28a5e6fc65
Co-authored-by: Brannon King <countprimes@gmail.com>
351 lines
11 KiB
Go
351 lines
11 KiB
Go
// Copyright (c) 2015-2017 The btcsuite developers
|
|
// Use of this source code is governed by an ISC
|
|
// license that can be found in the LICENSE file.
|
|
|
|
package blockchain
|
|
|
|
import (
|
|
"math/big"
|
|
"sort"
|
|
"sync"
|
|
"time"
|
|
|
|
"github.com/lbryio/lbcd/chaincfg"
|
|
"github.com/lbryio/lbcd/chaincfg/chainhash"
|
|
"github.com/lbryio/lbcd/database"
|
|
"github.com/lbryio/lbcd/wire"
|
|
)
|
|
|
|
// blockStatus is a bit field representing the validation state of the block.
|
|
type blockStatus byte
|
|
|
|
const (
|
|
// statusDataStored indicates that the block's payload is stored on disk.
|
|
statusDataStored blockStatus = 1 << iota
|
|
|
|
// statusValid indicates that the block has been fully validated.
|
|
statusValid
|
|
|
|
// statusValidateFailed indicates that the block has failed validation.
|
|
statusValidateFailed
|
|
|
|
// statusInvalidAncestor indicates that one of the block's ancestors has
|
|
// has failed validation, thus the block is also invalid.
|
|
statusInvalidAncestor
|
|
|
|
// statusNone indicates that the block has no validation state flags set.
|
|
//
|
|
// NOTE: This must be defined last in order to avoid influencing iota.
|
|
statusNone blockStatus = 0
|
|
)
|
|
|
|
// HaveData returns whether the full block data is stored in the database. This
|
|
// will return false for a block node where only the header is downloaded or
|
|
// kept.
|
|
func (status blockStatus) HaveData() bool {
|
|
return status&statusDataStored != 0
|
|
}
|
|
|
|
// KnownValid returns whether the block is known to be valid. This will return
|
|
// false for a valid block that has not been fully validated yet.
|
|
func (status blockStatus) KnownValid() bool {
|
|
return status&statusValid != 0
|
|
}
|
|
|
|
// KnownInvalid returns whether the block is known to be invalid. This may be
|
|
// because the block itself failed validation or any of its ancestors is
|
|
// invalid. This will return false for invalid blocks that have not been proven
|
|
// invalid yet.
|
|
func (status blockStatus) KnownInvalid() bool {
|
|
return status&(statusValidateFailed|statusInvalidAncestor) != 0
|
|
}
|
|
|
|
// blockNode represents a block within the block chain and is primarily used to
|
|
// aid in selecting the best chain to be the main chain. The main chain is
|
|
// stored into the block database.
|
|
type blockNode struct {
|
|
// NOTE: Additions, deletions, or modifications to the order of the
|
|
// definitions in this struct should not be changed without considering
|
|
// how it affects alignment on 64-bit platforms. The current order is
|
|
// specifically crafted to result in minimal padding. There will be
|
|
// hundreds of thousands of these in memory, so a few extra bytes of
|
|
// padding adds up.
|
|
|
|
// parent is the parent block for this node.
|
|
parent *blockNode
|
|
|
|
// hash is the double sha 256 of the block.
|
|
hash chainhash.Hash
|
|
|
|
// workSum is the total amount of work in the chain up to and including
|
|
// this node.
|
|
workSum *big.Int
|
|
|
|
// height is the position in the block chain.
|
|
height int32
|
|
|
|
// Some fields from block headers to aid in best chain selection and
|
|
// reconstructing headers from memory. These must be treated as
|
|
// immutable and are intentionally ordered to avoid padding on 64-bit
|
|
// platforms.
|
|
version int32
|
|
bits uint32
|
|
nonce uint32
|
|
timestamp int64
|
|
merkleRoot chainhash.Hash
|
|
claimTrie chainhash.Hash
|
|
|
|
// status is a bitfield representing the validation state of the block. The
|
|
// status field, unlike the other fields, may be written to and so should
|
|
// only be accessed using the concurrent-safe NodeStatus method on
|
|
// blockIndex once the node has been added to the global index.
|
|
status blockStatus
|
|
}
|
|
|
|
// initBlockNode initializes a block node from the given header and parent node,
|
|
// calculating the height and workSum from the respective fields on the parent.
|
|
// This function is NOT safe for concurrent access. It must only be called when
|
|
// initially creating a node.
|
|
func initBlockNode(node *blockNode, blockHeader *wire.BlockHeader, parent *blockNode) {
|
|
*node = blockNode{
|
|
hash: blockHeader.BlockHash(),
|
|
workSum: CalcWork(blockHeader.Bits),
|
|
version: blockHeader.Version,
|
|
bits: blockHeader.Bits,
|
|
nonce: blockHeader.Nonce,
|
|
timestamp: blockHeader.Timestamp.Unix(),
|
|
merkleRoot: blockHeader.MerkleRoot,
|
|
claimTrie: blockHeader.ClaimTrie,
|
|
}
|
|
if parent != nil {
|
|
node.parent = parent
|
|
node.height = parent.height + 1
|
|
node.workSum = node.workSum.Add(parent.workSum, node.workSum)
|
|
}
|
|
}
|
|
|
|
// newBlockNode returns a new block node for the given block header and parent
|
|
// node, calculating the height and workSum from the respective fields on the
|
|
// parent. This function is NOT safe for concurrent access.
|
|
func newBlockNode(blockHeader *wire.BlockHeader, parent *blockNode) *blockNode {
|
|
var node blockNode
|
|
initBlockNode(&node, blockHeader, parent)
|
|
return &node
|
|
}
|
|
|
|
// Header constructs a block header from the node and returns it.
|
|
//
|
|
// This function is safe for concurrent access.
|
|
func (node *blockNode) Header() wire.BlockHeader {
|
|
// No lock is needed because all accessed fields are immutable.
|
|
prevHash := &zeroHash
|
|
if node.parent != nil {
|
|
prevHash = &node.parent.hash
|
|
}
|
|
return wire.BlockHeader{
|
|
Version: node.version,
|
|
PrevBlock: *prevHash,
|
|
MerkleRoot: node.merkleRoot,
|
|
ClaimTrie: node.claimTrie,
|
|
Timestamp: time.Unix(node.timestamp, 0),
|
|
Bits: node.bits,
|
|
Nonce: node.nonce,
|
|
}
|
|
}
|
|
|
|
// Ancestor returns the ancestor block node at the provided height by following
|
|
// the chain backwards from this node. The returned block will be nil when a
|
|
// height is requested that is after the height of the passed node or is less
|
|
// than zero.
|
|
//
|
|
// This function is safe for concurrent access.
|
|
func (node *blockNode) Ancestor(height int32) *blockNode {
|
|
if height < 0 || height > node.height {
|
|
return nil
|
|
}
|
|
|
|
n := node
|
|
for ; n != nil && n.height != height; n = n.parent {
|
|
// Intentionally left blank
|
|
}
|
|
|
|
return n
|
|
}
|
|
|
|
// RelativeAncestor returns the ancestor block node a relative 'distance' blocks
|
|
// before this node. This is equivalent to calling Ancestor with the node's
|
|
// height minus provided distance.
|
|
//
|
|
// This function is safe for concurrent access.
|
|
func (node *blockNode) RelativeAncestor(distance int32) *blockNode {
|
|
return node.Ancestor(node.height - distance)
|
|
}
|
|
|
|
// CalcPastMedianTime calculates the median time of the previous few blocks
|
|
// prior to, and including, the block node.
|
|
//
|
|
// This function is safe for concurrent access.
|
|
func (node *blockNode) CalcPastMedianTime() time.Time {
|
|
// Create a slice of the previous few block timestamps used to calculate
|
|
// the median per the number defined by the constant medianTimeBlocks.
|
|
timestamps := make([]int64, medianTimeBlocks)
|
|
numNodes := 0
|
|
iterNode := node
|
|
for i := 0; i < medianTimeBlocks && iterNode != nil; i++ {
|
|
timestamps[i] = iterNode.timestamp
|
|
numNodes++
|
|
|
|
iterNode = iterNode.parent
|
|
}
|
|
|
|
// Prune the slice to the actual number of available timestamps which
|
|
// will be fewer than desired near the beginning of the block chain
|
|
// and sort them.
|
|
timestamps = timestamps[:numNodes]
|
|
sort.Sort(timeSorter(timestamps))
|
|
|
|
// NOTE: The consensus rules incorrectly calculate the median for even
|
|
// numbers of blocks. A true median averages the middle two elements
|
|
// for a set with an even number of elements in it. Since the constant
|
|
// for the previous number of blocks to be used is odd, this is only an
|
|
// issue for a few blocks near the beginning of the chain. I suspect
|
|
// this is an optimization even though the result is slightly wrong for
|
|
// a few of the first blocks since after the first few blocks, there
|
|
// will always be an odd number of blocks in the set per the constant.
|
|
//
|
|
// This code follows suit to ensure the same rules are used, however, be
|
|
// aware that should the medianTimeBlocks constant ever be changed to an
|
|
// even number, this code will be wrong.
|
|
medianTimestamp := timestamps[numNodes/2]
|
|
return time.Unix(medianTimestamp, 0)
|
|
}
|
|
|
|
// blockIndex provides facilities for keeping track of an in-memory index of the
|
|
// block chain. Although the name block chain suggests a single chain of
|
|
// blocks, it is actually a tree-shaped structure where any node can have
|
|
// multiple children. However, there can only be one active branch which does
|
|
// indeed form a chain from the tip all the way back to the genesis block.
|
|
type blockIndex struct {
|
|
// The following fields are set when the instance is created and can't
|
|
// be changed afterwards, so there is no need to protect them with a
|
|
// separate mutex.
|
|
db database.DB
|
|
chainParams *chaincfg.Params
|
|
|
|
sync.RWMutex
|
|
index map[chainhash.Hash]*blockNode
|
|
dirty map[*blockNode]struct{}
|
|
}
|
|
|
|
// newBlockIndex returns a new empty instance of a block index. The index will
|
|
// be dynamically populated as block nodes are loaded from the database and
|
|
// manually added.
|
|
func newBlockIndex(db database.DB, chainParams *chaincfg.Params) *blockIndex {
|
|
return &blockIndex{
|
|
db: db,
|
|
chainParams: chainParams,
|
|
index: make(map[chainhash.Hash]*blockNode),
|
|
dirty: make(map[*blockNode]struct{}),
|
|
}
|
|
}
|
|
|
|
// HaveBlock returns whether or not the block index contains the provided hash.
|
|
//
|
|
// This function is safe for concurrent access.
|
|
func (bi *blockIndex) HaveBlock(hash *chainhash.Hash) bool {
|
|
bi.RLock()
|
|
_, hasBlock := bi.index[*hash]
|
|
bi.RUnlock()
|
|
return hasBlock
|
|
}
|
|
|
|
// LookupNode returns the block node identified by the provided hash. It will
|
|
// return nil if there is no entry for the hash.
|
|
//
|
|
// This function is safe for concurrent access.
|
|
func (bi *blockIndex) LookupNode(hash *chainhash.Hash) *blockNode {
|
|
bi.RLock()
|
|
node := bi.index[*hash]
|
|
bi.RUnlock()
|
|
return node
|
|
}
|
|
|
|
// AddNode adds the provided node to the block index and marks it as dirty.
|
|
// Duplicate entries are not checked so it is up to caller to avoid adding them.
|
|
//
|
|
// This function is safe for concurrent access.
|
|
func (bi *blockIndex) AddNode(node *blockNode) {
|
|
bi.Lock()
|
|
bi.addNode(node)
|
|
bi.dirty[node] = struct{}{}
|
|
bi.Unlock()
|
|
}
|
|
|
|
// addNode adds the provided node to the block index, but does not mark it as
|
|
// dirty. This can be used while initializing the block index.
|
|
//
|
|
// This function is NOT safe for concurrent access.
|
|
func (bi *blockIndex) addNode(node *blockNode) {
|
|
bi.index[node.hash] = node
|
|
}
|
|
|
|
// NodeStatus provides concurrent-safe access to the status field of a node.
|
|
//
|
|
// This function is safe for concurrent access.
|
|
func (bi *blockIndex) NodeStatus(node *blockNode) blockStatus {
|
|
bi.RLock()
|
|
status := node.status
|
|
bi.RUnlock()
|
|
return status
|
|
}
|
|
|
|
// SetStatusFlags flips the provided status flags on the block node to on,
|
|
// regardless of whether they were on or off previously. This does not unset any
|
|
// flags currently on.
|
|
//
|
|
// This function is safe for concurrent access.
|
|
func (bi *blockIndex) SetStatusFlags(node *blockNode, flags blockStatus) {
|
|
bi.Lock()
|
|
node.status |= flags
|
|
bi.dirty[node] = struct{}{}
|
|
bi.Unlock()
|
|
}
|
|
|
|
// UnsetStatusFlags flips the provided status flags on the block node to off,
|
|
// regardless of whether they were on or off previously.
|
|
//
|
|
// This function is safe for concurrent access.
|
|
func (bi *blockIndex) UnsetStatusFlags(node *blockNode, flags blockStatus) {
|
|
bi.Lock()
|
|
node.status &^= flags
|
|
bi.dirty[node] = struct{}{}
|
|
bi.Unlock()
|
|
}
|
|
|
|
// flushToDB writes all dirty block nodes to the database. If all writes
|
|
// succeed, this clears the dirty set.
|
|
func (bi *blockIndex) flushToDB() error {
|
|
bi.Lock()
|
|
if len(bi.dirty) == 0 {
|
|
bi.Unlock()
|
|
return nil
|
|
}
|
|
|
|
err := bi.db.Update(func(dbTx database.Tx) error {
|
|
for node := range bi.dirty {
|
|
err := dbStoreBlockNode(dbTx, node)
|
|
if err != nil {
|
|
return err
|
|
}
|
|
}
|
|
return nil
|
|
})
|
|
|
|
// If write was successful, clear the dirty set.
|
|
if err == nil {
|
|
bi.dirty = make(map[*blockNode]struct{})
|
|
}
|
|
|
|
bi.Unlock()
|
|
return err
|
|
}
|