lbcd/blockchain/checkpoints.go
Dave Collins 0280fa0264 Convert block heights to int32.
This commit converts all block height references to int32 instead of
int64.  The current target block production rate is 10 mins per block
which means it will take roughly 40,800 years to reach the maximum
height an int32 affords.  Even if the target rate were lowered to one
block per minute, it would still take roughly another 4,080 years to
reach the maximum.

In the mean time, there is no reason to use a larger type which results
in higher memory and disk space usage.  However, for now, in order to
avoid having to reserialize a bunch of database information, the heights
are still serialized to the database as 8-byte uint64s.

This is being mainly being done in preparation for further upcoming
infrastructure changes which will use the smaller and more efficient
4-byte serialization in the database as well.
2015-08-11 11:13:17 -05:00

281 lines
8.9 KiB
Go

// Copyright (c) 2013-2014 The btcsuite developers
// Use of this source code is governed by an ISC
// license that can be found in the LICENSE file.
package blockchain
import (
"fmt"
"github.com/btcsuite/btcd/chaincfg"
"github.com/btcsuite/btcd/txscript"
"github.com/btcsuite/btcd/wire"
"github.com/btcsuite/btcutil"
)
// CheckpointConfirmations is the number of blocks before the end of the current
// best block chain that a good checkpoint candidate must be.
const CheckpointConfirmations = 2016
// newShaHashFromStr converts the passed big-endian hex string into a
// wire.ShaHash. It only differs from the one available in wire in that
// it ignores the error since it will only (and must only) be called with
// hard-coded, and therefore known good, hashes.
func newShaHashFromStr(hexStr string) *wire.ShaHash {
sha, _ := wire.NewShaHashFromStr(hexStr)
return sha
}
// DisableCheckpoints provides a mechanism to disable validation against
// checkpoints which you DO NOT want to do in production. It is provided only
// for debug purposes.
func (b *BlockChain) DisableCheckpoints(disable bool) {
b.noCheckpoints = disable
}
// Checkpoints returns a slice of checkpoints (regardless of whether they are
// already known). When checkpoints are disabled or there are no checkpoints
// for the active network, it will return nil.
func (b *BlockChain) Checkpoints() []chaincfg.Checkpoint {
if b.noCheckpoints || len(b.chainParams.Checkpoints) == 0 {
return nil
}
return b.chainParams.Checkpoints
}
// LatestCheckpoint returns the most recent checkpoint (regardless of whether it
// is already known). When checkpoints are disabled or there are no checkpoints
// for the active network, it will return nil.
func (b *BlockChain) LatestCheckpoint() *chaincfg.Checkpoint {
if b.noCheckpoints || len(b.chainParams.Checkpoints) == 0 {
return nil
}
checkpoints := b.chainParams.Checkpoints
return &checkpoints[len(checkpoints)-1]
}
// verifyCheckpoint returns whether the passed block height and hash combination
// match the hard-coded checkpoint data. It also returns true if there is no
// checkpoint data for the passed block height.
func (b *BlockChain) verifyCheckpoint(height int32, hash *wire.ShaHash) bool {
if b.noCheckpoints || len(b.chainParams.Checkpoints) == 0 {
return true
}
// Nothing to check if there is no checkpoint data for the block height.
checkpoint, exists := b.checkpointsByHeight[height]
if !exists {
return true
}
if !checkpoint.Hash.IsEqual(hash) {
return false
}
log.Infof("Verified checkpoint at height %d/block %s", checkpoint.Height,
checkpoint.Hash)
return true
}
// findPreviousCheckpoint finds the most recent checkpoint that is already
// available in the downloaded portion of the block chain and returns the
// associated block. It returns nil if a checkpoint can't be found (this should
// really only happen for blocks before the first checkpoint).
func (b *BlockChain) findPreviousCheckpoint() (*btcutil.Block, error) {
if b.noCheckpoints || len(b.chainParams.Checkpoints) == 0 {
return nil, nil
}
// No checkpoints.
checkpoints := b.chainParams.Checkpoints
numCheckpoints := len(checkpoints)
if numCheckpoints == 0 {
return nil, nil
}
// Perform the initial search to find and cache the latest known
// checkpoint if the best chain is not known yet or we haven't already
// previously searched.
if b.bestChain == nil || (b.checkpointBlock == nil && b.nextCheckpoint == nil) {
// Loop backwards through the available checkpoints to find one
// that we already have.
checkpointIndex := -1
for i := numCheckpoints - 1; i >= 0; i-- {
exists, err := b.db.ExistsSha(checkpoints[i].Hash)
if err != nil {
return nil, err
}
if exists {
checkpointIndex = i
break
}
}
// No known latest checkpoint. This will only happen on blocks
// before the first known checkpoint. So, set the next expected
// checkpoint to the first checkpoint and return the fact there
// is no latest known checkpoint block.
if checkpointIndex == -1 {
b.nextCheckpoint = &checkpoints[0]
return nil, nil
}
// Cache the latest known checkpoint block for future lookups.
checkpoint := checkpoints[checkpointIndex]
block, err := b.db.FetchBlockBySha(checkpoint.Hash)
if err != nil {
return nil, err
}
b.checkpointBlock = block
// Set the next expected checkpoint block accordingly.
b.nextCheckpoint = nil
if checkpointIndex < numCheckpoints-1 {
b.nextCheckpoint = &checkpoints[checkpointIndex+1]
}
return block, nil
}
// At this point we've already searched for the latest known checkpoint,
// so when there is no next checkpoint, the current checkpoint lockin
// will always be the latest known checkpoint.
if b.nextCheckpoint == nil {
return b.checkpointBlock, nil
}
// When there is a next checkpoint and the height of the current best
// chain does not exceed it, the current checkpoint lockin is still
// the latest known checkpoint.
if b.bestChain.height < b.nextCheckpoint.Height {
return b.checkpointBlock, nil
}
// We've reached or exceeded the next checkpoint height. Note that
// once a checkpoint lockin has been reached, forks are prevented from
// any blocks before the checkpoint, so we don't have to worry about the
// checkpoint going away out from under us due to a chain reorganize.
// Cache the latest known checkpoint block for future lookups. Note
// that if this lookup fails something is very wrong since the chain
// has already passed the checkpoint which was verified as accurate
// before inserting it.
block, err := b.db.FetchBlockBySha(b.nextCheckpoint.Hash)
if err != nil {
return nil, err
}
b.checkpointBlock = block
// Set the next expected checkpoint.
checkpointIndex := -1
for i := numCheckpoints - 1; i >= 0; i-- {
if checkpoints[i].Hash.IsEqual(b.nextCheckpoint.Hash) {
checkpointIndex = i
break
}
}
b.nextCheckpoint = nil
if checkpointIndex != -1 && checkpointIndex < numCheckpoints-1 {
b.nextCheckpoint = &checkpoints[checkpointIndex+1]
}
return b.checkpointBlock, nil
}
// isNonstandardTransaction determines whether a transaction contains any
// scripts which are not one of the standard types.
func isNonstandardTransaction(tx *btcutil.Tx) bool {
// TODO(davec): Should there be checks for the input signature scripts?
// Check all of the output public key scripts for non-standard scripts.
for _, txOut := range tx.MsgTx().TxOut {
scriptClass := txscript.GetScriptClass(txOut.PkScript)
if scriptClass == txscript.NonStandardTy {
return true
}
}
return false
}
// IsCheckpointCandidate returns whether or not the passed block is a good
// checkpoint candidate.
//
// The factors used to determine a good checkpoint are:
// - The block must be in the main chain
// - The block must be at least 'CheckpointConfirmations' blocks prior to the
// current end of the main chain
// - The timestamps for the blocks before and after the checkpoint must have
// timestamps which are also before and after the checkpoint, respectively
// (due to the median time allowance this is not always the case)
// - The block must not contain any strange transaction such as those with
// nonstandard scripts
//
// The intent is that candidates are reviewed by a developer to make the final
// decision and then manually added to the list of checkpoints for a network.
func (b *BlockChain) IsCheckpointCandidate(block *btcutil.Block) (bool, error) {
// Checkpoints must be enabled.
if b.noCheckpoints {
return false, fmt.Errorf("checkpoints are disabled")
}
// A checkpoint must be in the main chain.
exists, err := b.db.ExistsSha(block.Sha())
if err != nil {
return false, err
}
if !exists {
return false, nil
}
// A checkpoint must be at least CheckpointConfirmations blocks before
// the end of the main chain.
blockHeight := block.Height()
_, mainChainHeight, err := b.db.NewestSha()
if err != nil {
return false, err
}
if blockHeight > (mainChainHeight - CheckpointConfirmations) {
return false, nil
}
// Get the previous block.
prevHash := &block.MsgBlock().Header.PrevBlock
prevBlock, err := b.db.FetchBlockBySha(prevHash)
if err != nil {
return false, err
}
// Get the next block.
nextHash, err := b.db.FetchBlockShaByHeight(blockHeight + 1)
if err != nil {
return false, err
}
nextBlock, err := b.db.FetchBlockBySha(nextHash)
if err != nil {
return false, err
}
// A checkpoint must have timestamps for the block and the blocks on
// either side of it in order (due to the median time allowance this is
// not always the case).
prevTime := prevBlock.MsgBlock().Header.Timestamp
curTime := block.MsgBlock().Header.Timestamp
nextTime := nextBlock.MsgBlock().Header.Timestamp
if prevTime.After(curTime) || nextTime.Before(curTime) {
return false, nil
}
// A checkpoint must have transactions that only contain standard
// scripts.
for _, tx := range block.Transactions() {
if isNonstandardTransaction(tx) {
return false, nil
}
}
return true, nil
}