167 lines
6.6 KiB
ReStructuredText
167 lines
6.6 KiB
ReStructuredText
Usage
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-----
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Step 1: compile the toolchain
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~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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If you want to compile the toolchain with only the kivy module::
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./distribute.sh -m "kivy"
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.. warning::
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Do not run the above command from `within a virtual enviroment <../faq/#too-many-levels-of-symbolic-links>`_.
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After a long time, you'll get a "dist/default" directory containing
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all the compiled libraries and a build.py script to package your
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application using thoses libraries.
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You can include other modules (or "recipes") to compile using `-m`::
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./distribute.sh -m "openssl kivy"
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./distribute.sh -m "pil ffmpeg kivy"
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.. note::
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Recipes are instructions for compiling Python modules that require C extensions.
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The list of recipes we currently have is at:
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https://github.com/kivy/python-for-android/tree/master/recipes
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You can also specify a specific version for each package. Please note
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that the compilation might **break** if you don't use the default
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version. Most recipes have patches to fix Android issues, and might
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not apply if you specify a version. We also recommend to clean build
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before changing version.::
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./distribute.sh -m "openssl kivy==master"
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Python modules that don't need C extensions don't need a recipe and
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can be included this way. From python-for-android 1.1 on, you can now
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specify pure-python package into the distribution. It will use
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virtualenv and pip to install pure-python modules into the
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distribution. Please note that the compiler is deactivated, and will
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break any module which tries to compile something. If compilation is
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needed, write a recipe::
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./distribute.sh -m "requests pygments kivy"
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.. note::
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Recipes download a defined version of their needed package from the
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internet, and build from it. If you know what you are doing, and
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want to override that, you can export the env variable
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`P4A_recipe_name_DIR` and this directory will be copied and used
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instead.
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Available options to `distribute.sh`::
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-d directory Name of the distribution directory
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-h Show this help
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-l Show a list of available modules
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-m 'mod1 mod2' Modules to include
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-f Restart from scratch (remove the current build)
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-u 'mod1 mod2' Modules to update (if already compiled)
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Step 2: package your application
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~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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Go to your custom Python distribution::
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cd dist/default
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Use the build.py for creating the APK::
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./build.py --package org.test.touchtracer --name touchtracer \
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--version 1.0 --dir ~/code/kivy/examples/demo/touchtracer debug
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Then, the Android package (APK) will be generated at:
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bin/touchtracer-1.0-debug.apk
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.. warning::
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Some files and modules for python are blacklisted by default to
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save a few megabytes on the final APK file. In case your
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applications doesn't find a standard python module, check the
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src/blacklist.txt file, remove the module you need from the list,
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and try again.
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Available options to `build.py`::
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-h, --help show this help message and exit
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--package PACKAGE The name of the java package the project will be
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packaged under.
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--name NAME The human-readable name of the project.
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--version VERSION The version number of the project. This should consist
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of numbers and dots, and should have the same number
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of groups of numbers as previous versions.
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--numeric-version NUMERIC_VERSION
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The numeric version number of the project. If not
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given, this is automatically computed from the
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version.
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--dir DIR The directory containing public files for the project.
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--private PRIVATE The directory containing additional private files for
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the project.
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--launcher Provide this argument to build a multi-app launcher,
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rather than a single app.
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--icon-name ICON_NAME
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The name of the project's launcher icon.
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--orientation ORIENTATION
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The orientation that the game will display in. Usually
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one of "landscape", "portrait" or "sensor".
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--permission PERMISSIONS
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The permissions to give this app.
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--ignore-path IGNORE_PATH
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Ignore path when building the app
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--icon ICON A png file to use as the icon for the application.
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--presplash PRESPLASH
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A jpeg file to use as a screen while the application
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is loading.
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--install-location INSTALL_LOCATION
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The default install location. Should be "auto",
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"preferExternal" or "internalOnly".
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--compile-pyo Compile all .py files to .pyo, and only distribute the
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compiled bytecode.
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--intent-filters INTENT_FILTERS
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Add intent-filters xml rules to AndroidManifest.xml
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--blacklist BLACKLIST
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Use a blacklist file to match unwanted file in the
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final APK
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--sdk SDK_VERSION Android SDK version to use. Default to 8
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--minsdk MIN_SDK_VERSION
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Minimum Android SDK version to use. Default to 8
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--window Indicate if the application will be windowed
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Meta-data
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---------
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.. versionadded:: 1.3
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You can extend the `AndroidManifest.xml` with application meta-data. If you are
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using external toolkits like Google Maps, you might want to set your API key in
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the meta-data. You could do it like this::
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./build.py ... --meta-data com.google.android.maps.v2.API_KEY=YOURAPIKEY
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Some meta-data can be used to interact with the behavior of our internal
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component.
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.. list-table::
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:widths: 100 500
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:header-rows: 1
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* - Token
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- Description
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* - `surface.transparent`
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- If set to 1, the created surface will be transparent (can be used
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to add background Android widget in the background, or use accelerated
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widgets)
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* - `surface.depth`
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- Size of the depth component, default to 0. 0 means automatic, but you
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can force it to a specific value. Be warned, some old phone might not
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support the depth you want.
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* - `surface.stencil`
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- Size of the stencil component, default to 8.
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* - `android.background_color`
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- Color (32bits RGBA color), used for the background window. Usually, the
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background is covered by the OpenGL Background, unless
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`surface.transparent` is set.
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