lbry-android-sdk/buildozer.spec.vagrant

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[app]
# (str) Title of your application
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title = LBRY
# (str) Package name
package.name = browser
# (str) Package domain (needed for android/ios packaging)
package.domain = io.lbry
# (str) Source code where the main.py live
source.dir = ./src/main/python
# (list) Source files to include (let empty to include all the files)
source.include_exts = py,png,jpg,kv,atlas
# (list) List of inclusions using pattern matching
#source.include_patterns = assets/*, res/*
# (list) Source files to exclude (let empty to not exclude anything)
#source.exclude_exts = spec
# (list) List of directory to exclude (let empty to not exclude anything)
#source.exclude_dirs = tests, bin
# (list) List of exclusions using pattern matching
#source.exclude_patterns = license,images/*/*.jpg
# (str) Application versioning (method 1)
#version = 0.1
# (str) Application versioning (method 2)
version.regex = __version__ = ['"](.*)['"]
version.filename = %(source.dir)s/main.py
# (list) Application requirements
# comma seperated e.g. requirements = sqlite3,kivy
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requirements = python3crystax, openssl, sqlite3, hostpython3crystax, android, distro==1.4.0, pyjnius, certifi==2018.11.29, appdirs==1.4.3, docopt==0.6.2, base58==1.0.0, colorama==0.3.7, ecdsa==0.13, jsonschema==2.6.0, pbkdf2==1.3, pyyaml, protobuf==3.6.1, keyring==10.4.0, git+https://github.com/lbryio/lbry.git@v0.34.0#egg=lbrynet, git+https://github.com/lbryio/aioupnp.git#egg=aioupnp, asn1crypto, mock, netifaces, cryptography, aiohttp==3.5.4, multidict==4.5.2, yarl==1.3.0, chardet==3.0.4, async_timeout==3.0.1, git+https://github.com/lbryio/torba#egg=torba, coincurve, msgpack==0.6.1, six, attrs==18.2.0, pylru
# (str) Custom source folders for requirements
# Sets custom source for any requirements with recipes
# requirements.source.kivy = ../../kivy
# (list) Garden requirements
#garden_requirements =
# (str) Presplash of the application
#presplash.filename = %(source.dir)s/data/presplash.png
# (str) Icon of the application
#icon.filename = %(source.dir)s/data/icon.png
# (str) Supported orientation (one of landscape, portrait or all)
orientation = portrait
# (list) List of service to declare
#services = NAME:ENTRYPOINT_TO_PY,NAME2:ENTRYPOINT2_TO_PY
services = lbrynetservice:./lbrynetservice.py
#
# OSX Specific
#
#
# author = © Copyright Info
# change the major version of python used by the app
osx.python_version = 3
# Kivy version to use
osx.kivy_version = 1.9.1
#
# Android specific
#
# (bool) Indicate if the application should be fullscreen or not
fullscreen = 0
# (string) Presplash background color (for new android toolchain)
# Supported formats are: #RRGGBB #AARRGGBB or one of the following names:
# red, blue, green, black, white, gray, cyan, magenta, yellow, lightgray,
# darkgray, grey, lightgrey, darkgrey, aqua, fuchsia, lime, maroon, navy,
# olive, purple, silver, teal.
#android.presplash_color = #FFFFFF
# (list) Permissions
android.permissions = ACCESS_NETWORK_STATE,BLUETOOTH,INTERNET,READ_EXTERNAL_STORAGE,WRITE_EXTERNAL_STORAGE
# (int) Android API to use
android.api = 27
# (int) Minimum API required
android.minapi = 21
# (int) Android SDK version to use
android.sdk = 23
# (str) Android NDK version to use
#android.ndk = 13b
# (bool) Use --private data storage (True) or --dir public storage (False)
#android.private_storage = True
# (str) Android NDK directory (if empty, it will be automatically downloaded.)
android.ndk_path = ~/.buildozer/android/crystax-ndk-10.3.2
# (str) Android SDK directory (if empty, it will be automatically downloaded.)
#android.sdk_path = ~/.buildozer/android
# (str) ANT directory (if empty, it will be automatically downloaded.)
#android.ant_path =
# (bool) If True, then skip trying to update the Android sdk
# This can be useful to avoid excess Internet downloads or save time
# when an update is due and you just want to test/build your package
#android.skip_update = False
# (str) Android entry point, default is ok for Kivy-based app
#android.entrypoint = org.renpy.android.PythonActivity
# (list) Pattern to whitelist for the whole project
#android.whitelist =
# (str) Path to a custom whitelist file
#android.whitelist_src =
# (str) Path to a custom blacklist file
#android.blacklist_src =
# (list) List of Java .jar files to add to the libs so that pyjnius can access
# their classes. Don't add jars that you do not need, since extra jars can slow
# down the build process. Allows wildcards matching, for example:
# OUYA-ODK/libs/*.jar
#android.add_jars = foo.jar,bar.jar,path/to/more/*.jar
# (list) List of Java files to add to the android project (can be java or a
# directory containing the files)
android.add_src = ./src/main
# (str) Path to the React files and node_modules for building
android.react_src = ./app
# (list) Android AAR archives to add (currently works only with sdl2_gradle
# bootstrap)
#android.add_aars =
# (list) Gradle dependencies to add (currently works only with sdl2_gradle
# bootstrap)
android.gradle_dependencies = com.android.support:support-v4:27.1.1, com.android.support:support-media-compat:27.1.1, com.android.support:appcompat-v7:27.1.1, com.facebook.react:react-native:0.55.3, com.mixpanel.android:mixpanel-android:5+, com.google.android.gms:play-services-gcm:11.0.4+, com.facebook.fresco:fresco:1.9.0, com.facebook.fresco:animated-gif:1.9.0, com.squareup.picasso:picasso:2.71828
# (str) python-for-android branch to use, defaults to master
#p4a.branch = stable
# (str) OUYA Console category. Should be one of GAME or APP
# If you leave this blank, OUYA support will not be enabled
#android.ouya.category = GAME
# (str) Filename of OUYA Console icon. It must be a 732x412 png image.
#android.ouya.icon.filename = %(source.dir)s/data/ouya_icon.png
# (str) XML file to include as an intent filters in <activity> tag
#android.manifest.intent_filters =
# (list) Android additionnal libraries to copy into libs/armeabi
#android.add_libs_armeabi = libs/android-v7/*
#android.add_libs_armeabi_v7a = libs/android-v7/*
#android.add_libs_x86 = libs/android-x86/*.so
#android.add_libs_mips = libs/android-mips/*.so
# (bool) Indicate whether the screen should stay on
# Don't forget to add the WAKE_LOCK permission if you set this to True
#android.wakelock = False
# (list) Android application meta-data to set (key=value format)
#android.meta_data =
# (list) Android library project to add (will be added in the
# project.properties automatically.)
#android.library_references =
# (str) Android logcat filters to use
#android.logcat_filters = *:S python:D
# (bool) Copy library instead of making a libpymodules.so
#android.copy_libs = 1
# (str) The Android arch to build for, choices: armeabi-v7a, arm64-v8a, x86
android.arch = armeabi-v7a
#
# Python for android (p4a) specific
#
# (str) python-for-android git clone directory (if empty, it will be automatically cloned from github)
p4a.source_dir = ./p4a
# (str) The directory in which python-for-android should look for your own build recipes (if any)
p4a.local_recipes = ./recipes
# (str) Filename to the hook for p4a
#p4a.hook =
# (str) Bootstrap to use for android builds
p4a.bootstrap = lbry
#
# iOS specific
#
# (str) Path to a custom kivy-ios folder
#ios.kivy_ios_dir = ../kivy-ios
# (str) Name of the certificate to use for signing the debug version
# Get a list of available identities: buildozer ios list_identities
#ios.codesign.debug = "iPhone Developer: <lastname> <firstname> (<hexstring>)"
# (str) Name of the certificate to use for signing the release version
#ios.codesign.release = %(ios.codesign.debug)s
[buildozer]
# (int) Log level (0 = error only, 1 = info, 2 = debug (with command output))
log_level = 2
# (int) Display warning if buildozer is run as root (0 = False, 1 = True)
warn_on_root = 1
# (str) Path to build artifact storage, absolute or relative to spec file
# build_dir = ./.buildozer
# (str) Path to build output (i.e. .apk, .ipa) storage
# bin_dir = ./bin
# -----------------------------------------------------------------------------
# List as sections
#
# You can define all the "list" as [section:key].
# Each line will be considered as a option to the list.
# Let's take [app] / source.exclude_patterns.
# Instead of doing:
#
#[app]
#source.exclude_patterns = license,data/audio/*.wav,data/images/original/*
#
# This can be translated into:
#
#[app:source.exclude_patterns]
#license
#data/audio/*.wav
#data/images/original/*
#
# -----------------------------------------------------------------------------
# Profiles
#
# You can extend section / key with a profile
# For example, you want to deploy a demo version of your application without
# HD content. You could first change the title to add "(demo)" in the name
# and extend the excluded directories to remove the HD content.
#
#[app@demo]
#title = My Application (demo)
#
#[app:source.exclude_patterns@demo]
#images/hd/*
#
# Then, invoke the command line with the "demo" profile:
#
#buildozer --profile demo android debug