396 lines
12 KiB
Go
396 lines
12 KiB
Go
// Copyright (c) 2014-2017 The btcsuite developers
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// Use of this source code is governed by an ISC
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// license that can be found in the LICENSE file.
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package coinset
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import (
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"container/list"
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"errors"
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"sort"
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"github.com/lbryio/lbcd/chaincfg/chainhash"
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"github.com/lbryio/lbcd/wire"
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"github.com/lbryio/lbcutil"
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)
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// Coin represents a spendable transaction outpoint
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type Coin interface {
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Hash() *chainhash.Hash
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Index() uint32
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Value() lbcutil.Amount
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PkScript() []byte
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NumConfs() int64
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ValueAge() int64
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}
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// Coins represents a set of Coins
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type Coins interface {
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Coins() []Coin
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}
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// CoinSet is a utility struct for the modifications of a set of
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// Coins that implements the Coins interface. To create a CoinSet,
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// you must call NewCoinSet with nil for an empty set or a slice of
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// coins as the initial contents.
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//
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// It is important to note that the all the Coins being added or removed
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// from a CoinSet must have a constant ValueAge() during the use of
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// the CoinSet, otherwise the cached values will be incorrect.
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type CoinSet struct {
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coinList *list.List
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totalValue lbcutil.Amount
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totalValueAge int64
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}
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// Ensure that CoinSet is a Coins
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var _ Coins = NewCoinSet(nil)
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// NewCoinSet creates a CoinSet containing the coins provided.
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// To create an empty CoinSet, you may pass null as the coins input parameter.
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func NewCoinSet(coins []Coin) *CoinSet {
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newCoinSet := &CoinSet{
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coinList: list.New(),
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totalValue: 0,
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totalValueAge: 0,
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}
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for _, coin := range coins {
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newCoinSet.PushCoin(coin)
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}
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return newCoinSet
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}
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// Coins returns a new slice of the coins contained in the set.
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func (cs *CoinSet) Coins() []Coin {
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coins := make([]Coin, cs.coinList.Len())
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for i, e := 0, cs.coinList.Front(); e != nil; i, e = i+1, e.Next() {
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coins[i] = e.Value.(Coin)
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}
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return coins
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}
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// TotalValue returns the total value of the coins in the set.
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func (cs *CoinSet) TotalValue() (value lbcutil.Amount) {
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return cs.totalValue
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}
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// TotalValueAge returns the total value * number of confirmations
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//
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// of the coins in the set.
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func (cs *CoinSet) TotalValueAge() (valueAge int64) {
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return cs.totalValueAge
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}
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// Num returns the number of coins in the set
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func (cs *CoinSet) Num() int {
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return cs.coinList.Len()
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}
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// PushCoin adds a coin to the end of the list and updates
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// the cached value amounts.
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func (cs *CoinSet) PushCoin(c Coin) {
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cs.coinList.PushBack(c)
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cs.totalValue += c.Value()
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cs.totalValueAge += c.ValueAge()
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}
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// PopCoin removes the last coin on the list and returns it.
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func (cs *CoinSet) PopCoin() Coin {
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back := cs.coinList.Back()
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if back == nil {
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return nil
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}
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return cs.removeElement(back)
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}
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// ShiftCoin removes the first coin on the list and returns it.
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func (cs *CoinSet) ShiftCoin() Coin {
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front := cs.coinList.Front()
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if front == nil {
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return nil
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}
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return cs.removeElement(front)
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}
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// removeElement updates the cached value amounts in the CoinSet,
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// removes the element from the list, then returns the Coin that
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// was removed to the caller.
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func (cs *CoinSet) removeElement(e *list.Element) Coin {
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c := e.Value.(Coin)
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cs.coinList.Remove(e)
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cs.totalValue -= c.Value()
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cs.totalValueAge -= c.ValueAge()
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return c
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}
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// NewMsgTxWithInputCoins takes the coins in the CoinSet and makes them
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// the inputs to a new wire.MsgTx which is returned.
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func NewMsgTxWithInputCoins(txVersion int32, inputCoins Coins) *wire.MsgTx {
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msgTx := wire.NewMsgTx(txVersion)
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coins := inputCoins.Coins()
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msgTx.TxIn = make([]*wire.TxIn, len(coins))
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for i, coin := range coins {
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msgTx.TxIn[i] = &wire.TxIn{
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PreviousOutPoint: wire.OutPoint{
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Hash: *coin.Hash(),
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Index: coin.Index(),
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},
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SignatureScript: nil,
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Sequence: wire.MaxTxInSequenceNum,
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}
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}
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return msgTx
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}
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var (
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// ErrCoinsNoSelectionAvailable is returned when a CoinSelector believes there is no
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// possible combination of coins which can meet the requirements provided to the selector.
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ErrCoinsNoSelectionAvailable = errors.New("no coin selection possible")
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)
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// satisfiesTargetValue checks that the totalValue is either exactly the targetValue
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// or is greater than the targetValue by at least the minChange amount.
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func satisfiesTargetValue(targetValue, minChange, totalValue lbcutil.Amount) bool {
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return (totalValue == targetValue || totalValue >= targetValue+minChange)
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}
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// CoinSelector is an interface that wraps the CoinSelect method.
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//
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// CoinSelect will attempt to select a subset of the coins which has at
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// least the targetValue amount. CoinSelect is not guaranteed to return a
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// selection of coins even if the total value of coins given is greater
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// than the target value.
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//
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// The exact choice of coins in the subset will be implementation specific.
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//
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// It is important to note that the Coins being used as inputs need to have
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// a constant ValueAge() during the execution of CoinSelect.
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type CoinSelector interface {
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CoinSelect(targetValue lbcutil.Amount, coins []Coin) (Coins, error)
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}
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// MinIndexCoinSelector is a CoinSelector that attempts to construct a
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// selection of coins whose total value is at least targetValue and prefers
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// any number of lower indexes (as in the ordered array) over higher ones.
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type MinIndexCoinSelector struct {
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MaxInputs int
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MinChangeAmount lbcutil.Amount
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}
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// CoinSelect will attempt to select coins using the algorithm described
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// in the MinIndexCoinSelector struct.
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func (s MinIndexCoinSelector) CoinSelect(targetValue lbcutil.Amount, coins []Coin) (Coins, error) {
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cs := NewCoinSet(nil)
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for n := 0; n < len(coins) && n < s.MaxInputs; n++ {
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cs.PushCoin(coins[n])
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if satisfiesTargetValue(targetValue, s.MinChangeAmount, cs.TotalValue()) {
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return cs, nil
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}
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}
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return nil, ErrCoinsNoSelectionAvailable
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}
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// MinNumberCoinSelector is a CoinSelector that attempts to construct
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// a selection of coins whose total value is at least targetValue
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// that uses as few of the inputs as possible.
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type MinNumberCoinSelector struct {
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MaxInputs int
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MinChangeAmount lbcutil.Amount
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}
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// CoinSelect will attempt to select coins using the algorithm described
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// in the MinNumberCoinSelector struct.
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func (s MinNumberCoinSelector) CoinSelect(targetValue lbcutil.Amount, coins []Coin) (Coins, error) {
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sortedCoins := make([]Coin, 0, len(coins))
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sortedCoins = append(sortedCoins, coins...)
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sort.Sort(sort.Reverse(byAmount(sortedCoins)))
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return MinIndexCoinSelector(s).CoinSelect(targetValue, sortedCoins)
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}
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// MaxValueAgeCoinSelector is a CoinSelector that attempts to construct
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// a selection of coins whose total value is at least targetValue
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// that has as much input value-age as possible.
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//
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// This would be useful in the case where you want to maximize
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// likelihood of the inclusion of your transaction in the next mined
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// block.
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type MaxValueAgeCoinSelector struct {
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MaxInputs int
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MinChangeAmount lbcutil.Amount
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}
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// CoinSelect will attempt to select coins using the algorithm described
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// in the MaxValueAgeCoinSelector struct.
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func (s MaxValueAgeCoinSelector) CoinSelect(targetValue lbcutil.Amount, coins []Coin) (Coins, error) {
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sortedCoins := make([]Coin, 0, len(coins))
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sortedCoins = append(sortedCoins, coins...)
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sort.Sort(sort.Reverse(byValueAge(sortedCoins)))
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return MinIndexCoinSelector(s).CoinSelect(targetValue, sortedCoins)
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}
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// MinPriorityCoinSelector is a CoinSelector that attempts to construct
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// a selection of coins whose total value is at least targetValue and
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// whose average value-age per input is greater than MinAvgValueAgePerInput.
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// If there is change, it must exceed MinChangeAmount to be a valid selection.
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//
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// When possible, MinPriorityCoinSelector will attempt to reduce the average
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// input priority over the threshold, but no guarantees will be made as to
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// minimality of the selection. The selection below is almost certainly
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// suboptimal.
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type MinPriorityCoinSelector struct {
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MaxInputs int
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MinChangeAmount lbcutil.Amount
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MinAvgValueAgePerInput int64
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}
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// CoinSelect will attempt to select coins using the algorithm described
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// in the MinPriorityCoinSelector struct.
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func (s MinPriorityCoinSelector) CoinSelect(targetValue lbcutil.Amount, coins []Coin) (Coins, error) {
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possibleCoins := make([]Coin, 0, len(coins))
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possibleCoins = append(possibleCoins, coins...)
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sort.Sort(byValueAge(possibleCoins))
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// find the first coin with sufficient valueAge
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cutoffIndex := -1
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for i := 0; i < len(possibleCoins); i++ {
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if possibleCoins[i].ValueAge() >= s.MinAvgValueAgePerInput {
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cutoffIndex = i
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break
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}
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}
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if cutoffIndex < 0 {
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return nil, ErrCoinsNoSelectionAvailable
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}
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// create sets of input coins that will obey minimum average valueAge
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for i := cutoffIndex; i < len(possibleCoins); i++ {
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possibleHighCoins := possibleCoins[cutoffIndex : i+1]
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// choose a set of high-enough valueAge coins
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highSelect, err := (&MinNumberCoinSelector{
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MaxInputs: s.MaxInputs,
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MinChangeAmount: s.MinChangeAmount,
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}).CoinSelect(targetValue, possibleHighCoins)
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if err != nil {
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// attempt to add available low priority to make a solution
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for numLow := 1; numLow <= cutoffIndex && numLow+(i-cutoffIndex) <= s.MaxInputs; numLow++ {
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allHigh := NewCoinSet(possibleCoins[cutoffIndex : i+1])
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newTargetValue := targetValue - allHigh.TotalValue()
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newMaxInputs := allHigh.Num() + numLow
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if newMaxInputs > numLow {
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newMaxInputs = numLow
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}
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newMinAvgValueAge := ((s.MinAvgValueAgePerInput * int64(allHigh.Num()+numLow)) - allHigh.TotalValueAge()) / int64(numLow)
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// find the minimum priority that can be added to set
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lowSelect, err := (&MinPriorityCoinSelector{
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MaxInputs: newMaxInputs,
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MinChangeAmount: s.MinChangeAmount,
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MinAvgValueAgePerInput: newMinAvgValueAge,
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}).CoinSelect(newTargetValue, possibleCoins[0:cutoffIndex])
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if err != nil {
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continue
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}
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for _, coin := range lowSelect.Coins() {
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allHigh.PushCoin(coin)
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}
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return allHigh, nil
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}
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// oh well, couldn't fix, try to add more high priority to the set.
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} else {
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extendedCoins := NewCoinSet(highSelect.Coins())
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// attempt to lower priority towards target with lowest ones first
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for n := 0; n < cutoffIndex; n++ {
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if extendedCoins.Num() >= s.MaxInputs {
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break
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}
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if possibleCoins[n].ValueAge() == 0 {
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continue
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}
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extendedCoins.PushCoin(possibleCoins[n])
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if extendedCoins.TotalValueAge()/int64(extendedCoins.Num()) < s.MinAvgValueAgePerInput {
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extendedCoins.PopCoin()
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continue
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}
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}
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return extendedCoins, nil
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}
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}
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return nil, ErrCoinsNoSelectionAvailable
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}
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type byValueAge []Coin
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func (a byValueAge) Len() int { return len(a) }
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func (a byValueAge) Swap(i, j int) { a[i], a[j] = a[j], a[i] }
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func (a byValueAge) Less(i, j int) bool { return a[i].ValueAge() < a[j].ValueAge() }
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type byAmount []Coin
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func (a byAmount) Len() int { return len(a) }
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func (a byAmount) Swap(i, j int) { a[i], a[j] = a[j], a[i] }
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func (a byAmount) Less(i, j int) bool { return a[i].Value() < a[j].Value() }
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// SimpleCoin defines a concrete instance of Coin that is backed by a
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// lbcutil.Tx, a specific outpoint index, and the number of confirmations
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// that transaction has had.
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type SimpleCoin struct {
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Tx *lbcutil.Tx
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TxIndex uint32
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TxNumConfs int64
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}
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// Ensure that SimpleCoin is a Coin
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var _ Coin = &SimpleCoin{}
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// Hash returns the hash value of the transaction on which the Coin is an output
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func (c *SimpleCoin) Hash() *chainhash.Hash {
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return c.Tx.Hash()
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}
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// Index returns the index of the output on the transaction which the Coin represents
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func (c *SimpleCoin) Index() uint32 {
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return c.TxIndex
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}
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// txOut returns the TxOut of the transaction the Coin represents
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func (c *SimpleCoin) txOut() *wire.TxOut {
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return c.Tx.MsgTx().TxOut[c.TxIndex]
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}
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// Value returns the value of the Coin
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func (c *SimpleCoin) Value() lbcutil.Amount {
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return lbcutil.Amount(c.txOut().Value)
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}
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// PkScript returns the outpoint script of the Coin.
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//
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// This can be used to determine what type of script the Coin uses
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// and extract standard addresses if possible using
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// txscript.ExtractPkScriptAddrs for example.
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func (c *SimpleCoin) PkScript() []byte {
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return c.txOut().PkScript
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}
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// NumConfs returns the number of confirmations that the transaction the Coin references
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// has had.
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func (c *SimpleCoin) NumConfs() int64 {
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return c.TxNumConfs
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}
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// ValueAge returns the product of the value and the number of confirmations. This is
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// used as an input to calculate the priority of the transaction.
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func (c *SimpleCoin) ValueAge() int64 {
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return c.TxNumConfs * int64(c.Value())
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}
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