lbcd/scriptbuilder.go
Dave Collins af5cbe4b4f Update script builder for BIP0062 and enforce limits.
BIP0062 defines specific rules and canonical encodings for data pushes.

The existing script builder code already conformed to all but one of the
canonical data push rules that was added after it was originally
implemented (adding a single byte of 0x81 must be converted to
OP_1NEGATE).  This commit implements that case and expands the existing
tests to explicitly cover all cases mentioned in BIP0062.

In addition, as a part of this change, the AddData function has been
modified so that any attempt to push more than the maximum script element
size bytes (520) in one push or any pushes the would cause the script to
exceed the maximum script bytes allowed by the script engine (10000) will
result in the final call to the Script function to only return the script
up to the point of the first error along with the error. This change
should have little effect on existing callers since they are almost
positively not creating scripts which violate these rules as they could
never be executed, however it does mean they need to check the new error
return.

Since the regression tests intentionally need to be able to exceed that
limit, a new function named AddFullData has been added which does not
enforce the limits, but still provides canonical encoding of the pushed
data.

Note that this commit does not affect consensus rules nor modify the
script engine.

Also, the tests have been marked so they can run in parallel.
2015-01-28 23:30:35 -06:00

285 lines
9.1 KiB
Go

// Copyright (c) 2013-2014 Conformal Systems LLC.
// Use of this source code is governed by an ISC
// license that can be found in the LICENSE file.
package btcscript
import (
"encoding/binary"
"fmt"
"math/big"
)
const (
// defaultScriptAlloc is the default size used for the backing array
// for a script being built by the ScriptBuilder. The array will
// dynamically grow as needed, but this figure is intended to provide
// enough space for vast majority of scripts without needing to grow the
// backing array multiple times.
defaultScriptAlloc = 500
)
// ErrScriptNotCanonical identifies a non-canonical script. The caller can use
// a type assertion to detect this error type.
type ErrScriptNotCanonical string
// Error implements the error interface.
func (e ErrScriptNotCanonical) Error() string {
return string(e)
}
// ScriptBuilder provides a facility for building custom scripts. It allows
// you to push opcodes, ints, and data while respecting canonical encoding. In
// general it does not ensure the script will execute correctly, however any
// data pushes which would exceed the maximum allowed script engine limits and
// are therefore guaranteed not to execute will not be pushed and will result in
// the Script function returning an error.
//
// For example, the following would build a 2-of-3 multisig script for usage in
// a pay-to-script-hash (although in this situation MultiSigScript() would be a
// better choice to generate the script):
// builder := btcscript.NewScriptBuilder()
// builder.AddOp(btcscript.OP_2).AddData(pubKey1).AddData(pubKey2)
// builder.AddData(pubKey3).AddOp(btcscript.OP_3)
// builder.AddOp(btcscript.OP_CHECKMULTISIG)
// script, err := builder.Script()
// if err != nil {
// // Handle the error.
// return
// }
// fmt.Printf("Final multi-sig script: %x\n", script)
type ScriptBuilder struct {
script []byte
err error
}
// AddOp pushes the passed opcode to the end of the script. The script will not
// be modified if pushing the opcode would cause the script to exceed the
// maximum allowed script engine size.
func (b *ScriptBuilder) AddOp(opcode byte) *ScriptBuilder {
if b.err != nil {
return b
}
// Pushes that would cause the script to exceed the largest allowed
// script size would result in a non-canonical script.
if len(b.script)+1 > maxScriptSize {
str := fmt.Sprintf("adding an opcode would exceed the maximum "+
"allowed canonical script length of %d", maxScriptSize)
b.err = ErrScriptNotCanonical(str)
return b
}
b.script = append(b.script, opcode)
return b
}
// canonicalDataSize returns the number of bytes the canonical encoding of the
// data will take.
func canonicalDataSize(data []byte) int {
dataLen := len(data)
// When the data consists of a single number that can be represented
// by one of the "small integer" opcodes, that opcode will be instead
// of a data push opcode followed by the number.
if dataLen == 0 {
return 1
} else if dataLen == 1 && data[0] <= 16 {
return 1
} else if dataLen == 1 && data[0] == 0x81 {
return 1
}
if dataLen < OP_PUSHDATA1 {
return 1 + dataLen
} else if dataLen <= 0xff {
return 2 + dataLen
} else if dataLen <= 0xffff {
return 3 + dataLen
}
return 5 + dataLen
}
// addData is the internal function that actually pushes the passed data to the
// end of the script. It automatically chooses canonical opcodes depending on
// the length of the data. A zero length buffer will lead to a push of empty
// data onto the stack (OP_0). No data limits are enforced with this function.
func (b *ScriptBuilder) addData(data []byte) *ScriptBuilder {
dataLen := len(data)
// When the data consists of a single number that can be represented
// by one of the "small integer" opcodes, use that opcode instead of
// a data push opcode followed by the number.
if dataLen == 0 || dataLen == 1 && data[0] == 0 {
b.script = append(b.script, OP_0)
return b
} else if dataLen == 1 && data[0] <= 16 {
b.script = append(b.script, byte((OP_1-1)+data[0]))
return b
} else if dataLen == 1 && data[0] == 0x81 {
b.script = append(b.script, byte(OP_1NEGATE))
return b
}
// Use one of the OP_DATA_# opcodes if the length of the data is small
// enough so the data push instruction is only a single byte.
// Otherwise, choose the smallest possible OP_PUSHDATA# opcode that
// can represent the length of the data.
if dataLen < OP_PUSHDATA1 {
b.script = append(b.script, byte((OP_DATA_1-1)+dataLen))
} else if dataLen <= 0xff {
b.script = append(b.script, OP_PUSHDATA1, byte(dataLen))
} else if dataLen <= 0xffff {
buf := make([]byte, 2)
binary.LittleEndian.PutUint16(buf, uint16(dataLen))
b.script = append(b.script, OP_PUSHDATA2)
b.script = append(b.script, buf...)
} else {
buf := make([]byte, 4)
binary.LittleEndian.PutUint32(buf, uint32(dataLen))
b.script = append(b.script, OP_PUSHDATA4)
b.script = append(b.script, buf...)
}
// Append the actual data.
b.script = append(b.script, data...)
return b
}
// AddFullData should not typically be used by ordinary users as it does not
// include the checks which prevent data pushes larger than the maximum allowed
// sizes which leads to scripts that can't be executed. This is provided for
// testing purposes such as regression tests where sizes are intentionally made
// larger than allowed.
//
// Use AddData instead.
func (b *ScriptBuilder) AddFullData(data []byte) *ScriptBuilder {
if b.err != nil {
return b
}
return b.addData(data)
}
// AddData pushes the passed data to the end of the script. It automatically
// chooses canonical opcodes depending on the length of the data. A zero length
// buffer will lead to a push of empty data onto the stack (OP_0) and any push
// of data greater than MaxScriptElementSize will not modify the script since
// that is not allowed by the script engine. Also, the script will not be
// modified if pushing the data would cause the script to exceed the maximum
// allowed script engine size.
func (b *ScriptBuilder) AddData(data []byte) *ScriptBuilder {
if b.err != nil {
return b
}
// Pushes that would cause the script to exceed the largest allowed
// script size would result in a non-canonical script.
dataSize := canonicalDataSize(data)
if len(b.script)+dataSize > maxScriptSize {
str := fmt.Sprintf("adding %d bytes of data would exceed the "+
"maximum allowed canonical script length of %d",
dataSize, maxScriptSize)
b.err = ErrScriptNotCanonical(str)
return b
}
// Pushes larger than the max script element size would result in a
// script that is not canonical.
dataLen := len(data)
if dataLen > MaxScriptElementSize {
str := fmt.Sprintf("adding a data element of %d bytes would "+
"exceed the maximum allowed script element size of %d",
dataLen, maxScriptSize)
b.err = ErrScriptNotCanonical(str)
return b
}
return b.addData(data)
}
// AddInt64 pushes the passed integer to the end of the script. The script will
// not be modified if pushing the data would cause the script to exceed the
// maximum allowed script engine size.
func (b *ScriptBuilder) AddInt64(val int64) *ScriptBuilder {
if b.err != nil {
return b
}
// Pushes that would cause the script to exceed the largest allowed
// script size would result in a non-canonical script.
if len(b.script)+1 > maxScriptSize {
str := fmt.Sprintf("adding an integer would exceed the "+
"maximum allow canonical script length of %d",
maxScriptSize)
b.err = ErrScriptNotCanonical(str)
return b
}
// Fast path for small integers and OP_1NEGATE.
if val == 0 {
b.script = append(b.script, OP_0)
return b
}
if val == -1 || (val >= 1 && val <= 16) {
b.script = append(b.script, byte((OP_1-1)+val))
return b
}
return b.AddData(fromInt(new(big.Int).SetInt64(val)))
}
// AddUint64 pushes the passed integer to the end of the script. The script
// will not be modified if pushing the data would cause the script to
// exceed the maximum allowed script engine size.
func (b *ScriptBuilder) AddUint64(val uint64) *ScriptBuilder {
if b.err != nil {
return b
}
// Pushes that would cause the script to exceed the largest allowed
// script size would result in a non-canonical script.
if len(b.script)+1 > maxScriptSize {
str := fmt.Sprintf("adding an unsigned integer would exceed "+
"the maximum allow canonical script length of %d",
maxScriptSize)
b.err = ErrScriptNotCanonical(str)
return b
}
// Fast path for small integers.
if val == 0 {
b.script = append(b.script, OP_0)
return b
}
if val >= 1 && val <= 16 {
b.script = append(b.script, byte((OP_1-1)+val))
return b
}
return b.AddData(fromInt(new(big.Int).SetUint64(val)))
}
// Reset resets the script so it has no content.
func (b *ScriptBuilder) Reset() *ScriptBuilder {
b.script = b.script[0:0]
b.err = nil
return b
}
// Script returns the currently built script. When any errors occured while
// building the script, the script will be returned up the point of the first
// error along with the error.
func (b *ScriptBuilder) Script() ([]byte, error) {
return b.script, b.err
}
// NewScriptBuilder returns a new instance of a script builder. See
// ScriptBuilder for details.
func NewScriptBuilder() *ScriptBuilder {
return &ScriptBuilder{
script: make([]byte, 0, defaultScriptAlloc),
}
}