lbry-android-sdk/recipes/android/__init__.py

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from pythonforandroid.recipe import CythonRecipe, IncludedFilesBehaviour
from pythonforandroid.util import current_directory
from pythonforandroid.patching import will_build
from pythonforandroid import logger
from os.path import join
class AndroidRecipe(IncludedFilesBehaviour, CythonRecipe):
# name = 'android'
version = None
url = None
src_filename = 'src'
depends = [('pygame', 'sdl2', 'genericndkbuild'), ('python2', 'python3crystax')]
config_env = {}
def get_recipe_env(self, arch):
env = super(AndroidRecipe, self).get_recipe_env(arch)
env.update(self.config_env)
return env
def prebuild_arch(self, arch):
super(AndroidRecipe, self).prebuild_arch(arch)
tpxi = 'DEF {} = {}\n'
th = '#define {} {}\n'
tpy = '{} = {}\n'
bootstrap = bootstrap_name = self.ctx.bootstrap.name
is_sdl2 = bootstrap_name in ('sdl2', 'sdl2python3', 'sdl2_gradle')
is_pygame = bootstrap_name in ('pygame',)
is_webview = bootstrap_name in ('webview',)
is_lbry = bootstrap_name in ('lbry',)
if is_sdl2 or is_webview or is_lbry:
if is_sdl2:
bootstrap = 'sdl2'
java_ns = 'org.kivy.android'
jni_ns = 'org/kivy/android'
elif is_pygame:
java_ns = 'org.renpy.android'
jni_ns = 'org/renpy/android'
else:
logger.error('unsupported bootstrap for android recipe: {}'.format(bootstrap_name))
exit(1)
config = {
'BOOTSTRAP': bootstrap,
'IS_SDL2': int(is_sdl2),
'IS_PYGAME': int(is_pygame),
'PY2': int(will_build('python2')(self)),
'JAVA_NAMESPACE': java_ns,
'JNI_NAMESPACE': jni_ns,
}
with current_directory(self.get_build_dir(arch.arch)):
with open(join('android', 'config.pxi'), 'w') as fpxi:
with open(join('android', 'config.h'), 'w') as fh:
with open(join('android', 'config.py'), 'w') as fpy:
for key, value in config.items():
fpxi.write(tpxi.format(key, repr(value)))
fpy.write(tpy.format(key, repr(value)))
fh.write(th.format(key, value if isinstance(value, int)
else '"{}"'.format(value)))
self.config_env[key] = str(value)
if is_sdl2:
fh.write('JNIEnv *SDL_AndroidGetJNIEnv(void);\n')
fh.write('#define SDL_ANDROID_GetJNIEnv SDL_AndroidGetJNIEnv\n')
elif is_pygame:
fh.write('JNIEnv *SDL_ANDROID_GetJNIEnv(void);\n')
recipe = AndroidRecipe()
'''
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from pythonforandroid.recipe import CythonRecipe, Recipe, IncludedFilesBehaviour
from pythonforandroid.util import current_directory
from pythonforandroid.patching import will_build
from pythonforandroid import logger
from os.path import join
class AndroidRecipe(IncludedFilesBehaviour, CythonRecipe):
# name = 'android'
version = None
url = None
src_filename = 'src'
depends = [('pygame', 'sdl2', 'genericndkbuild'), ('python2', 'python3crystax')]
call_hostpython_via_targetpython = False
config_env = {}
def get_recipe_env(self, arch):
env = super(AndroidRecipe, self).get_recipe_env(arch)
env.update(self.config_env)
target_python = Recipe.get_recipe('python2', self.ctx).get_build_dir(arch.arch)
env['PYTHON_ROOT'] = join(target_python, 'python-install')
env['CFLAGS'] += ' -I' + env['PYTHON_ROOT'] + '/include/python2.7'
env['LDFLAGS'] += ' -L' + env['PYTHON_ROOT'] + '/lib' + ' -lpython2.7'
return env
def prebuild_arch(self, arch):
super(AndroidRecipe, self).prebuild_arch(arch)
tpxi = 'DEF {} = {}\n'
th = '#define {} {}\n'
tpy = '{} = {}\n'
bootstrap = bootstrap_name = self.ctx.bootstrap.name
is_sdl2 = bootstrap_name in ('sdl2', 'sdl2python3')
is_pygame = bootstrap_name in ('pygame',)
is_webview = bootstrap_name in ('webview')
is_lbry = bootstrap_name in ('lbry')
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if is_sdl2 or is_webview or is_lbry:
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if is_sdl2:
bootstrap = 'sdl2'
java_ns = 'org.kivy.android'
jni_ns = 'org/kivy/android'
elif is_pygame:
java_ns = 'org.renpy.android'
jni_ns = 'org/renpy/android'
else:
logger.error('unsupported bootstrap for android recipe: {}'.format(bootstrap_name))
exit(1)
config = {
'BOOTSTRAP': bootstrap,
'IS_SDL2': int(is_sdl2),
'IS_PYGAME': int(is_pygame),
'PY2': int(will_build('python2')(self)),
'JAVA_NAMESPACE': java_ns,
'JNI_NAMESPACE': jni_ns,
}
with current_directory(self.get_build_dir(arch.arch)):
with open(join('android', 'config.pxi'), 'w') as fpxi:
with open(join('android', 'config.h'), 'w') as fh:
with open(join('android', 'config.py'), 'w') as fpy:
for key, value in config.items():
fpxi.write(tpxi.format(key, repr(value)))
fpy.write(tpy.format(key, repr(value)))
fh.write(th.format(key, value if isinstance(value, int)
else '"{}"'.format(value)))
self.config_env[key] = str(value)
if is_sdl2:
fh.write('JNIEnv *SDL_AndroidGetJNIEnv(void);\n')
fh.write('#define SDL_ANDROID_GetJNIEnv SDL_AndroidGetJNIEnv\n')
elif is_pygame:
fh.write('JNIEnv *SDL_ANDROID_GetJNIEnv(void);\n')
recipe = AndroidRecipe()
'''