lbry-android-sdk/p4a/pythonforandroid/recipes/pygame/__init__.py
Akinwale Ariwodola 8b2694efb7
New build (#508)
* fix build for openssl 1.1.1b required for sdk
(cherry picked from commit aa49e3b2755b97b6331cdbbb89efc954de8d5977)

* use js code from master

* fix openssl recipe and tweak build
(cherry picked from commit 6e94c27021c7bd7b1e880c2fc314850e36a5a38e)

* remove unused build recipes
(cherry picked from commit f5c0577bdb175bfc0990602936bbc9e2052e1f25)
2019-03-30 21:58:45 +01:00

74 lines
2.9 KiB
Python

from pythonforandroid.recipe import Recipe
from pythonforandroid.util import current_directory, ensure_dir
from pythonforandroid.logger import debug, shprint, info, warning
from os.path import join
import sh
import glob
class PygameRecipe(Recipe):
name = 'pygame'
version = '1.9.1'
url = 'http://pygame.org/ftp/pygame-{version}release.tar.gz'
depends = ['python2legacy', 'sdl']
conflicts = ['sdl2']
patches = ['patches/fix-surface-access.patch',
'patches/fix-array-surface.patch',
'patches/fix-sdl-spam-log.patch']
def get_recipe_env(self, arch=None):
env = super(PygameRecipe, self).get_recipe_env(arch)
env['LDFLAGS'] = env['LDFLAGS'] + ' -L{}'.format(
self.ctx.get_libs_dir(arch.arch))
env['LDSHARED'] = join(self.ctx.root_dir, 'tools', 'liblink')
env['LIBLINK'] = 'NOTNONE'
env['NDKPLATFORM'] = self.ctx.ndk_platform
# Every recipe uses its own liblink path, object files are collected and biglinked later
liblink_path = join(self.get_build_container_dir(arch.arch), 'objects_{}'.format(self.name))
env['LIBLINK_PATH'] = liblink_path
ensure_dir(liblink_path)
return env
def prebuild_arch(self, arch):
if self.is_patched(arch):
return
shprint(sh.cp, join(self.get_recipe_dir(), 'Setup'),
join(self.get_build_dir(arch.arch), 'Setup'))
def build_arch(self, arch):
env = self.get_recipe_env(arch)
env['CFLAGS'] = env['CFLAGS'] + ' -I{jni_path}/png -I{jni_path}/jpeg'.format(
jni_path=join(self.ctx.bootstrap.build_dir, 'jni'))
env['CFLAGS'] = env['CFLAGS'] + ' -I{jni_path}/sdl/include -I{jni_path}/sdl_mixer'.format(
jni_path=join(self.ctx.bootstrap.build_dir, 'jni'))
env['CFLAGS'] = env['CFLAGS'] + ' -I{jni_path}/sdl_ttf -I{jni_path}/sdl_image'.format(
jni_path=join(self.ctx.bootstrap.build_dir, 'jni'))
debug('pygame cflags', env['CFLAGS'])
env['LDFLAGS'] = env['LDFLAGS'] + ' -L{libs_path} -L{src_path}/obj/local/{arch} -lm -lz'.format(
libs_path=self.ctx.libs_dir, src_path=self.ctx.bootstrap.build_dir, arch=env['ARCH'])
env['LDSHARED'] = join(self.ctx.root_dir, 'tools', 'liblink')
with current_directory(self.get_build_dir(arch.arch)):
info('hostpython is ' + self.ctx.hostpython)
hostpython = sh.Command(self.ctx.hostpython)
shprint(hostpython, 'setup.py', 'install', '-O2', _env=env,
_tail=10, _critical=True)
info('strip is ' + env['STRIP'])
build_lib = glob.glob('./build/lib*')
assert len(build_lib) == 1
print('stripping pygame')
shprint(sh.find, build_lib[0], '-name', '*.o', '-exec',
env['STRIP'], '{}', ';')
warning('Should remove pygame tests etc. here, but skipping for now')
recipe = PygameRecipe()