e08f6ee73c
* add / update recipes and build changes for Python 3.6.6 compatibility * include Python 3 apt packages in travis build script * use Python 3.6 in Travis * Enable _blake2 and _sha3 in Python 3. Remove unnecessary files. * change zope.interface version * update cffi version
166 lines
No EOL
5.9 KiB
Python
166 lines
No EOL
5.9 KiB
Python
from pythonforandroid.recipe import CythonRecipe, IncludedFilesBehaviour
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from pythonforandroid.util import current_directory
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from pythonforandroid.patching import will_build
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from pythonforandroid import logger
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from os.path import join
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class AndroidRecipe(IncludedFilesBehaviour, CythonRecipe):
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# name = 'android'
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version = None
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url = None
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src_filename = 'src'
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depends = [('pygame', 'sdl2', 'genericndkbuild'), ('python2', 'python3crystax')]
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config_env = {}
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def get_recipe_env(self, arch):
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env = super(AndroidRecipe, self).get_recipe_env(arch)
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env.update(self.config_env)
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return env
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def prebuild_arch(self, arch):
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super(AndroidRecipe, self).prebuild_arch(arch)
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tpxi = 'DEF {} = {}\n'
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th = '#define {} {}\n'
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tpy = '{} = {}\n'
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bootstrap = bootstrap_name = self.ctx.bootstrap.name
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is_sdl2 = bootstrap_name in ('sdl2', 'sdl2python3', 'sdl2_gradle')
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is_pygame = bootstrap_name in ('pygame',)
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is_webview = bootstrap_name in ('webview',)
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is_lbry = bootstrap_name in ('lbry',)
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if is_sdl2 or is_webview or is_lbry:
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if is_sdl2:
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bootstrap = 'sdl2'
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java_ns = 'org.kivy.android'
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jni_ns = 'org/kivy/android'
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elif is_pygame:
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java_ns = 'org.renpy.android'
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jni_ns = 'org/renpy/android'
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else:
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logger.error('unsupported bootstrap for android recipe: {}'.format(bootstrap_name))
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exit(1)
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config = {
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'BOOTSTRAP': bootstrap,
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'IS_SDL2': int(is_sdl2),
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'IS_PYGAME': int(is_pygame),
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'PY2': int(will_build('python2')(self)),
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'JAVA_NAMESPACE': java_ns,
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'JNI_NAMESPACE': jni_ns,
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}
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with current_directory(self.get_build_dir(arch.arch)):
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with open(join('android', 'config.pxi'), 'w') as fpxi:
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with open(join('android', 'config.h'), 'w') as fh:
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with open(join('android', 'config.py'), 'w') as fpy:
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for key, value in config.items():
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fpxi.write(tpxi.format(key, repr(value)))
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fpy.write(tpy.format(key, repr(value)))
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fh.write(th.format(key, value if isinstance(value, int)
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else '"{}"'.format(value)))
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self.config_env[key] = str(value)
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if is_sdl2:
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fh.write('JNIEnv *SDL_AndroidGetJNIEnv(void);\n')
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fh.write('#define SDL_ANDROID_GetJNIEnv SDL_AndroidGetJNIEnv\n')
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elif is_pygame:
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fh.write('JNIEnv *SDL_ANDROID_GetJNIEnv(void);\n')
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recipe = AndroidRecipe()
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'''
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from pythonforandroid.recipe import CythonRecipe, Recipe, IncludedFilesBehaviour
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from pythonforandroid.util import current_directory
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from pythonforandroid.patching import will_build
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from pythonforandroid import logger
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from os.path import join
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class AndroidRecipe(IncludedFilesBehaviour, CythonRecipe):
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# name = 'android'
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version = None
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url = None
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src_filename = 'src'
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depends = [('pygame', 'sdl2', 'genericndkbuild'), ('python2', 'python3crystax')]
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call_hostpython_via_targetpython = False
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config_env = {}
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def get_recipe_env(self, arch):
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env = super(AndroidRecipe, self).get_recipe_env(arch)
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env.update(self.config_env)
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target_python = Recipe.get_recipe('python2', self.ctx).get_build_dir(arch.arch)
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env['PYTHON_ROOT'] = join(target_python, 'python-install')
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env['CFLAGS'] += ' -I' + env['PYTHON_ROOT'] + '/include/python2.7'
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env['LDFLAGS'] += ' -L' + env['PYTHON_ROOT'] + '/lib' + ' -lpython2.7'
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return env
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def prebuild_arch(self, arch):
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super(AndroidRecipe, self).prebuild_arch(arch)
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tpxi = 'DEF {} = {}\n'
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th = '#define {} {}\n'
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tpy = '{} = {}\n'
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bootstrap = bootstrap_name = self.ctx.bootstrap.name
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is_sdl2 = bootstrap_name in ('sdl2', 'sdl2python3')
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is_pygame = bootstrap_name in ('pygame',)
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is_webview = bootstrap_name in ('webview')
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is_lbry = bootstrap_name in ('lbry')
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if is_sdl2 or is_webview or is_lbry:
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if is_sdl2:
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bootstrap = 'sdl2'
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java_ns = 'org.kivy.android'
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jni_ns = 'org/kivy/android'
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elif is_pygame:
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java_ns = 'org.renpy.android'
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jni_ns = 'org/renpy/android'
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else:
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logger.error('unsupported bootstrap for android recipe: {}'.format(bootstrap_name))
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exit(1)
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config = {
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'BOOTSTRAP': bootstrap,
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'IS_SDL2': int(is_sdl2),
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'IS_PYGAME': int(is_pygame),
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'PY2': int(will_build('python2')(self)),
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'JAVA_NAMESPACE': java_ns,
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'JNI_NAMESPACE': jni_ns,
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}
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with current_directory(self.get_build_dir(arch.arch)):
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with open(join('android', 'config.pxi'), 'w') as fpxi:
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with open(join('android', 'config.h'), 'w') as fh:
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with open(join('android', 'config.py'), 'w') as fpy:
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for key, value in config.items():
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fpxi.write(tpxi.format(key, repr(value)))
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fpy.write(tpy.format(key, repr(value)))
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fh.write(th.format(key, value if isinstance(value, int)
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else '"{}"'.format(value)))
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self.config_env[key] = str(value)
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if is_sdl2:
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fh.write('JNIEnv *SDL_AndroidGetJNIEnv(void);\n')
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fh.write('#define SDL_ANDROID_GetJNIEnv SDL_AndroidGetJNIEnv\n')
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elif is_pygame:
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fh.write('JNIEnv *SDL_ANDROID_GetJNIEnv(void);\n')
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recipe = AndroidRecipe()
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''' |