454 lines
12 KiB
Go
454 lines
12 KiB
Go
package node
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import (
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"fmt"
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"sort"
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"github.com/pkg/errors"
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"github.com/lbryio/lbcd/chaincfg/chainhash"
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"github.com/lbryio/lbcd/claimtrie/change"
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"github.com/lbryio/lbcd/claimtrie/param"
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)
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type Manager interface {
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AppendChange(chg change.Change)
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IncrementHeightTo(height int32, temporary bool) ([][]byte, error)
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DecrementHeightTo(affectedNames [][]byte, height int32) ([][]byte, error)
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Height() int32
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Close() error
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NodeAt(height int32, name []byte) (*Node, error)
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IterateNames(predicate func(name []byte) bool)
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Hash(name []byte) (*chainhash.Hash, int32)
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Flush() error
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ClearCache()
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}
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type BaseManager struct {
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repo Repo
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height int32
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changes []change.Change
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tempChanges map[string][]change.Change
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cache *Cache
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}
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func NewBaseManager(repo Repo) (*BaseManager, error) {
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nm := &BaseManager{
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repo: repo,
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cache: NewCache(10000), // TODO: how many should we cache?
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}
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return nm, nil
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}
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func (nm *BaseManager) ClearCache() {
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nm.cache.clear()
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}
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func (nm *BaseManager) NodeAt(height int32, name []byte) (*Node, error) {
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n, changes, oldHeight := nm.cache.fetch(name, height)
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if n == nil {
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changes, err := nm.repo.LoadChanges(name)
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if err != nil {
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return nil, errors.Wrap(err, "in load changes")
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}
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if nm.tempChanges != nil { // making an assumption that we only ever have tempChanges for a single block
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changes = append(changes, nm.tempChanges[string(name)]...)
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}
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n, err = nm.newNodeFromChanges(changes, height)
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if err != nil {
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return nil, errors.Wrap(err, "in new node")
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}
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// TODO: how can we tell what needs to be cached?
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if nm.tempChanges == nil && height == nm.height && n != nil && (len(changes) > 4 || len(name) < 12) {
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nm.cache.insert(name, n, height)
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}
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} else {
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if nm.tempChanges != nil { // making an assumption that we only ever have tempChanges for a single block
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changes = append(changes, nm.tempChanges[string(name)]...)
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n = n.Clone()
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} else if height != nm.height {
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n = n.Clone()
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}
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updated, err := nm.updateFromChanges(n, changes, height)
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if err != nil {
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return nil, errors.Wrap(err, "in update from changes")
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}
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if !updated {
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n.AdjustTo(oldHeight, height, name)
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}
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if nm.tempChanges == nil && height == nm.height {
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nm.cache.insert(name, n, height)
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}
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}
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return n, nil
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}
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// Node returns a node at the current height.
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// The returned node may have pending changes.
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func (nm *BaseManager) node(name []byte) (*Node, error) {
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return nm.NodeAt(nm.height, name)
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}
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func (nm *BaseManager) updateFromChanges(n *Node, changes []change.Change, height int32) (bool, error) {
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count := len(changes)
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if count == 0 {
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return false, nil
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}
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previous := changes[0].Height
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for i, chg := range changes {
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if chg.Height < previous {
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panic("expected the changes to be in order by height")
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}
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if chg.Height > height {
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count = i
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break
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}
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if previous < chg.Height {
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n.AdjustTo(previous, chg.Height-1, chg.Name) // update bids and activation
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previous = chg.Height
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}
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delay := nm.getDelayForName(n, chg)
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err := n.ApplyChange(chg, delay)
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if err != nil {
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return false, errors.Wrap(err, "in apply change")
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}
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}
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if count <= 0 {
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// we applied no changes, which means we shouldn't exist if we had all the changes
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// or might mean nothing significant if we are applying a partial changeset
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return false, nil
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}
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lastChange := changes[count-1]
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n.AdjustTo(lastChange.Height, height, lastChange.Name)
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return true, nil
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}
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// newNodeFromChanges returns a new Node constructed from the changes.
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// The changes must preserve their order received.
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func (nm *BaseManager) newNodeFromChanges(changes []change.Change, height int32) (*Node, error) {
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if len(changes) == 0 {
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return nil, nil
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}
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n := New()
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updated, err := nm.updateFromChanges(n, changes, height)
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if err != nil {
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return nil, errors.Wrap(err, "in update from changes")
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}
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if updated {
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return n, nil
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}
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return nil, nil
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}
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func (nm *BaseManager) AppendChange(chg change.Change) {
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nm.changes = append(nm.changes, chg)
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// worth putting in this kind of thing pre-emptively?
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// log.Debugf("CHG: %d, %s, %v, %s, %d", chg.Height, chg.Name, chg.Type, chg.ClaimID, chg.Amount)
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}
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func collectChildNames(changes []change.Change) {
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// we need to determine which children (names that start with the same name) go with which change
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// if we have the names in order then we can avoid iterating through all names in the change list
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// and we can possibly reuse the previous list.
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// what would happen in the old code:
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// spending a claim (which happens before every update) could remove a node from the cached trie
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// in which case we would fall back on the data from the previous block (where it obviously wasn't spent).
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// It would only delete the node if it had no children, but have even some rare situations
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// Where all of the children happen to be deleted first. That's what we must detect here.
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// Algorithm:
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// For each non-spend change
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// Loop through all the spends before you and add them to your child list if they are your child
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type pair struct {
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name string
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order int
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}
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spends := make([]pair, 0, len(changes))
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for i := range changes {
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t := changes[i].Type
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if t != change.SpendClaim {
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continue
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}
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spends = append(spends, pair{string(changes[i].Name), i})
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}
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sort.Slice(spends, func(i, j int) bool {
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return spends[i].name < spends[j].name
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})
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for i := range changes {
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t := changes[i].Type
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if t == change.SpendClaim || t == change.SpendSupport {
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continue
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}
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a := string(changes[i].Name)
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sc := map[string]bool{}
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idx := sort.Search(len(spends), func(k int) bool {
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return spends[k].name > a
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})
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for idx < len(spends) {
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b := spends[idx].name
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if len(b) <= len(a) || a != b[:len(a)] {
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break // since they're ordered alphabetically, we should be able to break out once we're past matches
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}
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if spends[idx].order < i {
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sc[b] = true
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}
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idx++
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}
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changes[i].SpentChildren = sc
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}
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}
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// to understand the above function, it may be helpful to refer to the slower implementation:
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//func collectChildNamesSlow(changes []change.Change) {
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// for i := range changes {
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// t := changes[i].Type
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// if t == change.SpendClaim || t == change.SpendSupport {
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// continue
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// }
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// a := changes[i].Name
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// sc := map[string]bool{}
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// for j := 0; j < i; j++ {
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// t = changes[j].Type
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// if t != change.SpendClaim {
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// continue
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// }
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// b := changes[j].Name
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// if len(b) >= len(a) && bytes.Equal(a, b[:len(a)]) {
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// sc[string(b)] = true
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// }
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// }
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// changes[i].SpentChildren = sc
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// }
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//}
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func (nm *BaseManager) IncrementHeightTo(height int32, temporary bool) ([][]byte, error) {
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if height <= nm.height {
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panic("invalid height")
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}
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if height >= param.ActiveParams.MaxRemovalWorkaroundHeight {
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// not technically needed until block 884430, but to be true to the arbitrary rollback length...
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collectChildNames(nm.changes)
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}
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if temporary {
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if nm.tempChanges != nil {
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return nil, errors.Errorf("expected nil temporary changes")
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}
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nm.tempChanges = map[string][]change.Change{}
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}
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names := make([][]byte, 0, len(nm.changes))
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for i := range nm.changes {
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names = append(names, nm.changes[i].Name)
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if temporary {
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name := string(nm.changes[i].Name)
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nm.tempChanges[name] = append(nm.tempChanges[name], nm.changes[i])
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}
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}
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if !temporary {
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nm.cache.addChanges(nm.changes, height)
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if err := nm.repo.AppendChanges(nm.changes); err != nil { // destroys names
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return nil, errors.Wrap(err, "in append changes")
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}
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}
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// Truncate the buffer size to zero.
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if len(nm.changes) > 1000 { // TODO: determine a good number here
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nm.changes = nil // release the RAM
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} else {
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nm.changes = nm.changes[:0]
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}
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nm.height = height
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return names, nil
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}
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func (nm *BaseManager) DecrementHeightTo(affectedNames [][]byte, height int32) ([][]byte, error) {
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if height >= nm.height {
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return affectedNames, errors.Errorf("invalid height of %d for %d", height, nm.height)
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}
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if nm.tempChanges != nil {
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if height != nm.height-1 {
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return affectedNames, errors.Errorf("invalid temporary rollback at %d to %d", height, nm.height)
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}
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for key := range nm.tempChanges {
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affectedNames = append(affectedNames, []byte(key))
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}
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nm.tempChanges = nil
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} else {
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for _, name := range affectedNames {
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if err := nm.repo.DropChanges(name, height); err != nil {
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return affectedNames, errors.Wrap(err, "in drop changes")
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}
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}
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nm.cache.drop(affectedNames)
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}
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nm.height = height
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return affectedNames, nil
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}
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func (nm *BaseManager) getDelayForName(n *Node, chg change.Change) int32 {
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// Note: we don't consider the active status of BestClaim here on purpose.
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// That's because we deactivate and reactivate as part of claim updates.
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// However, the final status will be accounted for when we compute the takeover heights;
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// claims may get activated early at that point.
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hasBest := n.BestClaim != nil
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if hasBest && n.BestClaim.ClaimID == chg.ClaimID {
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return 0
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}
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if chg.ActiveHeight >= chg.Height { // ActiveHeight is usually unset (aka, zero)
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return chg.ActiveHeight - chg.Height
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}
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if !hasBest {
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return 0
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}
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delay := calculateDelay(chg.Height, n.TakenOverAt)
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if delay > 0 && nm.aWorkaroundIsNeeded(n, chg) {
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if chg.Height >= nm.height {
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LogOnce(fmt.Sprintf("Delay workaround applies to %s at %d, ClaimID: %s",
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chg.Name, chg.Height, chg.ClaimID))
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}
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return 0
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}
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return delay
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}
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func hasZeroActiveClaims(n *Node) bool {
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// this isn't quite the same as having an active best (since that is only updated after all changes are processed)
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for _, c := range n.Claims {
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if c.Status == Activated {
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return false
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}
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}
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return true
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}
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// aWorkaroundIsNeeded handles bugs that existed in previous versions
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func (nm *BaseManager) aWorkaroundIsNeeded(n *Node, chg change.Change) bool {
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if chg.Type == change.SpendClaim || chg.Type == change.SpendSupport {
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return false
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}
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if chg.Height >= param.ActiveParams.MaxRemovalWorkaroundHeight {
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// TODO: hard fork this out; it's a bug from previous versions:
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// old 17.3 C++ code we're trying to mimic (where empty means no active claims):
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// auto it = nodesToAddOrUpdate.find(name); // nodesToAddOrUpdate is the working changes, base is previous block
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// auto answer = (it || (it = base->find(name))) && !it->empty() ? nNextHeight - it->nHeightOfLastTakeover : 0;
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return hasZeroActiveClaims(n) && nm.hasChildren(chg.Name, chg.Height, chg.SpentChildren, 2)
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} else if len(n.Claims) > 0 {
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// NOTE: old code had a bug in it where nodes with no claims but with children would get left in the cache after removal.
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// This would cause the getNumBlocksOfContinuousOwnership to return zero (causing incorrect takeover height calc).
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w, ok := param.DelayWorkarounds[string(chg.Name)]
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if ok {
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for _, h := range w {
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if chg.Height == h {
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return true
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}
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}
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}
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}
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return false
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}
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func calculateDelay(curr, tookOver int32) int32 {
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delay := (curr - tookOver) / param.ActiveParams.ActiveDelayFactor
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if delay > param.ActiveParams.MaxActiveDelay {
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return param.ActiveParams.MaxActiveDelay
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}
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return delay
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}
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func (nm *BaseManager) Height() int32 {
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return nm.height
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}
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func (nm *BaseManager) Close() error {
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return errors.WithStack(nm.repo.Close())
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}
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func (nm *BaseManager) hasChildren(name []byte, height int32, spentChildren map[string]bool, required int) bool {
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c := map[byte]bool{}
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if spentChildren == nil {
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spentChildren = map[string]bool{}
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}
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err := nm.repo.IterateChildren(name, func(changes []change.Change) bool {
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// if the key is unseen, generate a node for it to height
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// if that node is active then increase the count
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if len(changes) == 0 {
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return true
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}
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if c[changes[0].Name[len(name)]] { // assuming all names here are longer than starter name
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return true // we already checked a similar name
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}
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if spentChildren[string(changes[0].Name)] {
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return true // children that are spent in the same block cannot count as active children
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}
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n, _ := nm.newNodeFromChanges(changes, height)
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if n != nil && n.HasActiveBestClaim() {
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c[changes[0].Name[len(name)]] = true
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if len(c) >= required {
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return false
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}
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}
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return true
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})
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return err == nil && len(c) >= required
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}
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func (nm *BaseManager) IterateNames(predicate func(name []byte) bool) {
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nm.repo.IterateAll(predicate)
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}
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func (nm *BaseManager) Hash(name []byte) (*chainhash.Hash, int32) {
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n, err := nm.node(name)
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if err != nil || n == nil {
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return nil, 0
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}
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if len(n.Claims) > 0 {
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if n.BestClaim != nil && n.BestClaim.Status == Activated {
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h := calculateNodeHash(n.BestClaim.OutPoint, n.TakenOverAt)
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return h, n.NextUpdate()
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}
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}
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return nil, n.NextUpdate()
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}
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func (nm *BaseManager) Flush() error {
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return nm.repo.Flush()
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}
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