41 lines
1.9 KiB
Makefile
41 lines
1.9 KiB
Makefile
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# The namespace in Java file, with dots replaced with underscores
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SDL_JAVA_PACKAGE_PATH := org_renpy_android
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# Path to shared libraries - Android 1.6 cannot load them properly, thus we have to specify absolute path here
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# SDL_SHARED_LIBRARIES_PATH := /data/data/de.schwardtnet.alienblaster/lib
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# Path to files with application data - they should be downloaded from Internet on first app run inside
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# Java sources, or unpacked from resources (TODO)
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# Typically /sdcard/alienblaster
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# Or /data/data/de.schwardtnet.alienblaster/files if you're planning to unpack data in application private folder
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# Your application will just set current directory there
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SDL_CURDIR_PATH := org.renpy.android
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# Android Dev Phone G1 has trackball instead of cursor keys, and
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# sends trackball movement events as rapid KeyDown/KeyUp events,
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# this will make Up/Down/Left/Right key up events with X frames delay,
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# so if application expects you to press and hold button it will process the event correctly.
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# TODO: create a libsdl config file for that option and for key mapping/on-screen keyboard
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SDL_TRACKBALL_KEYUP_DELAY := 1
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# If the application designed for higher screen resolution enable this to get the screen
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# resized in HW-accelerated way, however it eats a tiny bit of CPU
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SDL_VIDEO_RENDER_RESIZE := 0
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COMPILED_LIBRARIES := sdl_ttf sdl_image sdl_mixer
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APPLICATION_ADDITIONAL_CFLAGS := -finline-functions -O2 -DSDL_JAVA_PACKAGE_PATH=$(SDL_JAVA_PACKAGE_PATH)
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APPLICATION_ADDITIONAL_LDFLAGS := -Xlinker -export-dynamic -Wl,-O1 -Wl,-Bsymbolic-functions
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SDL_ADDITIONAL_CFLAGS := -DSDL_ANDROID_KEYCODE_MOUSE=UNKNOWN -DSDL_ANDROID_KEYCODE_0=SPACE -DSDL_ANDROID_KEYCODE_1=RETURN -DSDL_ANDROID_KEYCODE_2=LCTRL -DSDL_ANDROID_KEYCODE_3=LALT -DSDL_ANDROID_KEYCODE_4=RETURN
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# If SDL_Mixer should link to libMAD
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SDL_MIXER_USE_LIBMAD :=
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ifneq ($(strip $(filter mad, $(COMPILED_LIBRARIES))),)
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SDL_MIXER_USE_LIBMAD := 1
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endif
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include $(call all-subdir-makefiles)
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