lbcd/btcec/precompute.go
Dave Collins f6a437d4c9 btcec: Optimize pre-computed table load.
This commit modifies the pre-computed table used to optimize the secp256k1
scalar multiplication to a string instead of a byte slice.  This change
makes the compile more efficient since the Go compiler internally
represents bytes slices inefficiently.

This reduces the memory needed to compile btcec to 3MB versus the previous
40MB before this change.

In addition, it modifies the code which loads the pre-computed table to
deserialize directly into the table instead of into locals that are then
copied.

Fixes #297.
2015-02-12 00:29:45 -06:00

67 lines
2 KiB
Go

// Copyright 2015 Conformal Systems LLC. All rights reserved.
// Use of this source code is governed by a BSD-style
// license that can be found in the LICENSE file.
package btcec
import (
"compress/zlib"
"encoding/base64"
"encoding/binary"
"io/ioutil"
"strings"
)
//go:generate go run -tags gensecp256k1 genprecomps.go
// loadS256BytePoints decompresses and deserializes the pre-computed byte points
// used to accelerate scalar base multiplication for the secp256k1 curve. This
// approach is used since it allows the compile to use significantly less ram
// and be performed much faster than it is with hard-coding the final in-memory
// data structure. At the same time, it is quite fast to generate the in-memory
// data structure at init time with this approach versus computing the table.
func loadS256BytePoints() error {
// There will be no byte points to load when generating them.
bp := secp256k1BytePoints
if len(bp) == 0 {
return nil
}
// Decompress the pre-computed table used to accelerate scalar base
// multiplication.
decoder := base64.NewDecoder(base64.StdEncoding, strings.NewReader(bp))
r, err := zlib.NewReader(decoder)
if err != nil {
return err
}
serialized, err := ioutil.ReadAll(r)
if err != nil {
return err
}
// Deserialize the precomputed byte points and set the curve to them.
offset := 0
var bytePoints [32][256][3]fieldVal
for byteNum := 0; byteNum < 32; byteNum++ {
// All points in this window.
for i := 0; i < 256; i++ {
px := &bytePoints[byteNum][i][0]
py := &bytePoints[byteNum][i][1]
pz := &bytePoints[byteNum][i][2]
for i := 0; i < 10; i++ {
px.n[i] = binary.LittleEndian.Uint32(serialized[offset:])
offset += 4
}
for i := 0; i < 10; i++ {
py.n[i] = binary.LittleEndian.Uint32(serialized[offset:])
offset += 4
}
for i := 0; i < 10; i++ {
pz.n[i] = binary.LittleEndian.Uint32(serialized[offset:])
offset += 4
}
}
}
secp256k1.bytePoints = &bytePoints
return nil
}