lbry-android/p4a/pythonforandroid/bootstraps/pygame/build/jni/Android.mk

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2017-08-13 03:24:00 +02:00
# The namespace in Java file, with dots replaced with underscores
SDL_JAVA_PACKAGE_PATH := org_renpy_android
# Path to shared libraries - Android 1.6 cannot load them properly, thus we have to specify absolute path here
# SDL_SHARED_LIBRARIES_PATH := /data/data/de.schwardtnet.alienblaster/lib
# Path to files with application data - they should be downloaded from Internet on first app run inside
# Java sources, or unpacked from resources (TODO)
# Typically /sdcard/alienblaster
# Or /data/data/de.schwardtnet.alienblaster/files if you're planning to unpack data in application private folder
# Your application will just set current directory there
SDL_CURDIR_PATH := org.renpy.android
# Android Dev Phone G1 has trackball instead of cursor keys, and
# sends trackball movement events as rapid KeyDown/KeyUp events,
# this will make Up/Down/Left/Right key up events with X frames delay,
# so if application expects you to press and hold button it will process the event correctly.
# TODO: create a libsdl config file for that option and for key mapping/on-screen keyboard
SDL_TRACKBALL_KEYUP_DELAY := 1
# If the application designed for higher screen resolution enable this to get the screen
# resized in HW-accelerated way, however it eats a tiny bit of CPU
SDL_VIDEO_RENDER_RESIZE := 0
COMPILED_LIBRARIES := sdl_ttf sdl_image sdl_mixer
APPLICATION_ADDITIONAL_CFLAGS := -finline-functions -O2 -DSDL_JAVA_PACKAGE_PATH=$(SDL_JAVA_PACKAGE_PATH)
APPLICATION_ADDITIONAL_LDFLAGS := -Xlinker -export-dynamic -Wl,-O1 -Wl,-Bsymbolic-functions
SDL_ADDITIONAL_CFLAGS := -DSDL_ANDROID_KEYCODE_MOUSE=UNKNOWN -DSDL_ANDROID_KEYCODE_0=SPACE -DSDL_ANDROID_KEYCODE_1=RETURN -DSDL_ANDROID_KEYCODE_2=LCTRL -DSDL_ANDROID_KEYCODE_3=LALT -DSDL_ANDROID_KEYCODE_4=RETURN
# If SDL_Mixer should link to libMAD
SDL_MIXER_USE_LIBMAD :=
ifneq ($(strip $(filter mad, $(COMPILED_LIBRARIES))),)
SDL_MIXER_USE_LIBMAD := 1
endif
include $(call all-subdir-makefiles)