lbry-android-sdk/p4a/pythonforandroid/recipes/genericndkbuild/__init__.py

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from pythonforandroid.recipe import BootstrapNDKRecipe
from pythonforandroid.toolchain import current_directory, shprint
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import sh
class GenericNDKBuildRecipe(BootstrapNDKRecipe):
version = None
url = None
depends = [('python2', 'python3', 'python3crystax')]
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conflicts = ['sdl2', 'pygame', 'sdl']
def should_build(self, arch):
return True
def get_recipe_env(self, arch=None, with_flags_in_cc=True, with_python=True):
env = super(GenericNDKBuildRecipe, self).get_recipe_env(
arch=arch, with_flags_in_cc=with_flags_in_cc, with_python=with_python)
env['APP_ALLOW_MISSING_DEPS'] = 'true'
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return env
def build_arch(self, arch):
env = self.get_recipe_env(arch)
with current_directory(self.get_jni_dir()):
shprint(sh.ndk_build, "V=1", _env=env)
recipe = GenericNDKBuildRecipe()