494 lines
18 KiB
ReStructuredText
494 lines
18 KiB
ReStructuredText
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Recipes
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=======
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This page describes how python-for-android (p4a) compilation recipes
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work, and how to build your own. If you just want to build an APK,
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ignore this and jump straight to the :doc:`quickstart`.
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Recipes are special scripts for compiling and installing different programs
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(including Python modules) into a p4a distribution. They are necessary
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to take care of compilation for any compiled components, as these must
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be compiled for Android with the correct architecture.
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python-for-android comes with many recipes for popular modules. No
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recipe is necessary to use of Python modules with no
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compiled components; these are installed automaticaly via pip.
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If you are new to building recipes, it is recommended that you first
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read all of this page, at least up to the Recipe reference
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documentation. The different recipe sections include a number of
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examples of how recipes are built or overridden for specific purposes.
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Creating your own Recipe
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------------------------
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The formal reference documentation of the Recipe
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class can be found in the `Recipe class <recipe_class_>`_ section and below.
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Check the `recipe template section <recipe_template_>`_ for a template
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that combines all of these ideas, in which you can replace whichever
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components you like.
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The basic declaration of a recipe is as follows::
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class YourRecipe(Recipe):
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url = 'http://example.com/example-{version}.tar.gz'
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version = '2.0.3'
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md5sum = '4f3dc9a9d857734a488bcbefd9cd64ed'
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patches = ['some_fix.patch'] # Paths relative to the recipe dir
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depends = ['kivy', 'sdl2'] # These are just examples
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conflicts = ['pygame']
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recipe = YourRecipe()
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See the `Recipe class documentation <recipe_class_>`_ for full
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information about each parameter.
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These core options are vital for all recipes, though the url may be
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omitted if the source is somehow loaded from elsewhere.
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You must include ``recipe = YourRecipe()``. This variable is accessed
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when the recipe is imported.
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.. note:: The url includes the ``{version}`` tag. You should only
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access the url with the ``versioned_url`` property, which
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replaces this with the version attribute.
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The actual build process takes place via three core methods::
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def prebuild_arch(self, arch):
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super(YourRecipe, self).prebuild_arch(arch)
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# Do any pre-initialisation
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def build_arch(self, arch):
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super(YourRecipe, self).build_arch(arch)
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# Do the main recipe build
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def postbuild_arch(self, arch):
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super(YourRecipe, self).build_arch(arch)
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# Do any clearing up
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These methods are always run in the listed order; prebuild, then
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build, then postbuild.
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If you defined an url for your recipe, you do *not* need to manually
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download it, this is handled automatically.
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The recipe will automatically be built in a special isolated build
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directory, which you can access with
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:code:`self.get_build_dir(arch.arch)`. You should only work within
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this directory. It may be convenient to use the ``current_directory``
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context manager defined in toolchain.py::
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from pythonforandroid.toolchain import current_directory
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def build_arch(self, arch):
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super(YourRecipe, self).build_arch(arch)
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with current_directory(self.get_build_dir(arch.arch)):
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with open('example_file.txt', 'w'):
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fileh.write('This is written to a file within the build dir')
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The argument to each method, ``arch``, is an object relating to the
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architecture currently being built for. You can mostly ignore it,
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though may need to use the arch name ``arch.arch``.
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.. note:: You can also implement arch-specific versions of each
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method, which are called (if they exist) by the superclass,
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e.g. ``def prebuild_armeabi(self, arch)``.
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This is the core of what's necessary to write a recipe, but has not
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covered any of the details of how one actually writes code to compile
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for android. This is covered in the next sections, including the
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`standard mechanisms <standard_mechanisms_>`_ used as part of the
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build, and the details of specific recipe classes for Python, Cython,
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and some generic compiled recipes. If your module is one of the
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latter, you should use these later classes rather than reimplementing
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the functionality from scratch.
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.. _standard_mechanisms:
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Methods and tools to help with compilation
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------------------------------------------
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Patching modules before installation
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~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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You can easily apply patches to your recipes by adding them to the
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``patches`` declaration, e.g.::
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patches = ['some_fix.patch',
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'another_fix.patch']
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The paths should be relative to the recipe file. Patches are
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automatically applied just once (i.e. not reapplied the second time
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python-for-android is run).
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You can also use the helper functions in ``pythonforandroid.patching``
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to apply patches depending on certain conditions, e.g.::
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from pythonforandroid.patching import will_build, is_arch
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...
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class YourRecipe(Recipe):
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patches = [('x86_patch.patch', is_arch('x86')),
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('sdl2_compatibility.patch', will_build('sdl2'))]
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...
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You can include your own conditions by passing any function as the
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second entry of the tuple. It will receive the ``arch`` (e.g. x86,
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armeabi) and ``recipe`` (i.e. the Recipe object) as kwargs. The patch
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will be applied only if the function returns True.
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Installing libs
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~~~~~~~~~~~~~~~
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Some recipes generate .so files that must be manually copied into the
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android project. You can use code like the following to accomplish
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this, copying to the correct lib cache dir::
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def build_arch(self, arch):
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do_the_build() # e.g. running ./configure and make
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import shutil
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shutil.copyfile('a_generated_binary.so',
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self.ctx.get_libs_dir(arch.arch))
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Any libs copied to this dir will automatically be included in the
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appropriate libs dir of the generated android project.
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Compiling for the Android architecture
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~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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When performing any compilation, it is vital to do so with appropriate
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environment variables set, ensuring that the Android libraries are
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properly linked and the compilation target is the correct
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architecture.
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You can get a dictionary of appropriate environment variables with the
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``get_recipe_env`` method. You should make sure to set this
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environment for any processes that you call. It is convenient to do
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this using the ``sh`` module as follows::
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def build_arch(self, arch):
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super(YourRecipe, self).build_arch(arch)
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env = self.get_recipe_env(arch)
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sh.echo('$PATH', _env=env) # Will print the PATH entry from the
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# env dict
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You can also use the ``shprint`` helper function from the p4a
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toolchain module, which will print information about the process and
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its current status::
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from pythonforandroid.toolchain import shprint
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shprint(sh.echo, '$PATH', _env=env)
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You can also override the ``get_recipe_env`` method to add new env
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vars for the use of your recipe. For instance, the Kivy recipe does
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the following when compiling for SDL2, in order to tell Kivy what
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backend to use::
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def get_recipe_env(self, arch):
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env = super(KivySDL2Recipe, self).get_recipe_env(arch)
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env['USE_SDL2'] = '1'
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env['KIVY_SDL2_PATH'] = ':'.join([
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join(self.ctx.bootstrap.build_dir, 'jni', 'SDL', 'include'),
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join(self.ctx.bootstrap.build_dir, 'jni', 'SDL2_image'),
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join(self.ctx.bootstrap.build_dir, 'jni', 'SDL2_mixer'),
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join(self.ctx.bootstrap.build_dir, 'jni', 'SDL2_ttf'),
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])
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return env
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.. warning:: When using the sh module like this the new env *completely
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replaces* the normal environment, so you must define any env
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vars you want to access.
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Including files with your recipe
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~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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The should_build method
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~~~~~~~~~~~~~~~~~~~~~~~
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The Recipe class has a ``should_build`` method, which returns a
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boolean. This is called for each architecture before running
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``build_arch``, and if it returns False then the build is
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skipped. This is useful to avoid building a recipe more than once for
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different dists.
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By default, should_build returns True, but you can override it however
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you like. For instance, PythonRecipe and its subclasses all replace it
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with a check for whether the recipe is already installed in the Python
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distribution::
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def should_build(self, arch):
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name = self.site_packages_name
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if name is None:
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name = self.name
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if self.ctx.has_package(name):
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info('Python package already exists in site-packages')
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return False
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info('{} apparently isn\'t already in site-packages'.format(name))
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return True
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Using a PythonRecipe
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--------------------
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If your recipe is to install a Python module without compiled
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components, you should use a PythonRecipe. This overrides
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``build_arch`` to automatically call the normal ``python setup.py
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install`` with an appropriate environment.
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For instance, the following is all that's necessary to create a recipe
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for the Vispy module::
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from pythonforandroid.toolchain import PythonRecipe
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class VispyRecipe(PythonRecipe):
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version = 'master'
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url = 'https://github.com/vispy/vispy/archive/{version}.zip'
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depends = ['python2', 'numpy']
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site_packages_name = 'vispy'
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recipe = VispyRecipe()
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The ``site_packages_name`` is a new attribute that identifies the
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folder in which the module will be installed in the Python
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package. This is only essential to add if the name is different to the
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recipe name. It is used to check if the recipe installation can be
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skipped, which is the case if the folder is already present in the
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Python installation.
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For reference, the code that accomplishes this is the following::
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def build_arch(self, arch):
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super(PythonRecipe, self).build_arch(arch)
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self.install_python_package()
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def install_python_package(self):
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'''Automate the installation of a Python package (or a cython
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package where the cython components are pre-built).'''
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arch = self.filtered_archs[0]
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env = self.get_recipe_env(arch)
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info('Installing {} into site-packages'.format(self.name))
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with current_directory(self.get_build_dir(arch.arch)):
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hostpython = sh.Command(self.ctx.hostpython)
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shprint(hostpython, 'setup.py', 'install', '-O2', _env=env)
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This combines techniques and tools from the above documentation to
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create a generic mechanism for all Python modules.
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.. note:: The hostpython is the path to the Python binary that should
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be used for any kind of installation. You *must* run Python
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in a similar way if you need to do so in any of your own
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recipes.
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Using a CythonRecipe
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--------------------
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If your recipe is to install a Python module that uses Cython, you
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should use a CythonRecipe. This overrides ``build_arch`` to both build
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the cython components and to install the Python module just like a
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normal PythonRecipe.
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For instance, the following is all that's necessary to make a recipe
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for Kivy (in this case, depending on Pygame rather than SDL2)::
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class KivyRecipe(CythonRecipe):
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version = 'stable'
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url = 'https://github.com/kivy/kivy/archive/{version}.zip'
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name = 'kivy'
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depends = ['pygame', 'pyjnius', 'android']
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recipe = KivyRecipe()
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For reference, the code that accomplishes this is the following::
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def build_arch(self, arch):
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Recipe.build_arch(self, arch) # a hack to avoid calling
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# PythonRecipe.build_arch
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self.build_cython_components(arch)
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self.install_python_package() # this is the same as in a PythonRecipe
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def build_cython_components(self, arch):
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env = self.get_recipe_env(arch)
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with current_directory(self.get_build_dir(arch.arch)):
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hostpython = sh.Command(self.ctx.hostpython)
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# This first attempt *will* fail, because cython isn't
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# installed in the hostpython
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try:
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shprint(hostpython, 'setup.py', 'build_ext', _env=env)
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except sh.ErrorReturnCode_1:
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pass
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# ...so we manually run cython from the user's system
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shprint(sh.find, self.get_build_dir('armeabi'), '-iname', '*.pyx', '-exec',
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self.ctx.cython, '{}', ';', _env=env)
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# now cython has already been run so the build works
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shprint(hostpython, 'setup.py', 'build_ext', '-v', _env=env)
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# stripping debug symbols lowers the file size a lot
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build_lib = glob.glob('./build/lib*')
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shprint(sh.find, build_lib[0], '-name', '*.o', '-exec',
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env['STRIP'], '{}', ';', _env=env)
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The failing build and manual cythonisation is necessary, first to
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make sure that any .pyx files have been generated by setup.py, and
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second because cython isn't installed in the hostpython build.
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This may actually fail if the setup.py tries to import cython before
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making any pyx files (in which case it crashes too early), although
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this is probably not usually an issue. If this happens to you, try
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patching to remove this import or make it fail quietly.
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Other than this, these methods follow the techniques in the above
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documentation to make a generic recipe for most cython based modules.
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Using a CompiledComponentsPythonRecipe
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--------------------------------------
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This is similar to a CythonRecipe but is intended for modules like
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numpy which include compiled but non-cython components. It uses a
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similar mechanism to compile with the right environment.
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This isn't documented yet because it will probably be changed so that
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CythonRecipe inherits from it (to avoid code duplication).
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Using an NDKRecipe
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------------------
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If you are writing a recipe not for a Python module but for something
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that would normall go in the JNI dir of an Android project (i.e. it
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has an ``Application.mk`` and ``Android.mk`` that the Android build
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system can use), you can use an NDKRecipe to automatically set it
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up. The NDKRecipe overrides the normal ``get_build_dir`` method to
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place things in the Android project.
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.. warning:: The NDKRecipe does *not* currently actually call
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ndk-build, you must add this call (for your module) by
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manually making a build_arch method. This may be fixed
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later.
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For instance, the following recipe is all that's necessary to place
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SDL2_ttf in the jni dir. This is built later by the SDL2 recipe, which
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calls ndk-build with this as a dependency::
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class LibSDL2TTF(NDKRecipe):
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version = '2.0.12'
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url = 'https://www.libsdl.org/projects/SDL_ttf/release/SDL2_ttf-{version}.tar.gz'
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dir_name = 'SDL2_ttf'
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recipe = LibSDL2TTF()
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The dir_name argument is a new class attribute that tells the recipe
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what the jni dir folder name should be. If it is omitted, the recipe
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name is used. Be careful here, sometimes the folder name is important,
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especially if this folder is a dependency of something else.
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.. _recipe_template:
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A Recipe template
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-----------------
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The following template includes all the recipe sections you might
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use. None are compulsory, feel free to delete method
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overrides if you do not use them::
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from pythonforandroid.toolchain import Recipe, shprint, current_directory
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from os.path import exists, join
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import sh
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import glob
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class YourRecipe(Recipe):
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# This could also inherit from PythonRecipe etc. if you want to
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# use their pre-written build processes
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version = 'some_version_string'
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url = 'http://example.com/example-{version}.tar.gz'
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# {version} will be replaced with self.version when downloading
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depends = ['python2', 'numpy'] # A list of any other recipe names
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||
|
# that must be built before this
|
||
|
# one
|
||
|
|
||
|
conflicts = [] # A list of any recipe names that cannot be built
|
||
|
# alongside this one
|
||
|
|
||
|
def get_recipe_env(self, arch):
|
||
|
env = super(YourRecipe, self).get_recipe_env()
|
||
|
# Manipulate the env here if you want
|
||
|
return env
|
||
|
|
||
|
def should_build(self):
|
||
|
# Add a check for whether the recipe is already built if you
|
||
|
# want, and return False if it is.
|
||
|
return True
|
||
|
|
||
|
def prebuild_arch(self, arch):
|
||
|
super(YourRecipe, self).prebuild_arch(self)
|
||
|
# Do any extra prebuilding you want, e.g.:
|
||
|
self.apply_patch('path/to/patch.patch')
|
||
|
|
||
|
def build_arch(self, arch):
|
||
|
super(YourRecipe, self).build_arch(self)
|
||
|
# Build the code. Make sure to use the right build dir, e.g.
|
||
|
with current_directory(self.get_build_dir(arch.arch)):
|
||
|
sh.ls('-lathr') # Or run some commands that actually do
|
||
|
# something
|
||
|
|
||
|
def postbuild_arch(self, arch):
|
||
|
super(YourRecipe, self).prebuild_arch(self)
|
||
|
# Do anything you want after the build, e.g. deleting
|
||
|
# unnecessary files such as documentation
|
||
|
|
||
|
|
||
|
recipe = YourRecipe()
|
||
|
|
||
|
|
||
|
Examples of recipes
|
||
|
-------------------
|
||
|
|
||
|
This documentation covers most of what is ever necessary to make a
|
||
|
recipe work. For further examples, python-for-android includes many
|
||
|
recipes for popular modules, which are an excellent resource to find
|
||
|
out how to add your own. You can find these in the `python-for-android
|
||
|
Github page
|
||
|
<https://github.com/kivy/python-for-android/tree/master/pythonforandroid/recipes>`__.
|
||
|
|
||
|
|
||
|
.. _recipe_class:
|
||
|
|
||
|
The ``Recipe`` class
|
||
|
--------------------
|
||
|
|
||
|
The ``Recipe`` is the base class for all p4a recipes. The core
|
||
|
documentation of this class is given below, followed by discussion of
|
||
|
how to create your own Recipe subclass.
|
||
|
|
||
|
.. autoclass:: toolchain.Recipe
|
||
|
:members:
|
||
|
:member-order: = 'bysource'
|
||
|
|
||
|
|
||
|
|