOnly(vm.scripts[0]) {
return nil, ErrStackP2SHNonPushOnly
}
vm.bip16 = true
}
if vm.hasFlag(ScriptVerifyMinimalData) {
vm.dstack.verifyMinimalData = true
vm.astack.verifyMinimalData = true
}
if vm.hasFlag(ScriptVerifyCleanStack) && !vm.hasFlag(ScriptBip16) {
return nil, ErrInvalidFlags
}
vm.tx = *tx
vm.txIdx = txIdx
return &vm, nil
}