lbry-android/p4a/pythonforandroid/recipes/sdl2/__init__.py

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2017-08-13 03:24:00 +02:00
from pythonforandroid.toolchain import BootstrapNDKRecipe, shprint, current_directory, info
from os.path import exists, join
import sh
class LibSDL2Recipe(BootstrapNDKRecipe):
version = "2.0.4"
url = "https://www.libsdl.org/release/SDL2-{version}.tar.gz"
md5sum = '44fc4a023349933e7f5d7a582f7b886e'
dir_name = 'SDL'
depends = [('python2', 'python3crystax'), 'sdl2_image', 'sdl2_mixer', 'sdl2_ttf']
conflicts = ['sdl', 'pygame', 'pygame_bootstrap_components']
patches = ['add_nativeSetEnv.patch']
def get_recipe_env(self, arch=None):
env = super(LibSDL2Recipe, self).get_recipe_env(arch)
py2 = self.get_recipe('python2', arch.ctx)
env['PYTHON2_NAME'] = py2.get_dir_name()
if 'python2' in self.ctx.recipe_build_order:
env['EXTRA_LDLIBS'] = ' -lpython2.7'
return env
def build_arch(self, arch):
env = self.get_recipe_env(arch)
with current_directory(self.get_jni_dir()):
shprint(sh.ndk_build, "V=1", _env=env)
recipe = LibSDL2Recipe()