17c12a678f
1. Remove passphrase support for public keys. 2. Rename privPassphrase to passphrase to avoid confusion. Note: There has been a bug in the prompt, which prevents users from specifying a custom public passphrase. So, most wallet databases have been using the default password for the public keys, anyway.
360 lines
9.5 KiB
Go
360 lines
9.5 KiB
Go
// Copyright (c) 2015-2016 The btcsuite developers
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// Use of this source code is governed by an ISC
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// license that can be found in the LICENSE file.
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package wallet
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import (
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"errors"
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"fmt"
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"os"
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"path/filepath"
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"sync"
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"time"
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"github.com/lbryio/lbcd/chaincfg"
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"github.com/lbryio/lbcutil/hdkeychain"
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"github.com/lbryio/lbcwallet/internal/prompt"
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"github.com/lbryio/lbcwallet/waddrmgr"
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"github.com/lbryio/lbcwallet/walletdb"
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)
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const (
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// WalletDBName specified the database filename for the wallet.
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WalletDBName = "wallet.db"
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// DefaultDBTimeout is the default timeout value when opening the wallet
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// database.
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DefaultDBTimeout = 60 * time.Second
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)
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var (
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// ErrLoaded describes the error condition of attempting to load or
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// create a wallet when the loader has already done so.
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ErrLoaded = errors.New("wallet already loaded")
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// ErrNotLoaded describes the error condition of attempting to close a
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// loaded wallet when a wallet has not been loaded.
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ErrNotLoaded = errors.New("wallet is not loaded")
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// ErrExists describes the error condition of attempting to create a new
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// wallet when one exists already.
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ErrExists = errors.New("wallet already exists")
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)
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// Loader implements the creating of new and opening of existing wallets, while
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// providing a callback system for other subsystems to handle the loading of a
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// wallet. This is primarily intended for use by the RPC servers, to enable
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// methods and services which require the wallet when the wallet is loaded by
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// another subsystem.
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//
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// Loader is safe for concurrent access.
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type Loader struct {
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callbacks []func(*Wallet)
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chainParams *chaincfg.Params
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dbDirPath string
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noFreelistSync bool
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timeout time.Duration
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recoveryWindow uint32
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wallet *Wallet
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localDB bool
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walletExists func() (bool, error)
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walletCreated func(db walletdb.ReadWriteTx) error
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db walletdb.DB
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mu sync.Mutex
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}
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// NewLoader constructs a Loader with an optional recovery window. If the
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// recovery window is non-zero, the wallet will attempt to recovery addresses
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// starting from the last SyncedTo height.
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func NewLoader(chainParams *chaincfg.Params, dbDirPath string,
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noFreelistSync bool, timeout time.Duration,
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recoveryWindow uint32) *Loader {
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return &Loader{
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chainParams: chainParams,
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dbDirPath: dbDirPath,
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noFreelistSync: noFreelistSync,
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timeout: timeout,
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recoveryWindow: recoveryWindow,
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localDB: true,
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}
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}
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// NewLoaderWithDB constructs a Loader with an externally provided DB. This way
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// users are free to use their own walletdb implementation (eg. leveldb, etcd)
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// to store the wallet. Given that the external DB may be shared an additional
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// function is also passed which will override Loader.WalletExists().
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func NewLoaderWithDB(chainParams *chaincfg.Params, recoveryWindow uint32,
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db walletdb.DB, walletExists func() (bool, error)) (*Loader, error) {
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if db == nil {
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return nil, fmt.Errorf("no DB provided")
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}
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if walletExists == nil {
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return nil, fmt.Errorf("unable to check if wallet exists")
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}
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return &Loader{
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chainParams: chainParams,
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recoveryWindow: recoveryWindow,
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localDB: false,
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walletExists: walletExists,
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db: db,
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}, nil
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}
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// onLoaded executes each added callback and prevents loader from loading any
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// additional wallets. Requires mutex to be locked.
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func (l *Loader) onLoaded(w *Wallet) {
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for _, fn := range l.callbacks {
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fn(w)
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}
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l.wallet = w
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l.callbacks = nil // not needed anymore
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}
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// RunAfterLoad adds a function to be executed when the loader creates or opens
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// a wallet. Functions are executed in a single goroutine in the order they are
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// added.
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func (l *Loader) RunAfterLoad(fn func(*Wallet)) {
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l.mu.Lock()
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if l.wallet != nil {
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w := l.wallet
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l.mu.Unlock()
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fn(w)
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} else {
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l.callbacks = append(l.callbacks, fn)
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l.mu.Unlock()
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}
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}
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// OnWalletCreated adds a function that will be executed the wallet structure
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// is initialized in the wallet database. This is useful if users want to add
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// extra fields in the same transaction (eg. to flag wallet existence).
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func (l *Loader) OnWalletCreated(fn func(walletdb.ReadWriteTx) error) {
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l.mu.Lock()
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defer l.mu.Unlock()
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l.walletCreated = fn
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}
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// CreateNewWallet creates a new wallet using the provided passphrase.
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// The seed is optional. If non-nil, addresses are derived from this seed.
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// If nil, a secure random seed is generated.
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func (l *Loader) CreateNewWallet(passphrase, seed []byte,
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bday time.Time) (*Wallet, error) {
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var (
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rootKey *hdkeychain.ExtendedKey
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err error
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)
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// If a seed was specified, we check its length now. If no seed is
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// passed, the wallet will create a new random one.
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if seed != nil {
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if len(seed) < hdkeychain.MinSeedBytes ||
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len(seed) > hdkeychain.MaxSeedBytes {
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return nil, hdkeychain.ErrInvalidSeedLen
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}
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// Derive the master extended key from the seed.
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rootKey, err = hdkeychain.NewMaster(seed, l.chainParams)
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if err != nil {
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return nil, fmt.Errorf("failed to derive master " +
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"extended key")
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}
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}
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return l.createNewWallet(passphrase, rootKey, bday)
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}
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// CreateNewWalletExtendedKey creates a new wallet from an extended master root
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// key using the provided passphrase. The root key is optional.
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// If non-nil, addresses are derived from this root key. If nil, a
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// secure random seed is generated and the root key is derived from that.
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func (l *Loader) CreateNewWalletExtendedKey(passphrase []byte,
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rootKey *hdkeychain.ExtendedKey, bday time.Time) (*Wallet, error) {
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return l.createNewWallet(passphrase, rootKey, bday)
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}
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func (l *Loader) createNewWallet(passphrase []byte,
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rootKey *hdkeychain.ExtendedKey, bday time.Time) (*Wallet, error) {
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defer l.mu.Unlock()
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l.mu.Lock()
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if l.wallet != nil {
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return nil, ErrLoaded
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}
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exists, err := l.WalletExists()
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if err != nil {
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return nil, err
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}
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if exists {
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return nil, ErrExists
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}
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if l.localDB {
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dbPath := filepath.Join(l.dbDirPath, WalletDBName)
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// Create the wallet database backed by bolt db.
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err = os.MkdirAll(l.dbDirPath, 0700)
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if err != nil {
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return nil, err
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}
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l.db, err = walletdb.Create(
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"bdb", dbPath, l.noFreelistSync, l.timeout,
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)
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if err != nil {
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return nil, err
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}
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}
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// Initialize the newly created database for the wallet before opening.
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err = CreateWithCallback(l.db, passphrase, rootKey, l.chainParams,
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bday, l.walletCreated,
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)
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if err != nil {
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return nil, err
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}
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// Open the newly-created wallet.
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w, err := Open(l.db, nil, l.chainParams, l.recoveryWindow)
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if err != nil {
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return nil, err
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}
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w.Start()
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l.onLoaded(w)
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return w, nil
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}
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var errNoConsole = errors.New("db upgrade requires console access for additional input")
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func noConsole() ([]byte, error) {
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return nil, errNoConsole
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}
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// OpenExistingWallet opens the wallet from the loader's wallet database path.
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// If the loader is being called by a context where standard input prompts may
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// be used during wallet upgrades, setting canConsolePrompt will enables these prompts.
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func (l *Loader) OpenExistingWallet(canConsolePrompt bool) (*Wallet, error) {
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defer l.mu.Unlock()
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l.mu.Lock()
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if l.wallet != nil {
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return nil, ErrLoaded
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}
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if l.localDB {
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var err error
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// Ensure that the network directory exists.
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if err = checkCreateDir(l.dbDirPath); err != nil {
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return nil, err
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}
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// Open the database using the boltdb backend.
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dbPath := filepath.Join(l.dbDirPath, WalletDBName)
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l.db, err = walletdb.Open(
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"bdb", dbPath, l.noFreelistSync, l.timeout,
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)
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if err != nil {
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log.Errorf("Failed to open database: %v", err)
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return nil, err
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}
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}
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var cbs *waddrmgr.OpenCallbacks
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if canConsolePrompt {
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cbs = &waddrmgr.OpenCallbacks{
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ObtainSeed: prompt.ProvideSeed(),
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ObtainPassphrase: prompt.ProvidePassphrase,
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}
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} else {
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cbs = &waddrmgr.OpenCallbacks{
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ObtainSeed: noConsole,
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ObtainPassphrase: noConsole,
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}
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}
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w, err := Open(l.db, cbs, l.chainParams, l.recoveryWindow)
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if err != nil {
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// If opening the wallet fails (e.g. because of wrong
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// passphrase), we must close the backing database to
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// allow future calls to walletdb.Open().
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if l.localDB {
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e := l.db.Close()
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if e != nil {
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log.Warnf("Error closing database: %v", e)
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}
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}
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return nil, err
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}
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w.Start()
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l.onLoaded(w)
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return w, nil
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}
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// WalletExists returns whether a file exists at the loader's database path.
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// This may return an error for unexpected I/O failures.
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func (l *Loader) WalletExists() (bool, error) {
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if l.localDB {
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dbPath := filepath.Join(l.dbDirPath, WalletDBName)
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return fileExists(dbPath)
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}
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return l.walletExists()
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}
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// LoadedWallet returns the loaded wallet, if any, and a bool for whether the
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// wallet has been loaded or not. If true, the wallet pointer should be safe to
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// dereference.
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func (l *Loader) LoadedWallet() (*Wallet, bool) {
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l.mu.Lock()
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w := l.wallet
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l.mu.Unlock()
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return w, w != nil
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}
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// UnloadWallet stops the loaded wallet, if any, and closes the wallet database.
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// This returns ErrNotLoaded if the wallet has not been loaded with
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// CreateNewWallet or LoadExistingWallet. The Loader may be reused if this
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// function returns without error.
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func (l *Loader) UnloadWallet() error {
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defer l.mu.Unlock()
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l.mu.Lock()
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if l.wallet == nil {
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return ErrNotLoaded
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}
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l.wallet.Stop()
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l.wallet.WaitForShutdown()
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if l.localDB {
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err := l.db.Close()
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if err != nil {
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return err
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}
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}
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l.wallet = nil
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l.db = nil
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return nil
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}
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func fileExists(filePath string) (bool, error) {
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_, err := os.Stat(filePath)
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if err != nil {
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if os.IsNotExist(err) {
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return false, nil
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}
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return false, err
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}
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return true, nil
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}
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