75 lines
2.9 KiB
Python
75 lines
2.9 KiB
Python
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from pythonforandroid.recipe import Recipe
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from pythonforandroid.util import current_directory, ensure_dir
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from pythonforandroid.logger import debug, shprint, info, warning
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from os.path import join
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import sh
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import glob
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class PygameRecipe(Recipe):
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name = 'pygame'
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version = '1.9.1'
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url = 'http://pygame.org/ftp/pygame-{version}release.tar.gz'
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depends = ['python2legacy', 'sdl']
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conflicts = ['sdl2']
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patches = ['patches/fix-surface-access.patch',
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'patches/fix-array-surface.patch',
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'patches/fix-sdl-spam-log.patch']
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def get_recipe_env(self, arch=None):
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env = super(PygameRecipe, self).get_recipe_env(arch)
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env['LDFLAGS'] = env['LDFLAGS'] + ' -L{}'.format(
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self.ctx.get_libs_dir(arch.arch))
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env['LDSHARED'] = join(self.ctx.root_dir, 'tools', 'liblink')
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env['LIBLINK'] = 'NOTNONE'
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env['NDKPLATFORM'] = self.ctx.ndk_platform
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# Every recipe uses its own liblink path, object files are collected and biglinked later
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liblink_path = join(self.get_build_container_dir(arch.arch), 'objects_{}'.format(self.name))
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env['LIBLINK_PATH'] = liblink_path
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ensure_dir(liblink_path)
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return env
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def prebuild_arch(self, arch):
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if self.is_patched(arch):
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return
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shprint(sh.cp, join(self.get_recipe_dir(), 'Setup'),
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join(self.get_build_dir(arch.arch), 'Setup'))
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def build_arch(self, arch):
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env = self.get_recipe_env(arch)
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env['CFLAGS'] = env['CFLAGS'] + ' -I{jni_path}/png -I{jni_path}/jpeg'.format(
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jni_path=join(self.ctx.bootstrap.build_dir, 'jni'))
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env['CFLAGS'] = env['CFLAGS'] + ' -I{jni_path}/sdl/include -I{jni_path}/sdl_mixer'.format(
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jni_path=join(self.ctx.bootstrap.build_dir, 'jni'))
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env['CFLAGS'] = env['CFLAGS'] + ' -I{jni_path}/sdl_ttf -I{jni_path}/sdl_image'.format(
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jni_path=join(self.ctx.bootstrap.build_dir, 'jni'))
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debug('pygame cflags', env['CFLAGS'])
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env['LDFLAGS'] = env['LDFLAGS'] + ' -L{libs_path} -L{src_path}/obj/local/{arch} -lm -lz'.format(
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libs_path=self.ctx.libs_dir, src_path=self.ctx.bootstrap.build_dir, arch=env['ARCH'])
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env['LDSHARED'] = join(self.ctx.root_dir, 'tools', 'liblink')
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with current_directory(self.get_build_dir(arch.arch)):
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info('hostpython is ' + self.ctx.hostpython)
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hostpython = sh.Command(self.ctx.hostpython)
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shprint(hostpython, 'setup.py', 'install', '-O2', _env=env,
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_tail=10, _critical=True)
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info('strip is ' + env['STRIP'])
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build_lib = glob.glob('./build/lib*')
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assert len(build_lib) == 1
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print('stripping pygame')
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shprint(sh.find, build_lib[0], '-name', '*.o', '-exec',
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env['STRIP'], '{}', ';')
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warning('Should remove pygame tests etc. here, but skipping for now')
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recipe = PygameRecipe()
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