56 lines
2 KiB
Python
56 lines
2 KiB
Python
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from pythonforandroid.recipe import CythonRecipe
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from pythonforandroid.toolchain import current_directory, shprint
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from os.path import exists, join, basename
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import sh
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import glob
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class KivyRecipe(CythonRecipe):
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# post kivy==1.10.1, `fixes SDL2 image loading (jpg)`
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version = 'c4d6894'
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url = 'https://github.com/kivy/kivy/archive/{version}.zip'
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name = 'kivy'
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depends = [('sdl2', 'pygame'), 'pyjnius']
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def cythonize_build(self, env, build_dir='.'):
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super(KivyRecipe, self).cythonize_build(env, build_dir=build_dir)
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if not exists(join(build_dir, 'kivy', 'include')):
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return
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# If kivy is new enough to use the include dir, copy it
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# manually to the right location as we bypass this stage of
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# the build
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with current_directory(build_dir):
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build_libs_dirs = glob.glob(join('build', 'lib.*'))
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for dirn in build_libs_dirs:
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shprint(sh.cp, '-r', join('kivy', 'include'),
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join(dirn, 'kivy'))
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def cythonize_file(self, env, build_dir, filename):
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# We can ignore a few files that aren't important to the
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# android build, and may not work on Android anyway
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do_not_cythonize = ['window_x11.pyx', ]
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if basename(filename) in do_not_cythonize:
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return
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super(KivyRecipe, self).cythonize_file(env, build_dir, filename)
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def get_recipe_env(self, arch):
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env = super(KivyRecipe, self).get_recipe_env(arch)
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if 'sdl2' in self.ctx.recipe_build_order:
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env['USE_SDL2'] = '1'
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env['KIVY_SPLIT_EXAMPLES'] = '1'
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env['KIVY_SDL2_PATH'] = ':'.join([
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join(self.ctx.bootstrap.build_dir, 'jni', 'SDL', 'include'),
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join(self.ctx.bootstrap.build_dir, 'jni', 'SDL2_image'),
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join(self.ctx.bootstrap.build_dir, 'jni', 'SDL2_mixer'),
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join(self.ctx.bootstrap.build_dir, 'jni', 'SDL2_ttf'),
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])
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return env
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recipe = KivyRecipe()
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