lbry-android-sdk/p4a/pythonforandroid/recipes/sdl2/__init__.py
Akinwale Ariwodola 8b2694efb7
New build (#508)
* fix build for openssl 1.1.1b required for sdk
(cherry picked from commit aa49e3b2755b97b6331cdbbb89efc954de8d5977)

* use js code from master

* fix openssl recipe and tweak build
(cherry picked from commit 6e94c27021c7bd7b1e880c2fc314850e36a5a38e)

* remove unused build recipes
(cherry picked from commit f5c0577bdb175bfc0990602936bbc9e2052e1f25)
2019-03-30 21:58:45 +01:00

29 lines
945 B
Python

from pythonforandroid.recipe import BootstrapNDKRecipe
from pythonforandroid.toolchain import current_directory, shprint
import sh
class LibSDL2Recipe(BootstrapNDKRecipe):
version = "2.0.9"
url = "https://www.libsdl.org/release/SDL2-{version}.tar.gz"
md5sum = 'f2ecfba915c54f7200f504d8b48a5dfe'
dir_name = 'SDL'
depends = ['sdl2_image', 'sdl2_mixer', 'sdl2_ttf']
conflicts = ['sdl', 'pygame', 'pygame_bootstrap_components']
def get_recipe_env(self, arch=None, with_flags_in_cc=True, with_python=True):
env = super(LibSDL2Recipe, self).get_recipe_env(
arch=arch, with_flags_in_cc=with_flags_in_cc, with_python=with_python)
env['APP_ALLOW_MISSING_DEPS'] = 'true'
return env
def build_arch(self, arch):
env = self.get_recipe_env(arch)
with current_directory(self.get_jni_dir()):
shprint(sh.ndk_build, "V=1", _env=env)
recipe = LibSDL2Recipe()